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Tfw blood hook was useless in a practical situation.
Tfw caltrops actually make sense because in order for your enemies to attack they'd either have to maneuver around them or get hit by them.
Tfw blood hook was one of the least-used skills in the game.
great, its gone, as if i needed more middle fingers from this game -_-, or its devs in this case.
yeah, but they could simply go around them, its not hard to avoid caltrops when you see them being thrown infront of you. Thats not mentioning that your companions would most likely step on them by acident in the mist of a battle,wich is why they are not used in battle, they are used to set a trap while escaping. And thats not mentioning that caltrops, probrably wound't do any damage to a undead skeleton who weights 20 kgs,floating enemies,gelatinous enemies,gargoyle enemies, gigantic enemies like bosses and etc.
i can't see it as anything other than dumb and stupid really,a poor design descision that got aproved and that was unescesary.
Thematically I've no problem with the skill, and the debuff is an improvement over the previous weak bleed only, but I just think we could have got something that synergises with his skill set.
A multiple marking skill (open season?) always seemed like a good idea to me - obviously with no accompanying debuff, and maybe some positional limitations, so it's not unilaterally superior to mark for death.
Thematically, I find Hook & Slice slightly more fun for the Rule Of Cool factor, but Caltrops makes more sense. You wanna capture your target, make sure they aren't walking, and punish them a bit? Caltrops are a hell of a tool. It's like stepping on a bunch of LEGO, except actually dangerous.
Hook & Slice will hold a special place in my heart as one of the coolest abilities ever with a nice animation (and the hit effects with the explosion of blood was fun), but Caltrops are pretty much the same thing with a different name and better secondary effect.
And replace the new item with a move that does more damage based on bleed stacks. That why It fits his theme of expoliting enemies when theya re weaking while also causing the effect.
Like call It "bleed harder" or "salt the wound"
does this seems easy to avoid?especially if a gigantic old hag is trying to do it?(lower your headphone volume)
https://www.youtube.com/watch?v=aLCQA197rwc
@everyone else
i don't care if it gives your characther a hard on when he uses it, it looks stupid, and it wound't work logicly in a real battle scenario, your allies would most likely step on it by acident since in a battle everyone is moving around, or some enemies wound't be damaged by it like skeletons,gigantic bosses,geletunous enemies, and so on. The caltrop doesn't have a blade, it has a spike wich piercing capability comes from the target weight forcing the spike into him,so before someone tells me he is tossing the caltrop at the enemies face,no, you can't simply toss a caltrop on someones face and do to much damage/make him bleed, that wound't work,especially if they wear heavy armor.
It would make more sense for a bounty hunter to carry nets/bolas, than caltrops in a fight if he is trying to slow someone down,or the hook.for the caltrops a bounty hunter would most likely use them to set a trap for horsemen in a predictable road, to knock of the horses, and then hit the rider with arrows, since going in the middle of a caltrop field is a retarded idea.
its a stupid looking weapon in my view, no matter how much good it is, its an unecessary and stupid change,and it makes no sense in the way its used in-game.
the hook was a better idea,i don't see how this retarded caltrop is better logisticly. I bet the one with this dumb caltrop idea was the same guy who thought the corpse features was a good idea to, and why they keep listening to him is beyond my comphrehention but i hope they don't let him ruin anything else.
Ok.
I suppose the best stun/Hard hitting abilities are still not valuable enough. Devs ? BUFF THEM!... Owait.