Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't take anyone into the Darkest Dungeon that doesn't have max level and max gear/skills. Also make sure you clear them of sever negative quirks and diseases before taking them in. Try to run trinkets and quirks that boost your speed on every character particularly your stunners and healers. Healers should be equipped with at least one good trinket that boost their healing. Accuracy boosting trinkets like sun rings are a good idea because the critters in the DD often dodge well.
Also for shortening the grind look for that one ancestral trinket that boosts resolve experience and those missions that grant bonus exp to the next run. Make sure you have completely upgraded your stage coach so you can at least get some decent heroes to restart with. If you have the Crimson Court then go seek out the hidden rooms in the big CC dungeons and free the prisoners. You should get some powerful starting heroes this way.
Stress is a big problem in that first DD mission so make sure you bring a party that is relatively resistant to stress and have a way to heal it on the fly.