Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I think mostly it's just frustrating. It's hard for him to actually kill you, but he's got enough health and regeneration that unless your party has huge DPS (or cheeses him), then you're in for a really long, awful log.
Afflictions much? I've yet to been a battle where everyone just falls apart due to stress and compounding afflictions. It would make for a great video at least.
Beating Crew is mostly about wrecking for me.
Best result was with 2 aboms going head-on. Jester, Cultist, 2 aboms. 3 mobile characters and quite damaging healler plus Rakes selfbuff worked exeptionally.
Beaten the champion crew yesterday, a bounty hunter with +move chance trinkets make this boss fight the easiest in the game, just use Flashbang or Come Hither on crew when the anchorman is out (Flashbang usually works at 1st try) and congratulations! This "boss" is now unable to use it's signature and most dangerous attack, and the anchorman on rank 4 can just pass the turn endlessly 'til sailors death come to take 'em. So much fun ^^
My team was Jester (for finale and stress heal) Crusader (+ damage vs unholy, stun, heal and stress heal) Bounty Hunter (really just for the "move the boss" tactic and PROT debuff) and Houndmaster (for guard dodging, PROT debuff and stress heal) quest ended with heroes at full health and 0 stress, and I had to kill a collector too ^^