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That's a big part of the fun in these kind of games.
That's part of the experience. Observe, learn from it.
There is not a certain order to play the regions etc, but they all have some different challenges because there are different enemies.
Also, retreat and abandon the missions before everything goes south. That's part of the challenge: to know when to cut your losses and just run.
Stick to apprentice level dungeons in each area. Even though your heroes level up, the level itself doesn't make them stronger. What makes the difference is upgraded equipment and skills. Your heroes will quickly outlevel your ability to gear them up, and throwing undergeared heroes at veteran and champion level dungeons will get them slaughtered.
Basicaly you need to learn what all the classes can do and how they can synergise. You can read a lot about it in guides/wikis, but it takes practice before you will be able to put together a proper party and make the right choices.
And again what's that number in each embark area that is slowing increasing? I'm kind of fine with discovering everything else but I don't want to "break" my estate via bad embark choices.
The number increases by 1 whenever you fill the progression bar for that dungeon. When it goes up by 1, you unlock the next boss.
Jump in veteran as soon as you have lvl 3 dudes with green or better equip.
Till what lvl can the dungeons go?
The majority of Curios you find can be opened safely with the right supply item, btw, and this guarantees a positive outcome (and generally give you a better outcome than a normal positive outcome). Bringing an Antiquarian adds bonus loot from both curios and battles, but they're not good at fighting.