Darkest Dungeon®

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what happend to the bounty hunter's blood hook?
i am not finding it, we seem to have these new "caltrop" attacks instead,what happend to the blood hook?was it removed?wtf?why!?that was my favourite attack of the game,but now we have these re..tarded caltrops, what is the logic of the caltrops?they are a type of weapon you use to escape, not attack, simply because if you place a bunch of caltrops in the fighting ground that you are currently standing in, and pretend to move around in, you will most likely step on them to, or if the guy sees you tossing them, he will just walk around them!

why did they had to remove it?the caltrops are reta..rded,i don't see how they are better thematicly, or logicly.

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Showing 1-15 of 15 comments
DeyánStoi Jun 22, 2017 @ 12:31am 
I suppose they changed it because it was not used/good enough. The debuff it gives is pretty good, it's perfect for stress/support enemies, and the bleed is good too. How was it before, I don't remember :/
Last edited by DeyánStoi; Jun 22, 2017 @ 12:31am
Xerkie Jun 22, 2017 @ 12:41am 
Tfw blood hook was one of the worst skills before.
Tfw blood hook was useless in a practical situation.
Tfw caltrops actually make sense because in order for your enemies to attack they'd either have to maneuver around them or get hit by them.
Tfw blood hook was one of the least-used skills in the game.
Koloktos Jun 22, 2017 @ 12:42am 
They probably replaced it because the other hook move was too similar and wanted to make more diverse attacks for Bounty Hunter.
FDru Jun 22, 2017 @ 1:11am 
Hook and bleed was garbo. Caltrops aren't that much different though. Take it when you need a bleed attack for back row and you have NO other option, just like before.
Uh, what? It's pretty much the same skill except it can now be used from the second position, applies debuffs, does one less bleed damage and will probably still not get used by anyone.
i don't think the hook was garbage, i used it against the cooking pot hag in combination with the hellios bleeding skill to kill her quick, it saved my ass alot in the weald, and it was also cool looking.

great, its gone, as if i needed more middle fingers from this game -_-, or its devs in this case.



Originally posted by Xerkie:
Tfw blood hook was one of the worst skills before.
Tfw blood hook was useless in a practical situation.
Tfw caltrops actually make sense because in order for your enemies to attack they'd either have to maneuver around them or get hit by them.
Tfw blood hook was one of the least-used skills in the game.

yeah, but they could simply go around them, its not hard to avoid caltrops when you see them being thrown infront of you. Thats not mentioning that your companions would most likely step on them by acident in the mist of a battle,wich is why they are not used in battle, they are used to set a trap while escaping. And thats not mentioning that caltrops, probrably wound't do any damage to a undead skeleton who weights 20 kgs,floating enemies,gelatinous enemies,gargoyle enemies, gigantic enemies like bosses and etc.

i can't see it as anything other than dumb and stupid really,a poor design descision that got aproved and that was unescesary.
Uncle Al Jun 22, 2017 @ 2:37am 
I'm a little sad that dev time was used to fix a skill that really did need a fix, but without fixing what was wrong in the first place. Bleed just doesn't synergise well with the BH's fast killing style, and I doubt he gets placed in regenerator/sustain parties, which is where bleed and blight shine, very often.

Thematically I've no problem with the skill, and the debuff is an improvement over the previous weak bleed only, but I just think we could have got something that synergises with his skill set.

A multiple marking skill (open season?) always seemed like a good idea to me - obviously with no accompanying debuff, and maybe some positional limitations, so it's not unilaterally superior to mark for death.
Raven Jun 22, 2017 @ 2:42am 
Caltrops is Hook & Slice, except objectively better. It lost one point of Bleed in exchange for an accuracy buff, crit mod, and a good debuff. (destroys stuff like Fungal Artillery and Swine Wretchers. Good at shredding backline bosses like Crocedilian)

Thematically, I find Hook & Slice slightly more fun for the Rule Of Cool factor, but Caltrops makes more sense. You wanna capture your target, make sure they aren't walking, and punish them a bit? Caltrops are a hell of a tool. It's like stepping on a bunch of LEGO, except actually dangerous.

Hook & Slice will hold a special place in my heart as one of the coolest abilities ever with a nice animation (and the hit effects with the explosion of blood was fun), but Caltrops are pretty much the same thing with a different name and better secondary effect.
Michelozzo Jun 22, 2017 @ 2:57am 
I prefer the -lethal four sided dice- Caltrops personally - while it is still not something I use much as a Bounty Hunter (a class I also don't use a whole lot of either) I do find it far less terrible than it was as Hook and Slice. Plus I think the animation looks slick as all hell and its a joy to watch.
Xerkie Jun 22, 2017 @ 12:21pm 
Originally posted by icarus the improviser:
i don't think the hook was garbage, i used it against the cooking pot hag in combination with the hellios bleeding skill to kill her quick, it saved my ass alot in the weald, and it was also cool looking.

great, its gone, as if i needed more middle fingers from this game -_-, or its devs in this case.



