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It feels so rushed, as if they plan on making us mod the game to fix it and allow theory crafting again instead of just put the same 2-3 chars in every comp now because the stealth is in pretty much every stage.
and its not like just about any good party can afford to ignore an enemy for two turns so in no way you have to use the reveal mechanic.
But i agree, the vestals illumination should be able to destealth.
Honestly, adding an entirely new mechanic that just draws out a fight even more than usual isn't the right way to rebalance heroes/monsters. It'd have probably paid off more if they just buffed the heroes/monsters in the first place instead of doing this. But that's just my two cents.
Yet most AoE are still terrible and skills like Rallying Flare are too situational to carry around all the time outside maps like Weald. All it does is limit the already situational skill to become even more situational like how Gravedigger is even more useless now.
They're not improving the game with this kind of change. Situational and weak skills need a direct buff, not random add-on slap on top of it. What happens is that the only useful option become mandatory, which further limits viable options more than it creates.
This kind of change is just lazy because it only takes adding a few line of codes or reusable function. If they really want to add new mechanics, they need to start reworking skills that actually fit the intended role. The only skill change that follows this rule is the Occultis mark buff.