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If they don't pass the check, then they get an affliction instead. As you can likely imagine, this is much, MUCH less good. An afflicted hero can easily ruin an otherwise good run for the entire party.
The higher a hero's Virtue Chance, the more likely they are to pass that resolve check. You want them to pass that check. But generally speaking, it's better to just not get them that stressed in the first place.
"The base virtue chance is 25%. Characters with lower level than the dungeon they are in get a virtue chance penalty of 5% per level difference except when the difference is 6 (level 0 characters in the Darkest Dungeon) then the penalty is 33%. The virtue chance is always at least 1% and is capped at 60%" .
From the Official Darkest Dungeon wiki.
Well then hopefully the next time this person makes a discussion thread they'll be clearer about what they're looking for than "The title speaks for itself." Since obviously one of the two of us answered his question while the other either wasn't helpful or gave extra info.
Just to be clear, this isn't me being passive agressive towards you, Agony. I legit don't know which of the two of us actually answered his initial question since he has yet to post again in the thread.
Where can that be found?
The rest of the ancestrals can be obtained anywhere the game rewards one. They are on long champion quests, the 1 time Vvulf quest, and in darkest quests. The most effective option is to just farm long champions until you get them all. After this, they will no longer be worth doing since they will switch to the same reward as mediums.
There's also 4 unique shrieker trinkets, which require fighting this annoying bird, without it robbing you, 4 times. If it robs you, then you do not get these on the reward, only what it stole from you or dead heroes.