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Ah, damn. How do you increase DoT damage then?
I played mostly only up to mid-beta, and I just got back into the game a few days ago to try the DLC.
I know that! ;) Any other way? I've been using the typical damage Trinkets and Quirks on bleeders like Flagellants, and it looks like I've completely wasted them...
Hmmm, a bit off-topic, but then what kind of Trinkets and Quirks do you use on the Flagellant? I guess the only time this issue comes up for me is for the Flagellant, since he is the only damage dealer I use who primarily relies on DoTs. Do you focus on speed and survivability (HPs and Protection) instead of damage then?
Yup; I've been using those skills so far. What kind of Trinkets and Quirks though?
Agreed.
Ironically, I have yet had the occasion to use his emergency heals, because he's never been below 50 percent, as I recall. But then, I've not done any Champion dungeons since I re-started playing; and I've also not done the DLC dungeon or the Darkest Dungeon (they were not yet implemented when I stopped playing mid-beta).
This has been my suspicion, so thanks for confirming this. I've leveled 2 Flagellants to level 3 so far, and I have yet to see what the brouhaha was about! But on the same token, it's useful to know that he will be helpful in the DLC dungeon, since I don't know what to expect indeed!
You can increase the chance of the DoT effect to apply by using trinkets though. Another thing, when you crit, while it won't increase the damage of the bleed/blight, the effect will last longer.
Oh, I did not know that. Thanks!
It almost seems like you are discrediting the character for petty reasons. Can't say I agree with you here.
The reverse is also true. -damage trinkets/quirks also don't affect dots so if you're running a plague doc that only uses blights for damage then you're free to use some trinkets with no down side.
A really good example is using the tough ring(+10% prot, +15% max HP, -15% dmg, +10% stress) on plague doctor to increase her survivability.
I know this is not addressed to me, but my perspective anyways, since there is some link here:
I started playing the game again after stopping mid-beta, because of the new DLC, and all I read was how "OP' the Flagellant was. In fact, I think there was a rather large thread about the need to nerf him when I began to read DD forum posts again. So I expected a powerhouse. And what I got was more a character who is situationally powerful (v. bleed vulnerables) and a character whose most powerful abilities cannot be used except in extreme situations you do not want to get into anyways (50 percent or less HP). So I was pretty underwhelmed in that context. And I agree that some of the limitations that Nightsail identified here is accurate.
Ah, so the Tough Ring would be awesome on the Flagellant! I did not think of the reverse calculation. Thanks so much!
Edit: Any other Trinket or Quirk suggestions for the Flagellant? ;)