Darkest Dungeon®

Darkest Dungeon®

View Stats:
Romain672 Aug 6, 2017 @ 12:58pm
75% virtue chance worth it ?
Hello world,
I play on bloodmoon dark without stress healing in combat, and i don't arrive to know if "Hero's ring"+"Ancestor's Tentacle Idol" is worth it or not.
I rarely finish a medium/long quest without afflicted heroes, but I rarely have an heart attack.
1°) Did these trinket are worth it ?

2°) And what should i do when one of my heroe have 60~80 stress ? Should I :
- if he is at 90 stress pass his turn when i can for increase his stress ?
- do nothing and wait that the stress increase on him : the other heroes could get 80 stress too ?
- camp, and even with trinket don't take risk of affliction ?

3°) And i got another problem with class specific trinket, except by loosing one trinket for next fight i can't equip both of the virtue chance trinket on this class.
So should I limit specific class trinket when i play with these thinkets by putting less efficient trinket ? Or not ?

4°) Actually i used these trinkets three times :
- first time stess was increased on everybody, so i haven't use the trinket efficiently ;
- second time i loose the first check, and i finished with a high stressed heroe ;
- and third time i get a free shambler with 4 virtuous character.

5°) Could it be worth it only for very difficult mission : if things goes well i finish the mission, and if things goes wrong i just leave ?
Last edited by Romain672; Aug 6, 2017 @ 1:03pm
< >
Showing 1-5 of 5 comments
Paranoia Aug 6, 2017 @ 1:17pm 
1: Depends on how you play and what you have. Some parties can make good use of extra Virtue chance.

2: Unless your party specifically specializes in Virtue farming, I would not taunt the odds.

3-4: Depends, really. Too many affecting factors.

5: If things go south, just leave indeed. Unless obviously you do not much care about that particular set of Heroes and want that reward badly.
What The Sigmar? Aug 6, 2017 @ 3:43pm 
Given that you rarely push your heroes to the point of affliction, I'd advice against stacking your virtue chance and instead focusing on making the dungeon run itself go smoother (more damage, speed, etc). Just make sure you don't use trinkets that increase your stress recieved, as that really can mess you up in dark runs.

But the true answer is to simply bring a jester. You can do pitch-black long runs without even using a single campfire if you manage your stress well enough.
Crabapple Aug 7, 2017 @ 2:34am 
Perfect for a long run in the courtyard!
Zunkin Aug 7, 2017 @ 4:48am 
If your party members are going nuts almost every dungeon then yes I would bring both trinkets with you and then swap the two virtue boosting trinkets around to whoever is on the edge of going nuts as you adventure. I don't run these items generally, but if I was in your situation where I had people going bonkers very regularly then I would certainly consider it. Stress is very expensive and dangerous to deal with once it gets to the point that characters are snapping and sacrificing two trinket slots in order to essentially give your whole team more than double the chance to become virtuous is well worth it. (This is only true if they don't all lose their mind on the same fight.) I myself am actually considering taking a heroes ring with me for the super long courtyard quests just for this reason. I figure if I am going to do these epic quests in one shot I better I have a back up plan if things go south on the stress front.

Just keep in mind this no guarantee your party members won't go nuts, but if you end up with even one virtuous hero instead of an afflicted one due to taking these items along then I think they have more than paid for the item slots. I would not purposely try to drive your hero that is wearing these things crazy, but use it instead as an insurance policy and last ditch safety net since it is so very dangerous and detrimental to have afflicted characters on your team. Once one goes they usually try to take the rest with them.

You can actually build a party around these trinkets where you purposely allow stress to rise under controlled conditions and then go for the virtue roll and if failed then use absolutely massive stress healing to bring the character back down to zero during the dungeon and try again. This is a very tricky strategy and would require a radically different party build than what you are using since instead of running no stress healers you must run a bare minimum of two, preferably more.

I think in your case just bringing these two items along as an insurance policy might be worth a try. At the very worst it cost you two trinket slots which really isn't a very high opportunity cost considering what is at stake. The reason most people don't use these trinkets is because they run stress healing and aren't getting afflicted heroes often enough to be worth it. In your case where this is happening in pretty much every dungeon, I think it is worth the gamble.
Last edited by Zunkin; Aug 7, 2017 @ 5:04am
Romain672 Aug 7, 2017 @ 6:58am 
By the way, i don't use stress healing because i really think it reduce a lot of the strategic of the game, since you just take a jester and remove 50% of the difficulty of the game by stalling on every fight (at least on light run, haven't tried it on dark run but I have read that stalling are more limited there). And it's boring for me.

Thanks for your answer everybody, didn't think to the courtyard but yes, these trinkets are really great there.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Aug 6, 2017 @ 12:58pm
Posts: 5