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S - Leper, Hellion
A - Man at arms
B - Crusader, Vestal, Highwayman, Hound guy
C - Witch Doctor, Occultist
D - Grave Robber
E---- - Shufflers, the gold mining class and everything else i don't know how to use
S - Plague Doctor
A - Hellion, Hound master, Bounty Hunter, Man-at-Arms
B - Vestal, Occultist, Crusader, Grave Robber
C - Highwayman, Jester, Arbalest
D - Abomination, Leper
X - Antiquarian
(X) - Antiquarian is mostly useful for finding gold. In almost every other way, she's a handicap to the team.
The only way I can imagine Leper being S rank is if you don't play with corpses.
A - PD, HM, BH, Occultist
B - Crusader, Arbalest, Jester, Grave Robber
C - Highwayman
Actively detrimental to your team - Abomination, Leper
S: Plague Doctor, Man At Arms
A: Vestal, Houndmaster, Occultist, Hellion
B: Grave Robber, Crusader, Highwayman, Bounty Hunter
C: Arbalest, Jester
D: Leper
X: Abomination, Antiquarian.
Antiquarian - Bad combat skills, but is really useful if you need a profitable dungeon. She lets you stack more gold on each stack as well as adds 2 types of antiques that stack to 20 and 5, common and rare respectively.
Abomination - Entirely up to how you play. Lots of people really hate him, some people find him to be extremely strong myself included. He can't go out with a Vestal, Crusader, or Leper which puts them off, mostly because the Vestal is the go-to healer for most situations and the Crusader is a good all around character who can fit into a lot of parties. The Abom's skills are all very strong though, and he has easily the best self-heal in the game allowing him to take care of himself easily, so it's a trade off that you should experiement with and not take at face value from anyone else imho.
I legitimately cannot understand how anyone can put the Leper as an S tier character. Bad accuracy, can only help himself and not other characters, can't hit the back, no move skill to get him back to the front if shuffled, he's just worse than every other tank in the game. I only find him useful against the Flesh and Cannon bosses.
VES-GR-HM-MAA
GR-VES-MAA-HEL
HM-OCC-♥♥♥-MAA
HM-HM-HM-HM
HMs are very overpowered, better than BH's at pretty well everything. MAAs are the only tank that can actually tank, and they can hit row 3 with their basic attack. HELs can hit all four ranks but only by taking up three ability slots. On the plus side she's easily the highest row 4 damage dealer, and she's got that sweet double stun with bonus stun chance.
Plague doctors are very good and the queen of all stuns, but not better than simply killing the back before they can move.
I want to try out ARB-CRU-VES-LEP. Beef with a side of beef.
Houndmaster is probably the best class in the game, viable in any position as both damage dealer, control, and support. Terrific in Warrens, great in Weald on pos2, makes most encounters trivial.
Hellion is probably the best pos1 in the game, deals lots of damage to any position and has great control. Less durable than Leper, Crus and MaA, but fat enough to survive focus fire if you get surprised or catch a couple of crits in ur face.
Arbalest is perfect for marking parties, but is very solid as a standalone character. Can be both a backline damage dealer and a support, especially if your party has enough control to allow her to stack up bandage buff.
Grave Robber and Highwayman - pretty similar, both deal lots of damage to any rank, Highwayman is a bit more tricky to use though. Almost never the best heroes for their job, but are very verstatie and having 2-3 in your roster is very healthy.
Vestal is a super safe choice most of the time and if you're smart enough to not just strap Scroll+Book on her every time she can be much more than a healslut. Steady Bracer + any stunning trinket allow her to stun or snipe priority targets really well. Can be ran as a gimmick pos2 semi-support too.
Most other heroes are good, but are either a bit too situational or just undertuned.
e: hellion - houndmaster - bounty hunter - vestal is pretty much the perfect team, with the only slight downside being that you need to mess around with positions to get HM to stress heal after fights. you could also run position 3 houndmaster and MAA instead of bounty hunter.
It's basically like this:
- Best frontlines (position 1 or 2): Hellion, Man-at-arms, Bounty Hunter
- Best backlines (position 3 or 4): Plague Doctor, Grave Robber, Houndmaster (HM is also EXCELLENT for position 2), Arbalest (even better in a "marking" composition)
- Only healers in the game (position 3 or 4): Vestal and Occultist (always pick 1 of them for your team)
Btw most people here aren't very good at the game, so be careful when following the tips from the forum.
S - HoundMaster
A- Vestal, Hellion,
B - MaA, Abomination, Bounty Hunter
C - Crusader, Highwayman, Occultist, plague doctor(without Crimson Court DLC)
D - Early Antiquatrian, Jester, Arbalest/Musketeer Plague Doctor(With crimson Court DLC),
Grave Robber
E - Leper
C is avarage, D is leper.
