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Her speed means she's fast enough to go before many enemies, and locking in Quick Reflexes gives her enough additional speed to reliably pre empt a lot of enemy formations.
Bleeds are good for high prot enemies you can't easily brute force down. If it Bleeds also works in the third rank and targets the enemy third rank, giving you utility in boss fights. Her bleed skills are useful in the Crimson Court.
Adrenaline Rush cancels out her debuffs and in the case of her stun you don't have to worry about the debuff much. Herbs can also remove it.
Also her best skill can be used from all the way back in rank 3
The only major downside is shes not as tanky as a crusader or leper, but I used her as my go to frontline for most dungeons, and shes great at killing bosses.
Both can lock down half the enemy lineup, the only difference being positioning and well... the debuff. Which in order to get rid of requires using a turn to cast adrenaline or using herbs. I'm really cheap when it comes of additional supply items. Plague doctor's stuns are cheap, effective, and come with no downsides.
Yes, Iron swan lets her hit the back rank. I'll give her credit there, that sounds like a lovely feature.
I know bleeds can be powerful, that's why I brought two houndmasters to the Flesh boss fight and spammed "Harry." However, my plague doctor can cause DoT's, my houndmasters/bounty hunters can hit 'em with marks which pairs nicely with one another, and my occasional leper can intimidate them. Or I could just stun them and focus on killing other things. I don't have the crimson court yet, and judging by the reviews and discussions I'd rather not get it.
Adrenaline rush, once again, requires me using up round two to counter for her debuffs. She is fast, yet my luck gives speed 5 enemies turns before my speed 10 characters, so that's a grey area.
Is the Yawp skill an extremely niche skill, something that only shines in specific combat senarios rather than general combat? I'm ok with boss killer teams and setups, I understand the reason behind those, yet I look more towards the general purpose teams.
The debuff is a little bad, but she still has enough heft to kill things if you don't worry about it, just depends on your comp. Something like PD - Occ - BH - Hell means you start every fight by stunning 4 things, then ceiling spaghetti + Finish Him + Iron Swan means you're fighting 4 on 2. Or if you missed a spaghetti you can clear the debuff and Iron Swan anyway.
Throw in a self heal, clearance of blight/bleed, the ability to hit any rank...versatile, powerful, kills things, stays alive. It's a strong class.
That's the thing, you don't compare her to a backline hero but to other frontline heroes. Unlike the MAA, the Leper, and the Crusader, she can reliably hit rank 3 and 4 of the enemy formation, which is critical for at least two Bosses, the Hag and the Prophet. Also, since stalling is limited in Darkest Dungeon, a frontline hero that can also contribute to removing problematic targets before they act is really good! It's better to Iron Swan a rank 4 stress-dealer instead of only partially removing the stress with a Crusader action, for exemple.
Her only real downside is that she's less resilient than the others frontlines, she's kinda a rank 1 damage-dealer, but in DD, is very valuable.
I admit I don't use Hellion much, I prefer a man at arms or a bounty hunter for my frontliners since bounty hunter can hit rank 3 with Finish Him, but she is quite good.
A lot of the time if you use her in combination with the doctor, you can lock up all 4 enemies with only two actions. Also, bwap has a very high base rate, allowing for double stuns in a lot of cases.
Also Iron Swan, good stats help too, but she is a one size fits all Rank 1 Hero and that's why she is widely accepted and loved by many.
I also think she has one of the most badass crit barks in the game!
"I will feast on your heart!"