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In terms of positive perks I'd recommend the usual ones that give increased death blow resistance, better virtue chance, stress resistance or less stress taken. Those are always good on most classes.
Uh what? That's a terrible idea... Just interact curios with the Antiquarian yourself. Keeping Curious just shafts you in the long run since you can sometimes lose the ability to get bonuses from curios, AND you're more likely to spend resources dealing with the mistakes the curious idiot makes.
As for the Antiquarian, I just stack SPD & Dodge quirks on Antiquarian.
Uh, the whole point of Antiq is to make someone else to tank for her... So I see not much point to make her tanky.
So, get speed to actually use that "Guard meh muthafaka" before enemies chop her head off:
nr 1 - On Guard, yes please
nr 2 - Quick reflexes, yes please
nr 3 - Night Owl for dark runs and Early Riser for light runs or just get flat +4 speed on 1st round
nr 4 - Evasive to dodge those pesky AOE attacks that go around Guard
nr 5 - Steady, permanent -10% stress for dark run Antiq or +5 ACC to sometimes be able to hit/finish off stuff with her kitchen knife in light runs
No, Curious/Compulsive are terrible, even on Antiquarian. You'll just end up picking up diseases, negative quirks, or extra stress from when she interacts incorrectly with things.
Most of my other units already have quirks locked it. All is left are my Antiquarians.
Locking a good positive quirk on anyone is always worth it if you have the money. There are not that many worth locking, too.
I have a similar philosophy regarding her Trinkets. I normally use an Ancestor's Coat, Lantern, or Map on her (Coat boosts her dodge, the Lantern allows you to surprise enemies more often/be surprised less, and the Ancestor's Map gives you a very high Scouting Chance/Trap Disarm chance). Thanks to the Shrieker update, you can also use the Molted Wings in place of the Ancestor's Coat. So, her trinket allocation works the same. You want tons of Dodge-stocking, and utility-stacking (scouting/surprise-stacking). This is why I don't waste an item slot with the Fleet Florin like some people here recommend. The Speed boost quirks are so efficient/high, coupled with the fact there's nothing else to lock on her Quirks aside from Evasive/Steady/Scouting, that it's better to maximize her Dodge/Utility capability for trinkets. There's nothing quite like seeing a Antiquarian with a base Dodge of 50 BEFORE you start Dodge buffing everyone with Vapors.
I won a normal game with half of my party antiquarian, there is no postive quirk really need be locked, she already have trinket for +4 speed and 25% extra hp, unless you want a SUPER antiquarian who can tank ♥♥♥♥ tons of damage, lock Tough/Steady, or other dodge/resist buff quirk.
You can try lock camp healing buff quirk(healer's gift), so when she camping with candle of life, a wound care can heal 70% health like a PD, but only takes 2 action point. (Arbalest do the better job though.)
Stick her in a party with a Man-at-Arms and you can have the entire party guarding or being guarded with all the damage being redirected to just two characters (one, or both of whom could have riposte up constantly).
If you've upgraded everything else, and locked in Quirks that are important for everyone else. Then it is not a "waste" to lock in some Quirks for the Antiquarian that can help her. Especially if you actually use her for gold-farming (very important for NG+). The OP was asking what Quirks to lock-in since they have the resources to-do-so. It isn't a "waste" to make one of the most important characters in NG+/Stygian better at what she does/excels at.
"It isn't a "waste" to make one of the most important characters in NG+/Stygian better at what she does/excels at."
That's exactly the point here, pro player, there's no quirks that help her at what she does... Even if you are farming gold with an antiquarian, she is in there just because of her passive gold related skills, it is absolutely irrelevant if she has more or less acc, more or less SPD, she will still be a useless battle class, there's no relevant quirk to a char with such role, her role will be executed independent of her quirks, wasting money on such an useless and expensive thing is not just dumb, is simply pointless.
And just so you know, i have beaten NG+ on week 47 (on a run with backed trinkets tho, without them i took longer, like 70 or so), the point is i know what i am talking about. "One of the most important characters"... I guarantee it isn't as important as you think.