Darkest Dungeon®

Darkest Dungeon®

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Lampros Jul 23, 2017 @ 9:24pm
Do DoT specialists benefit from +damage Trinkets or Quirks?
For instance, does the Flagellant benefit from stuff like Warrior of Light?
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Showing 1-11 of 11 comments
Moon/Void Slime Jul 23, 2017 @ 9:48pm 
Dots do not benefit from +damage.
Lampros Jul 24, 2017 @ 5:06am 
Originally posted by Moon slime:
Dots do not benefit from +damage.

Ah, damn. How do you increase DoT damage then?
Runiver Jul 24, 2017 @ 5:19am 
Originally posted by Lampros:
Originally posted by Moon slime:
Dots do not benefit from +damage.

Ah, damn. How do you increase DoT damage then?
By increasing its level in the guild.
Lampros Jul 24, 2017 @ 6:29am 
Originally posted by Nightsail:
This guy has +300 hours in DD.. what the hell?

I played mostly only up to mid-beta, and I just got back into the game a few days ago to try the DLC.

Originally posted by Unhooking pro of perfect-timing:
By increasing its level in the guild.

I know that! ;) Any other way? I've been using the typical damage Trinkets and Quirks on bleeders like Flagellants, and it looks like I've completely wasted them...
Lampros Jul 24, 2017 @ 6:39am 
Originally posted by Nightsail:
No, damage over time is already strong enough.

Hmmm, a bit off-topic, but then what kind of Trinkets and Quirks do you use on the Flagellant? I guess the only time this issue comes up for me is for the Flagellant, since he is the only damage dealer I use who primarily relies on DoTs. Do you focus on speed and survivability (HPs and Protection) instead of damage then?
Lampros Jul 24, 2017 @ 7:06am 
Originally posted by Nightsail:

Punish / Exsanguinate / Redeem / Suffer (or Redeem in higher level dungeons since he can easily relief his stress while camping)

Yup; I've been using those skills so far. What kind of Trinkets and Quirks though?

Originally posted by Nightsail:

He is a damage dealer and off-healer. Never use him as a solo healer, that's a mistake since it's way too unreliable.

Agreed.

Ironically, I have yet had the occasion to use his emergency heals, because he's never been below 50 percent, as I recall. But then, I've not done any Champion dungeons since I re-started playing; and I've also not done the DLC dungeon or the Darkest Dungeon (they were not yet implemented when I stopped playing mid-beta).

Originally posted by Nightsail:

The flagellant is actually only really strong against bosses, his base damage is too low for that. I mean yes, he is definitely really good in the warrens and weald, because of high hp enemies and/or have protection (Ghouls, giants, swine centaurs, Viragos).

The reason you take him with you is because he is some sort of a failsafe because of his huge healing potential when sh*t goes downhill very fast.

Do you know that many people only won against the first Crocodilian fight because they had a flagellant? You can take him with you on missions where you don't know what to expect, but honestly? I personally think he is slightly underperforming, I experimented a lot since the DLC release and mostly I wished I had another damage dealer like a houndmaster, bounty hunter or highwayman.

So basically, he is a slightly weak damage dealer if you're up not up against bosses with great healing >potential<. If you already have enough knowledge about the game, then you do not need a flagellant at all.

People have been arguing about him being overpowered, but as I mentioned, he is some kind of failsafe, he is good for newbies or people who don't quite understand the game.

This has been my suspicion, so thanks for confirming this. I've leveled 2 Flagellants to level 3 so far, and I have yet to see what the brouhaha was about! But on the same token, it's useful to know that he will be helpful in the DLC dungeon, since I don't know what to expect indeed!
DoT is already quite strong since you can stack and goes through PROT. People anwsered already, but yeah, only way to increase it is by leveling up the skill in the guild.