I'll use the roles as Healer, Stunner, Damage, Stress Heal. And playing with corpses, what you need to do is kill the strong damage dealers(stress too) first, then recover the damage by healing/stress healing.
HoundMaster can do all but heal others. He can target everyone, has stun, has a strong stress heal, plus guard, making him the only character that can tank dodge reliably(I don't really do this, I hate RNG)
Vestal Has aoe Heal, that is powerfull to save from death's door, only dots will kill you if you're lucky. That makes this skill the best in the game.
Helion Waht really makes a tier below HM si that she need to be in the front to make use of the best 4th position damage, what makes it harder to pair with MaA, Jester, Highwayman etc.
The real pain in the Abomination is that he stress your party and can only party with religious, but now this isn't an issue, just pair him with a stress healer in the team and you're good to go.
Bounty Hunter - He is here cuz i like him... Yeah he is avarage, he is a stunner in the front that can stun the 4th row and don't move doing so, making it easier to pair with helion and MaA.
Crusader is all rounder, he isn't bad, he can heal, stun, stress heal, but all of his skill is avarage, other classes cna do this better while doing another thing.
Grave Robber messes with your party composition, she doesn't have high hp, damage vs blight and markesd is bad, she goes to the front, she just go on stealth mode to move backwards loosing a round. She just shines when your party is shuffled, but even MaA, Highwayan, Crusader, abomination etc can move to the position while attacking.
Leper role is damage only and self sustain, I use Vestal cuz she can sustain others, the damage of the Lepper is Front 2 only, the monsters that you want to kill is in the 3rd and 4th, making him weaker them the other classes.Moving the enemy isn't that good, you need to hit the enemy, and pass the move check then the leper can hit after passing another acc pass, while just damaging the 4th is better.
It's not a bad idea in general to necro old threads, in fact I'm usually for necro given a choice between necro and making a new thread.
But most of the comments in this thread are over a year old, and the game's changed since then.
re: Nice Br's rankings - all true, but comments -
Houndmaster stress heal isn't targeted. Vestal is slow. Crusader has a self-shifting skill that helps party recover against enemy push/pulls and surprises, and does better damage against undead in the Ruins. Grave Robber has high speed and decent dodge, self-shuffles which can help party, has disease removal.
Mind everytihng Nice Br wrote was true - it's just there's additional utility in some of the lower ranked characters.
This. It's a game of compositions, not individual heroes, hence tiers are not overly useful as Joe Soap saying "X IS OP" won't relate to Joe Bloggs who doesn't even use that type of composition or hero at all. What makes a 'strong team' is exactly that, a strong combination that compliments each-others strengths. Whatever they may be will also fall in line with what is generally considered the best stats/tools to have in any given situation - SPD, ACC, Stuns, followed loosely by Projection, HP, DoTs/Pierce etc. Everyone has a different playstyle - example, I use DoT comps far more than I do Mark comps, despite the fact I can agree HM (even after the nerfs) is still a very strong character who has BOTH.
Tiers are suited to situations where you have X vs Y and the goal is a straight track, hence they are used for fighting games as they are mono e mono situations where, individual skill aside, the difference maker can be made by selecting X to give you some sort of advantage over the opponents Y.
The only true way you could forge a tier list for DD with a straight face is to break down the facets of every combat situation and rank each hero in terms of how they fare in those situations.
Example, it's common knowledge that Stuns are good, therefore most people commonly reflect this to mean that 'two is better', so you look at a class like Plague Doctor with a double-stun for the backrow and think, wow, that's hella good - not only is it a double stun, it hits the ranks that usually have priority targets AT THE SAME TIME! Well, it is amazing, but being a good stunner by itself isn't the best thing in the world, even if she is also a good blighter. She has a total of one impact-damage move in her kit, 2.5 support skills and 2 blights/2 stuns. So, let's say you have a blight-resistant enemy up-front and you've been playing her as a back-rank stun/DoTer, suddenly her value is lessened, whereas a GR would LOVE to be there.
I know this thread is a necro, but the question will be asked once again down the road - it always is. People flock to the game and believe that there is always a 'best team' or 'I just need to pick the best heroes and screw all the middle-details'. Well, there's more to it than that I'm afraid -- the best way is to find your own groove, learn what works and discover your style.
There are very strong heroes on the roster, such as MAA, that I rarely ever use despite knowing full-well how strong they are. Why? Because they never suit my favoured comps, which are not weaker just because they don't happen to have X class.
Want a reliable tier-list? Draft your own. You will never 100% agree with someone elses list - only you can determine what you find to be the weakest/strongest options 'for you'.