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Muscarine's mods (Sacrifice, Hollow, Fawn, Tusk, Tifa, Hood) are extremely well made and the skill and dedication to detail put into those classes is actually quite high (the Tifa class mod uses sounds cut from FF7 - totally doesn't fit the game, but awesome). They don't entirely fit the game's design or balance but they provide a unique perspective of play and does provide alternatives... some times it can absolutely stomp dungeons/bosses... other times it can wipe a party in moments.
While some of the classes may seem over powering and others may seem underwhelming - many of them are are that way to provide an alternative method of play to players. While one class may seem outright OP and others completely Underwhelming - when you consider the limitations and powers of the Bounty Hunter, Hellion, Plague Doctor, Occultist, Arbalst and Abombination... Many class mods are not actually all that OP or UP by comparison.
When in the right situation, many of the default classes can effectively carry a group through most any dungeon... when taken out of the right situation - those same classes can easily lead you to a full grave yard and abandoned runs. The same goes for Class Mods.
Remember, the point of DD is to destroy everyone in your path, get loot, destroy everyone again, get more loot, go inside Darkest Dungeon and kill whoever's in there to "win" the game. It doesn't matter if you mod or not. Enjoy the game and the stress.