Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now, that being said, I'm not a huge fan of the Crusader and I'd argue it's among the weaker classes in the game (though none of the classes are so weak as to be not useable), but I still find a good crusader to be a solid part of most teams he's in. To me the most interesting aspect of the class is the stress heal.
The Crusader, like the Leper, really wants to be in ranks 1&2 the whole time. He doesn't do too well in the back but then do you know what? The Arbalest doesn't do too well in the front (same goes for purely knife throwing specc'd Graverobbers). Now if only his Bulwark skill still lasted 2 rounds (I don't know why they ever reduced that). Then it would actually be aueful skill and see some play.
Holy Lance is good as noted previously however Inspiring Cry (combined with some of his camping skills) can make for some pretty serious stress removal. While Inspiring Cry isn't as impressive as a Jester or Houndmaster for stress removal it also has a tiny amount of healing (great for getting an ally of death's door in a desparate situation), or mitigating blight/bleed damage slightly, and it also raises the light level slightly which is a great help if you're running low on torches and a run's turning slightly sour. Sometimes you need to raise that torchlight a bit once in awhile.
Additionally he has one of the only two or three cmaping skills in the entire game that can remove Death's Door debuffs from an ally. This is particularly important as it can prevent death by heart attacks.
Also, you know, mark party.
Crusader is a solid all-rounder. The cost of having no glaring weaknesses is having little in particular strengths.
I think it's a bug. The self-mark is supposed to last only one round, but they way they worded the file it makes the prot also only last one round. Other self-mark abilities are worded differently.
Okay, so to recap.....
Holy Lance is a really good skill if he gets pushed back.
Inspiring Cry is a really good skill. It might not remove as much stress as a Jester or Houndmaster but it also includes a tiny heal (helps get people off death's door) and it raises the light level slightly which can help sometimes if things are getting too dangerous and you need to raise the light level a bit.
His resistances are amazing.
He's a solid front rank hero but, like the Leper, you want to keep him in front.
He has respectable damage & health.
He's pretty decent in all regions. Some heroes are definitely most effective in certain areas (the Hellion is better in the Weald and the Warrens, for example). While the Crusader is slightly better in the Ruins he can function equally well elsewhere without feeling ineffective.
His camping skills are amazingly useful for stress mitigation (and stress is important at the higher tiers of play). He has one of the only two or three camping skills in the entire game that will remove Death's Door debuffs from an ally. That's useful for a number of reasons. Mainly because being on death's door when you get a heart attack is really bad for your health. He might not have the active stress removal of the Jester or the Houndmaster but his passive stress negation/stress removal (camping skills & Inspiring Cry) make him a solid choice for any party.
Screw "reliability" and sustain. Give me wildcards and glass cannons every day!
I actually don't use crusader when i start farming champion dungeons :o
i mean.. maybe in ruins i might.
I just find I'm able to load more damage using other class combinations than a generalist tank type class - but thats just the way I play i guess.
but he's an undeniable good 'filler' class - can round out a lot of party compositions in the early game to get you going for sure.
He also had reliable heals of 8 and crit heals of 16 (which feels sweet when it happens), he sure doesn't match the Vestal in healing but the stress heal/damage/stun and tankiness attached meant I never felt he had a wasted turn, rarely had a spectacular turn either but he always had something to do and it always was useful in every situation.
Basically he was a workhorse - nothing special, never remarkable, but useful and reliable.
Honestly, I feel the Leper is a poor imitation of the Crusader.
Crusader does less damage, but has better ACC and CRIT, better camp skills, a more useful skillset, better resistances, more dodge, and the Crusader actually can work with other party members effectively.
He's not great in positions 3-4, sure, but unlike the Leper, he can actually do SOMETHING in those positions--in fact, two of his better skills are available in 3/4 (Inspiring/Holy Lance). Holy Lance means that he can fit well into shuffle parties--something like Ves/GR/Crus/HWM is pretty decent using Lunge/PBS/Shadow Fade/Holy Lance, whereas a Leper would be terrible here.
His camp skills are among the best in the game. Between those and Inspiring Cry, he can completely deal with the party's stress almost as well as a Jester, and doesn't have the disadvantage of being useless in battle. This combination of stress heals and decent movement skills makes him extremely useful in the Darkest Dungeon itself.
9 times out of 10 I'd take a Bounty Hunter over either of them. His combat utility is second to none.
The Leper is way more selfish than the Crusader but his self-sustain is not actual trash. His base acc and crit are lower but once he's Resolve 5+ these become irrelevant. The Leper can actually carve through 1 and 2 without any help and then heal himself up better.
All I'm gathering from this thread is that the Crusader is an okay off-heal and stress healer... the former the Arbalest can do better and the latter the Jester and Houndmaster do better, not to mention their camping skills are pretty much on par.
As a wild card though he's tanky healler with stress option and stun for 2 arbalests and bountyhunter.
I like him in shuffle parties, a lot, with holy lance. Jester solos in from the back and does spike damage finale back to 4, GD shadowfades and lunges when she hits 3, and crusader holy lances when he gets pushed back either by the other two or when surprised/knocked back, etc.
As a bonus, as people said, he can destress, heal, and/or stun.
It's not trash, but it's much more limited in usefulness than what the Crusader brings to the table. The ACC and CRIT problems don't go away at Resolve 5, but they can be mostly fixed with a Sun Ring.
Nah, Crusader is much better stress healer than Houndmaster. I love Houndmasters, but Cry Havoc is garbage. The problem is that stress is almost never uniformly distributed... usually you have one or two people at near-zero stress, one at maybe 30, and one pushing 100. Cry Havoc is very bad in those situations, and they're really common. For the same reason, Cry Havoc is dreadful for clearing afflictions, whereas Inspiring Cry can actually clear them reasonably efficiently. You're also forced into putting your HM in rank 3, which means you're losing out on one of his best skills (blackjack). Crusader's camp skills are also more effective in this department, though the HM's are, granted, quite decent.
For myself, I'd much rather have a Crusader than a Jester as a stress healer, simply because the Crusader can contribute more to the party beyond stress heals in the form of stuns, direct damage, or even healing (though I don't care for Battle Heal).
He's not a top-tier character at any one role, but he's a pretty solid secondary character in two or three at once. When I rank the classes, he's usually a middle performer. HM is above him (though not for stress healing specifically); Jester and Leper are well below.
[edit]As a minor cautionary point, my impressions on classes may be colored a bit because I'm mostly playing the Pitch Black mod right now, which rebalances the classes in a lot of ways... in particular, Lepers in that mod are absolute garbage.
It's not that either class is imitating the other.
The Crusader plays more of a supportive role while the Leper is a more selfish class (as all of his buff and support skills are all Self Only). The Crusader tanks by virtue of being ehalthy enough and having such incredible resistances that he needs less support (allowing the party's healers and supporters to not worry about him and focus on the other heroes who really need their help). The Leper has the raw stats and is remarkably self reliant but much less of a team player. The Man-at-arms is a redirection & mitigation tank with the ability to hold the enemy's attention quite well but he needs some looking after as this can result in him being on the receiving end of rather a lot of stress attacks.