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- The boss hardly damages you at all. He just doest stress, stress, stress, stress.
- The guy in the front actually has two different states.
-- When he gets summoned, he has 50% defense.
-- He will then bind your front-row hero and lose his defense bonus, and heal once in the
process. Now, this will stress your hero AND heal the boss *every time someone moves*.
So 6 times per turn, until your hero has 100 stress. When he lets go, he heals.
You seem pretty smart so it should be obvious what to focus on from there. =P You still have a veteran boss to mess around with before you have to deal with his final form.
Occultist can at least stab from the front, so he's probably the better healer for the run (he's also good in the cove in general).
I generally start there.
I did notice this boss did very little damage and quite a bit of stress. It was odd one for sure. We'll see what happens when I really have to put the "big boy" pants on.
Don't use marks as they'll wear off almost instantly.
Anchorman has standard low stun resistance.
I didn't know enemies could have mark resistance, every time I play this game I learn something. DD is definitely easy to play and hard to master.
Thanks for clearing that up. Well that makes sense. So good for DOT, and not for marks. I'm learning. Slowly.
The flesh is the one that really takes extra damage from that stuff. Harvest and plague bomb both do double ticks, and harry does quad.
I will remember that. Any tips for the Siren?
To fight it legit, bring zero-damage stuns like the bounty hunter with flashbang.
My favourite suboptimal party is great here: PD-OCC-BH-HEL. (Note, blinding gas + finish him is pretty rad.)
Champion Crew has insane regeneration and can wear people out with stress quite fast, so I don't really consider them easy. Make sure bring anti-undead characters and trinkets.