Darkest Dungeon®

Darkest Dungeon®

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Rogue Oct 31, 2017 @ 1:00pm
Team Building
I've experimented some with different teams, skills, and items. My usual team is the bounter hunter in the front, grave robber second, occultist third, and arbalist fourth. The team is amazing at burning down high health enemies because bounty hunter and arbalist both can mark and those two and the bounty hunter all have skills that deal increased damage to marked foes. The Occultist is just their for generic support and his wonderful healing skills.

This team works exceptionally well for me but I do need more teams as well. Does anyone have any groups that they use often? I don't have Crimson Court so don't suggest any of those heroes please if you have any cool teams. Thanks
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Showing 1-12 of 12 comments
capo.lex Oct 31, 2017 @ 1:13pm 
Front Abomination, second bounty hunter, third occultist and last houndmaster is pretty good
Chezz Oct 31, 2017 @ 1:16pm 
You are missing CC and therefore the Flag which is the best char out there imho so some of these comps won't apply to you, but here are some I like to use:

MaA, HWM, GR, Arb. Dancing party except the Arb who is in the back all time, dealing damage or healing as needed. GR lunge, HMW duelist and MaA Rampart spam FTW. Can change one of the dancers for Jester too (Dirk Stab).

Hellion, Flag, BH, Arb. High damage dealing with all chars and good sustain with the Flag. BH focuses more on stun with grenade and mark for the Arb but can give killing blow if needed.

Leper, Crusader, HWM, Vestal. Religious Heroes to take advantage of the subpar Vestal camping skills. Depending on enemy setup, HWM starts with Duelist, which moves Crusader to 3rd and allows for Holy Lance on demand. Super good sustain team with heals on 3/4 chars and stress relief on Crusader.
pop pop Oct 31, 2017 @ 1:54pm 
Basicly anything can work in this game as long as you can outheal remaining foes and dont get reinforcements.
Vulpesrojo Oct 31, 2017 @ 2:01pm 
With vanilla characters, my team comps are really boring, and devolve into: Tank, DPS, Healer, Support, with the actual characters varying based on the areas. Boring, but will get through the entirre game without much issue.
tatzelwyrm Oct 31, 2017 @ 2:23pm 
Almost anything goes in this game, really, but whenever the game's been stressing me out and I just want to relax once in a while and grab a nice trinket, I take this team into Champion Cove:

Hellion in 1, Bounty Hunter in 2 (can take advantage of the Occultist's marks and the PD's stuns), Occultist (with Eldritch killing Essence) in 3, Plague Doctor in 4 (so the Uca can't reach her and she can cure the bleed dots without pressure. I put both blight skills on her, the heal, and the double stun).
Runiver Oct 31, 2017 @ 5:59pm 
One of the safest to run through all difficult stuff with ease :
Graver Robber/Vestal/MaA/Hellion

Decently High HP team (except for the grave, with the MaA dodge synergy, she's nearly untouchable), with good damage, good CC, good range, you can double lunge with the GB, since if you lunge at turn 1, she'll get to position 2, and then, with MaA you just rampart back to position 2, putting her to position 3. Not to mention the high crit synergy with both Hellion/GB with the camping skills of MaA.
Can eventually replace the Vestal by an Occ (but it makes it less safe) since he also has a lot of crit and more utility, but since he's rather squishy, he's not "as safe". Still, you have some guarding with MaA and good dodge too.
machinecode Oct 31, 2017 @ 7:58pm 
One of my favourites is backlash: GR, Vestal, Hwyman, MAA, the goal being to lunge with GR twice with two ripostes up. Lots of crits, mobility and stuns, but no stress heals and only the hwyman can hit rank 4. It's fun to farm with but 'progression' stuff that doesn't die easy I always bring a stress healer.
Beeftub Nov 3, 2017 @ 6:15pm 
I usually have one DoT character depending on the dungeon.
Frozenstep Nov 3, 2017 @ 6:28pm 
A favorite combo if mine that I always try to put reynauld/dismas into: Vestel/GR/HWM/cru.

Lunge, duelist advance, holy lance. Bam bam bam, backline is probably dead, or close to it. Also comes with 3 sources of stun, a stress heal (crusader), trap-disarming, a disease cure camp skill and other good camp skills.
Last edited by Frozenstep; Nov 3, 2017 @ 6:28pm
What The Sigmar? Nov 3, 2017 @ 10:02pm 
Hmm, tough question.

Crusader is my favorite frontline fodder, being able to stress heal is amazing too
Gotta love good ol highwayman for his versatility in every rank
I love Plague Doctor's stun skills, corpse clearing, and DoT curing - gotta be my favorite support
For a dedicated healer, I always go vestal, gotta have those consistant heals

So I guess Vestal - Plague Doc - Highwayman - Crusader
The usual suspects if you will
SolGloom Nov 3, 2017 @ 10:57pm 
You can always try out new things like put MAA at Rank 4 w/ Guardian Shield or Occultist at Rank 2 w/ Hands of the Abyss. If you are into doing challenging things.
Zunkin Nov 3, 2017 @ 11:15pm 
There are all sorts of fun teams you can dream up. As for your current fave, which is a marking team, you should try adding the hound master to it. Hound Masters are super flexible, can hit very hard against marks and they bring both a good self heal and a very strong party wide stress heal to the table.

I run all kinds of crazy stuff. But I like Occultist, Hound Master, Flagellant, Hellion as a very strong and versatile vanilla team. They have have very good reach, speed, solid stunning, recover well from shuffles, hit bosses hard, have very good healing, solid stress relief and can cut through creatures with high protection both with debuffs and bleeds. The only real down side is they don't take a punch well but they are all incredibly fast so if you play properly you should have most if not all of the enemy team either stunned or killed before they get a chance to move.

If you want something more exotic try Hound Master, Abomination, Abomination, Hound Master. This team requires more complex tactics but is surprisingly powerful and versatile. If you want better healing then replace the Hound Master in the back with an Occultist but that will mess up your ability to dodge tank. You can do all sorts of tricks with this set up. One fun way to play it is to spam gaurd on the two Hound Masters until your whole team basically becomes impossible to hit.

In tough fights you can transform your Abominations for some amazing offensive damage. Actually, the party has so much stress relief built into it that you can get away with transforming an Abomination pretty much every fight if you like. The party has strong stuns. and pretty solid healing. It's also fast and can surprisingly enough take and give out a solid beating. Just make sure the Hound Master up front is running some protection and or Max HP trinkets and quirks. He tends to get beat up pretty bad.
Last edited by Zunkin; Nov 3, 2017 @ 11:20pm
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Date Posted: Oct 31, 2017 @ 1:00pm
Posts: 12