Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Spam throw dagger with GRs, buffing ACC.
Spam the hex that reduces dodge with Occ.
Reach 100% (90%) hit chance in a couple turns with GRs.
Win.
PS: I just saw u wanted to kill the nest too, my bad. With this comp you will kill the bird 100% of the time, but not sure you can kill the nest too before the bird flees, not too much DPS output.
Were you actually able to kill the Shrier with this group, not just cause it to fly away? I understand you technically kill it / it kills itself, by flying away, but my aim is to actually land a killing blow. I wouldn't have figured the GR's to have enough damage with their Throwing Dagger skills alone, what kind of Trinkets do you recall using?
Flagellant had: Surgical Gloves, Moon Ring
Arb: Steady Bracer(best I had), Legendary Bracer
Houndmaster: Badge(CC), Protective collar
Jester: Moon Cloak, Book of Sanity - Dodge items are best for him, all he does is Battle Ballad
My GR was unable to attend due to an affliction and the Flagellant had Rabies. The fight was done at 0 light. There were no misses/dodges(shrieker) to my knowledge. 2 People went to DD due to Peck crits, which was Jester(bleed) and Flagellant.
EDIT: Grave Robber is probably one of the best, due to +ACC and CRITS from Thrown Dagger. Her trinkets would probably be: Foot thingy(+10 ACC ranged, GR specific) and Raider Talisman(+CRIT)
Iirc, I would use the dodge, + ACC for ranged skills trinket for GRs, then some damage like Musket Ball or Dismas Head.
Occ you want Debuff skill, so the cauldron for sure, then something else.
Frontliner I normally bring a flag but then misses all the time against the bird, so its irrelevant :/
Jester opens with finale, then sings for accuracy. Ancestor's pen and ancestor's candle.
Hellion uses iron swan/bleed out. Bleed out would be worthwhile even if you didn't have herbs, but you can spam herbs so do that too. Give her +bleed and a sun ring.
Houndmaster uses a mark on the nest, and uses rush. Sun ring and ancestor's musket ball, for preference.
Arbalest snipes. Bandages in dire emergencies. Sun ring and dismas head.
Remember you have to kill the nest first anyway, and it pins the shrieker for bleed out. Don't bother marking or debuffing the shrieker, it will wear off immediately if not sooner.
Interesting, (and thanks, guys) I would have honestly thought the Hound Master and Arbalest would be the 2 classes most useful for quickly cutting down the Shrieker, though I grant the Arbalest isn't exactly the Flash in terms of base speed (unlike the GR). I had a rocky time in my first few estates with finding a use for all the classes, but in my current one I'm working at getting the Caretakers Board et al knocked off my Achievement' "To Do's" list.
I'd also always had more of a mind for using the GR as a Lunge & Shadow Fade kind of build, so I suppose this should encourage me to spec a pure ranged variation.