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Or better yet, have all of them spam "Get Down!".
https://www.youtube.com/watch?v=LHEsE9yN2CY
Flag could work given it's not as slow as other meat-bags and could contribute to your DoT train and off-heal if needed, though this means you really do lack raw, upfront burstage. Don't see why something like Arb/Ant/Ant/BH wouldn't work given you have stuns, damage on most ranks and relatively solid burst - with 3/4 having healing (bandage improving an Antiq's heal when not blight-stacking would be decent on heavily injured characters while your BH plays the recovery-stun card). Only issue is no stress-healing, hence a HM would be a decent alternative up-front eg. (Arb/Ant/HM/Ant), can rotate between stunner or stress-healer on a whim by moving him one slot.
With 2xHealing trinkets you can punch up to (and over) 4-6 healing per use on the Anti, which is pretty much the same as an Arb or Crus, so having two would see you through the worst of it (assuming you don't actually have a healer) provided you have some kind of burst to not get stuck in a never ending 'reactive' phase.
Quadiquarian.
https://www.youtube.com/watch?v=xWwjQuIHggQ
♥♥♥♥♥♥♥♥♥, this is soo cool :D I have to try it :D What do you think about group level, because higher levels have new and stronger enemies that might be problem for some groups lke this (3 buff heroes and 1 damage hero) ?
They'd do relatively OK depending on what your fourth class is. I took the Hellion in the video because I wanted to get my very last Caretaker goal, NOT because I thought a Hellion would compliment three Antiquarians.
Having said that, she can attack rank 3-4, helping you take down backline priorities. She can bleed, which means you can stack her DoT on-top of the 9-Damage per tick of the Antiquarians triple vapour stack (which is what I was doing vs the Shambler - all four heros were just stacking DoT's and ignoring clappers). Failing that, she can double-stun the frontline if you just want to stack more dots on the back or get some healing done during the recovery phase.
The main issue with a comp like that is stress, so if you replace the Hellion with a stress-healer (such as the HMaster [who can also stun + attack any rank + add more 'cheese' with Guard Dog + self-heal if desperate]) then you'd have an easier time.
I'm not going to say it would work super well - just that it is quite possible with some planning and care. As said, given you are essentially forcing a slower playstyle - stress is your biggest concern, followed by lack of stuns, followed by lack of upfront damage. The more of these gaps you fill with your fourth class, the better it will be. Healing is also a problem, but given you can self-heal (albeit slowly), a little extra food will do the rest.
GOLD becomes useless after a certain point, yes. Banks don't have trinket-skills. They also can't go to a dungeon. The Antiquarian herself is actually part and parcel of some viable strategies, so there's no reason some people wouldn't bring her along unless you're doing the highest difficulties and absolutely need to avoid losing characters at all costs.
Above video was done with 99% of the Hamlet unlocked and 300k gold in my back pocket - I didn't need to bring three Antiquarians for anything other than fun, and they had an easier time killing that Shambler (only 4 rounds) than some of my more serious compositions.
On top of that, some of the blueprint/extra buildings require gold, however big or small the price is. There's also the trinkets - you just never know when you might want to snag a certain one from town if, say, you lost heroes and (as a result) a bunch of desirable trinkets.