Darkest Dungeon®

Darkest Dungeon®

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Qwertion Jan 16, 2017 @ 11:35am
Spending money
I'm at 5 k by week 11. I spend huge amounts of money on skill/armour/weapon upgrades for every hero that's safe from bad quirks. Even have extra skills upgraded for some for more versatility in party making. Am I doing it correctly? Or perhaps I shouldn't be upgrading everyone I get?
Last edited by Qwertion; Jan 16, 2017 @ 11:38am
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Showing 1-5 of 5 comments
Enik Jan 16, 2017 @ 11:44am 
General concensus seems to be that you wait until they're better fleshed out. I personally waited until around level 3 and after weeding through a huge number of heroes.
Dr. Uncredible Jan 16, 2017 @ 11:48am 
Hmm, everyone has their own philosophy here, I play a slow game, the first upgrade on weap, armour and skills make a huge difference, the lv. 2 ones are less important in the beginning.
h0b0king Jan 16, 2017 @ 12:25pm 
Yeah I only do the first weapon/armor upgrades for heroes in the apprentice dungeon phase, and spend most of my deeds/paintings/crests on getting a bigger roster and lowering the cost of weapon, armor and skill upgrades.
1hitparry Jan 16, 2017 @ 12:36pm 
Depends on your playstyle. In the early game, you either focus on developing a team of highly skilled recruits, or you can treat them as expendable. As long as you're seeing a steady cash flow, there's no "wrong" way to manage DD's economy. Thats said, here are some times that might help.

•Even if you're losing money, remember that your Hamlet is still probably making progress through hamlet upgrades. These upgrades are essential to cultivating your team of heroes.

•If you're having a hard time with cash but still want to remove quirks, prioritize which quirks you want to treat first. Some of them can be ignored almost completely, so you don't have to treat all of them.

•When upgrading the Abby and the Tavern, I would suggest focusing on the lowest tier of stress heal. When fully upgraded, it can relieve 70 stress, which is enough to take care of most cases. By focusing on one type of stress relief activity (whatever you choose) you maximize the return on investment that you'll get over time.

•Save upgrading the Nomad Wagon and Survivalist for last. Survivalist, although expensive, is a one time cost that you won't use that often per character. Nomad Wagon, although useful, is completely RNG dependent, so you might not receive a direct benefit from your upgrades for some time. In addition, you can spend the early game choosing quests to obtain specific trinkets anyway.

Happy hunting!
LaserGuy Jan 16, 2017 @ 12:56pm 
Originally posted by Qwertion:
I'm at 5 k by week 11. I spend huge amounts of money on skill/armour/weapon upgrades for every hero that's safe from bad quirks. Even have extra skills upgraded for some for more versatility in party making. Am I doing it correctly? Or perhaps I shouldn't be upgrading everyone I get?

My suggestion would be to stop removing quirks. Quirks have much weaker effect than skill/weapon/armor upgrades, so those should be your priority. The only quirks you should consider removing are Kleptomanic, Curious, Compulsive, and maybe Fear of Mankind/Eldritch or speed debuffing ones (Off Guard, Slow Reflexes). At this point in the game though, if somebody gets a really bad quirk locked in, you may want to just dismiss them.

Also, don't upgrade your entire party at once. Just upgrade the characters you are using for the particular mission you're about to do, and, even then, only ones that make sense for the party. Don't upgrade a bleed skill if you're going into the Ruins, for example.
Last edited by LaserGuy; Jan 16, 2017 @ 12:58pm
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Date Posted: Jan 16, 2017 @ 11:35am
Posts: 5