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MaA, HWM, GR, Arb. Dancing party except the Arb who is in the back all time, dealing damage or healing as needed. GR lunge, HMW duelist and MaA Rampart spam FTW. Can change one of the dancers for Jester too (Dirk Stab).
Hellion, Flag, BH, Arb. High damage dealing with all chars and good sustain with the Flag. BH focuses more on stun with grenade and mark for the Arb but can give killing blow if needed.
Leper, Crusader, HWM, Vestal. Religious Heroes to take advantage of the subpar Vestal camping skills. Depending on enemy setup, HWM starts with Duelist, which moves Crusader to 3rd and allows for Holy Lance on demand. Super good sustain team with heals on 3/4 chars and stress relief on Crusader.
Hellion in 1, Bounty Hunter in 2 (can take advantage of the Occultist's marks and the PD's stuns), Occultist (with Eldritch killing Essence) in 3, Plague Doctor in 4 (so the Uca can't reach her and she can cure the bleed dots without pressure. I put both blight skills on her, the heal, and the double stun).
Graver Robber/Vestal/MaA/Hellion
Decently High HP team (except for the grave, with the MaA dodge synergy, she's nearly untouchable), with good damage, good CC, good range, you can double lunge with the GB, since if you lunge at turn 1, she'll get to position 2, and then, with MaA you just rampart back to position 2, putting her to position 3. Not to mention the high crit synergy with both Hellion/GB with the camping skills of MaA.
Can eventually replace the Vestal by an Occ (but it makes it less safe) since he also has a lot of crit and more utility, but since he's rather squishy, he's not "as safe". Still, you have some guarding with MaA and good dodge too.
Lunge, duelist advance, holy lance. Bam bam bam, backline is probably dead, or close to it. Also comes with 3 sources of stun, a stress heal (crusader), trap-disarming, a disease cure camp skill and other good camp skills.
Crusader is my favorite frontline fodder, being able to stress heal is amazing too
Gotta love good ol highwayman for his versatility in every rank
I love Plague Doctor's stun skills, corpse clearing, and DoT curing - gotta be my favorite support
For a dedicated healer, I always go vestal, gotta have those consistant heals
So I guess Vestal - Plague Doc - Highwayman - Crusader
The usual suspects if you will
I run all kinds of crazy stuff. But I like Occultist, Hound Master, Flagellant, Hellion as a very strong and versatile vanilla team. They have have very good reach, speed, solid stunning, recover well from shuffles, hit bosses hard, have very good healing, solid stress relief and can cut through creatures with high protection both with debuffs and bleeds. The only real down side is they don't take a punch well but they are all incredibly fast so if you play properly you should have most if not all of the enemy team either stunned or killed before they get a chance to move.
If you want something more exotic try Hound Master, Abomination, Abomination, Hound Master. This team requires more complex tactics but is surprisingly powerful and versatile. If you want better healing then replace the Hound Master in the back with an Occultist but that will mess up your ability to dodge tank. You can do all sorts of tricks with this set up. One fun way to play it is to spam gaurd on the two Hound Masters until your whole team basically becomes impossible to hit.
In tough fights you can transform your Abominations for some amazing offensive damage. Actually, the party has so much stress relief built into it that you can get away with transforming an Abomination pretty much every fight if you like. The party has strong stuns. and pretty solid healing. It's also fast and can surprisingly enough take and give out a solid beating. Just make sure the Hound Master up front is running some protection and or Max HP trinkets and quirks. He tends to get beat up pretty bad.