Originally posted by Xerkie:
Tfw blood hook was one of the worst skills before.
Tfw blood hook was useless in a practical situation.
Tfw caltrops actually make sense because in order for your enemies to attack they'd either have to maneuver around them or get hit by them.
Tfw blood hook was one of the least-used skills in the game.

yeah, but they could simply go around them, its not hard to avoid caltrops when you see them being thrown infront of you. Thats not mentioning that your companions would most likely step on them by acident in the mist of a battle,wich is why they are not used in battle, they are used to set a trap while escaping. And thats not mentioning that caltrops, probrably wound't do any damage to a undead skeleton who weights 20 kgs,floating enemies,gelatinous enemies,gargoyle enemies, gigantic enemies like bosses and etc.

i can't see it as anything other than dumb and stupid really,a poor design descision that got aproved and that was unescesary.
If you want to play it like that, Caltrops are literally Blood Hook but with 1 less Bleed dmg, which isn't that bad. Also, it'd also be pretty easy to dodge this large hook attatched to a rope being thrown right at you.
Panfilo Jun 22, 2017 @ 12:38pm 
Its an overall buff. Now you can debuff nasty enemies/bosses. Its particularly nice vs the Prophet- Until you can knock some pews down, a Bounty Hunter couldn't really do much against him. But now you can make the attack more likely to miss AND gets a really nice crit mod which means it can do sem decent damage, stress heal the Bounty Hunter and have the debuff last 5 rounds.
Penguin Council Jun 22, 2017 @ 12:39pm 
Originally posted by Koloktos:
They probably replaced it because the other hook move was too similar and wanted to make more diverse attacks for Bounty Hunter.
yes. this.
I think they should of gave his normal hook a damage debuf like 75% less damage but thebleed and the move effect.


And replace the new item with a move that does more damage based on bleed stacks. That why It fits his theme of expoliting enemies when theya re weaking while also causing the effect.

Like call It "bleed harder" or "salt the wound"
Originally posted by Xerkie:
Originally posted by icarus the improviser:
i don't think the hook was garbage, i used it against the cooking pot hag in combination with the hellios bleeding skill to kill her quick, it saved my ass alot in the weald, and it was also cool looking.

great, its gone, as if i needed more middle fingers from this game -_-, or its devs in this case.





yeah, but they could simply go around them, its not hard to avoid caltrops when you see them being thrown infront of you. Thats not mentioning that your companions would most likely step on them by acident in the mist of a battle,wich is why they are not used in battle, they are used to set a trap while escaping. And thats not mentioning that caltrops, probrably wound't do any damage to a undead skeleton who weights 20 kgs,floating enemies,gelatinous enemies,gargoyle enemies, gigantic enemies like bosses and etc.

i can't see it as anything other than dumb and stupid really,a poor design descision that got aproved and that was unescesary.
If you want to play it like that, Caltrops are literally Blood Hook but with 1 less Bleed dmg, which isn't that bad. Also, it'd also be pretty easy to dodge this large hook attatched to a rope being thrown right at you.


does this seems easy to avoid?especially if a gigantic old hag is trying to do it?(lower your headphone volume)

https://www.youtube.com/watch?v=aLCQA197rwc

@everyone else

i don't care if it gives your characther a hard on when he uses it, it looks stupid, and it wound't work logicly in a real battle scenario, your allies would most likely step on it by acident since in a battle everyone is moving around, or some enemies wound't be damaged by it like skeletons,gigantic bosses,geletunous enemies, and so on. The caltrop doesn't have a blade, it has a spike wich piercing capability comes from the target weight forcing the spike into him,so before someone tells me he is tossing the caltrop at the enemies face,no, you can't simply toss a caltrop on someones face and do to much damage/make him bleed, that wound't work,especially if they wear heavy armor.

It would make more sense for a bounty hunter to carry nets/bolas, than caltrops in a fight if he is trying to slow someone down,or the hook.for the caltrops a bounty hunter would most likely use them to set a trap for horsemen in a predictable road, to knock of the horses, and then hit the rider with arrows, since going in the middle of a caltrop field is a retarded idea.

its a stupid looking weapon in my view, no matter how much good it is, its an unecessary and stupid change,and it makes no sense in the way its used in-game.

the hook was a better idea,i don't see how this retarded caltrop is better logisticly. I bet the one with this dumb caltrop idea was the same guy who thought the corpse features was a good idea to, and why they keep listening to him is beyond my comphrehention but i hope they don't let him ruin anything else.
Runiver Jun 23, 2017 @ 2:33am 
Wait. Some people actually used this ?
Ok.
I suppose the best stun/Hard hitting abilities are still not valuable enough. Devs ? BUFF THEM!... Owait.
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Date Posted: Jun 22, 2017 @ 12:19am
Posts: 15