You can increase the chance of the DoT effect to apply by using trinkets though. Another thing, when you crit, while it won't increase the damage of the bleed/blight, the effect will last longer.
Lampros Jul 24, 2017 @ 8:18am 
Originally posted by jay jay the dank planezinho:

Another thing, when you crit, while it won't increase the damage of the bleed/blight, the effect will last longer.

Oh, I did not know that. Thanks!


Originally posted by Nightsail:
Punish / Exsanguinate / Redeem / Suffer (or Endure in higher level dungeons since he can easily relief his stress while camping)

He is a damage dealer and off-healer. Never use him as a solo healer, that's a mistake since it's way too unreliable.

The flagellant is actually only really strong against bosses, his base damage is too low for that. I mean yes, he is definitely really good in the warrens and weald, because of high hp enemies and/or have protection (Ghouls, giants, swine centaurs, Viragos).

The reason you take him with you is because he is some sort of a failsafe because of his huge healing potential when sh*t goes downhill very fast.

Do you know that many people only won against the first Crocodilian fight because they had a flagellant? You can take him with you on missions where you don't know what to expect, but honestly? I personally think he is slightly underperforming, I experimented a lot since the DLC release and mostly I wished I had another damage dealer like a houndmaster, bounty hunter or highwayman.

So basically, he is a slightly weak damage dealer if you're not up against bosses with great healing >potential<. If you already have enough knowledge about the game, then you do not need a flagellant at all.

People have been arguing about him being overpowered, but as I mentioned, he is some kind of failsafe, he is good for newbies or people who don't quite understand the game.
I think he's just a good character. Honestly, I'm not sure where you get that he seems only good for newbie or people who don't understand the game. Very condescending and weird thing to say. He's just a good character overall. Maybe in some areas you might prefer to pick someone else over him, but that goes to pretty much every class in the game.

It almost seems like you are discrediting the character for petty reasons. Can't say I agree with you here.
Tharkad Jul 24, 2017 @ 8:37am 
Originally posted by Moon slime:
Dots do not benefit from +damage.

The reverse is also true. -damage trinkets/quirks also don't affect dots so if you're running a plague doc that only uses blights for damage then you're free to use some trinkets with no down side.

A really good example is using the tough ring(+10% prot, +15% max HP, -15% dmg, +10% stress) on plague doctor to increase her survivability.
Lampros Jul 24, 2017 @ 9:21am 
Originally posted by jay jay the dank planezinho:
I think he's just a good character. Honestly, I'm not sure where you get that he seems only good for newbie or people who don't understand the game. Very condescending and weird thing to say. He's just a good character overall. Maybe in some areas you might prefer to pick someone else over him, but that goes to pretty much every class in the game.

It almost seems like you are discrediting the character for petty reasons. Can't say I agree with you here.

I know this is not addressed to me, but my perspective anyways, since there is some link here:

I started playing the game again after stopping mid-beta, because of the new DLC, and all I read was how "OP' the Flagellant was. In fact, I think there was a rather large thread about the need to nerf him when I began to read DD forum posts again. So I expected a powerhouse. And what I got was more a character who is situationally powerful (v. bleed vulnerables) and a character whose most powerful abilities cannot be used except in extreme situations you do not want to get into anyways (50 percent or less HP). So I was pretty underwhelmed in that context. And I agree that some of the limitations that Nightsail identified here is accurate.



Originally posted by Tharkad:

The reverse is also true. -damage trinkets/quirks also don't affect dots so if you're running a plague doc that only uses blights for damage then you're free to use some trinkets with no down side.

A really good example is using the tough ring(+10% prot, +15% max HP, -15% dmg, +10% stress) on plague doctor to increase her survivability.


Ah, so the Tough Ring would be awesome on the Flagellant! I did not think of the reverse calculation. Thanks so much!

Edit: Any other Trinket or Quirk suggestions for the Flagellant? ;)
Last edited by Lampros; Jul 24, 2017 @ 9:22am
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Date Posted: Jul 23, 2017 @ 9:24pm
Posts: 11