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They both have strong stun skills (well, the Bounty Hunter has two different strong stuns, and are slightly different from each other; one deals slight damage and can knock an enemy back while stunning them, and the other can stun any enemy in any position).
The Houndmaster has a guarding skill that adds a good amount of dodge for himself (making it VERY useful).
The Bounty Hunter has a skill that increases his damage by a fair amount against stunned enemies, and can reach the 3rd enemy position.
They can both cause bleed on enemies. The Houndmaster has two skills that do that, the one that deals nearly double damage on marked enemies, and the other that attacks all four enemies at once. The latter skill deals small damage, but can potentially give all four enemies a bleeding effect. The Bounty Hunter can use "Hook and Slice" to swing his hook at an enemy and give them a pretty good bleed effect. But these bleeding skills (aside from the first Houndmaster skill I mentioned) are useless in the Ruins and somewhat useless in the Cove.
The skills I mentioned are ones that I typically use alot in party compositions, but the other skills they have are pretty good, too. Keep in mind though, the Bounty Hunter's "Come Hither" skill, which is a skill that can pull an enemy from the back lines to the front, is somewhat bugged. Enemies will sometimes resist the move effect even if their move resist is too low for it to even happen.
HM is best in rank 2, typical build is something like Hound Rush/Guard Dog/Blackjack/X. X can be either mark (if no Occultist to do it for you) or Lick Wound or Hound Harry (Warrens/Weald only). Hound rush is basic damage targeting any rank. Blackjack is very powerful stun on front three ranks. Guard Dog will protect wounded allies, great against Fungal Shamblers, Giants and other heavy hitters. Last skill is situational. His mark is great if you need to deal with enemies with high protection. Otherwise, Lick Wounds is always a safe choice. Stress relief from Cry Havoc is bad. Don't waste your time with it unless you're absolutely desperate.
Both classes benefit greatly by having a marking character (preferably an Occultist) in the party.
Personally I prefer to run the Bounty Hunter for pretty much a stun only role with the capacity of sudden extreme damage for finishing fights so: Mark/Collect Bounty/Uppercut/Flashbang.