Darkest Dungeon®

Darkest Dungeon®

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Eyre Feb 25, 2017 @ 9:11pm
Best Quirks to lock on Antiquarian?
I am thinking of locking scouting+ quirks and speed+ quirks.
She doesn't do much damage so damage increasing quirks don't seem to be as useful.
I could also try to make her tanky with Tough, Hard Skin, and/or Evasive. Or stress damage tanky with Photomania, Steady, Adventurer, and Hater quirks.

Any suggestions?
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Showing 1-15 of 21 comments
Balgin Stondraeg Feb 25, 2017 @ 9:16pm 
If you can get the Curious negative perk on an Antiquarian never remove it. It makes them want to be the one to interract with almost every curio. In her case that's almost a bonus. If you can let it become permanent that's even better.

In terms of positive perks I'd recommend the usual ones that give increased death blow resistance, better virtue chance, stress resistance or less stress taken. Those are always good on most classes.
ThatStrangeGuy Feb 25, 2017 @ 9:56pm 
Originally posted by Balgin Stondraeg:
If you can get the Curious negative perk on an Antiquarian never remove it. It makes them want to be the one to interract with almost every curio. In her case that's almost a bonus. If you can let it become permanent that's even better.

Uh what? That's a terrible idea... Just interact curios with the Antiquarian yourself. Keeping Curious just shafts you in the long run since you can sometimes lose the ability to get bonuses from curios, AND you're more likely to spend resources dealing with the mistakes the curious idiot makes.

As for the Antiquarian, I just stack SPD & Dodge quirks on Antiquarian.
Last edited by ThatStrangeGuy; Feb 25, 2017 @ 9:57pm
Asuzu Feb 25, 2017 @ 11:50pm 
Originally posted by Lock:
I am thinking of locking scouting+ quirks and speed+ quirks.
She doesn't do much damage so damage increasing quirks don't seem to be as useful.
I could also try to make her tanky with Tough, Hard Skin, and/or Evasive. Or stress damage tanky with Photomania, Steady, Adventurer, and Hater quirks.

Any suggestions?

Uh, the whole point of Antiq is to make someone else to tank for her... So I see not much point to make her tanky.

So, get speed to actually use that "Guard meh muthafaka" before enemies chop her head off:

nr 1 - On Guard, yes please
nr 2 - Quick reflexes, yes please
nr 3 - Night Owl for dark runs and Early Riser for light runs or just get flat +4 speed on 1st round
nr 4 - Evasive to dodge those pesky AOE attacks that go around Guard
nr 5 - Steady, permanent -10% stress for dark run Antiq or +5 ACC to sometimes be able to hit/finish off stuff with her kitchen knife in light runs
Last edited by Asuzu; Feb 25, 2017 @ 11:52pm
LaserGuy Feb 25, 2017 @ 11:53pm 
Spending money on locking quirks for an antiquarian honestly seems like a waste of money to me.

If you can get the Curious negative perk on an Antiquarian never remove it. It makes them want to be the one to interract with almost every curio. In her case that's almost a bonus. If you can let it become permanent that's even better.

No, Curious/Compulsive are terrible, even on Antiquarian. You'll just end up picking up diseases, negative quirks, or extra stress from when she interacts incorrectly with things.
Eyre Feb 26, 2017 @ 2:20am 
Originally posted by JellySlayer:
Spending money on locking quirks for an antiquarian honestly seems like a waste of money to me.
There is a town event for free Sanitarium treatment. "Caretakers' Convention" I think. Medicine gathering quests in the weald trigger it.

Most of my other units already have quirks locked it. All is left are my Antiquarians.
Lujo Feb 26, 2017 @ 3:45am 
Originally posted by JellySlayer:
Spending money on locking quirks for an antiquarian honestly seems like a waste of money to me.

Locking a good positive quirk on anyone is always worth it if you have the money. There are not that many worth locking, too.
zverozvero Feb 26, 2017 @ 5:28am 
Speed is good but Fleet Floring is incredible enough to cover all speed needs on its own. Survivability is also good, but she's both tanky and dodgy as is. If you dont plan on using antiq in Darkest Dungeon then by all means Scouting.
Mitch Rocks Feb 26, 2017 @ 5:54am 
Originally posted by zverozvero:
Speed is good but Fleet Floring is incredible enough to cover all speed needs on its own. Survivability is also good, but she's both tanky and dodgy as is. If you dont plan on using antiq in Darkest Dungeon then by all means Scouting.
Does that boost chance of finding more secret rooms?
Last edited by Mitch Rocks; Feb 26, 2017 @ 5:54am
zverozvero Feb 26, 2017 @ 6:10am 
Yep. If i understand it right, secrets can only be scouted. Maps dont reveal those (never did for me).
Skeleton Feb 26, 2017 @ 6:19am 
Honestly? Anything Speed, Dodge, Protection, Health, or Scouting-related is optimal. I recommend reinforcing any of the following: Quickdraw, Quick Reflexes, Hard Protection, Steady, Evasive, and/or whatever Scouting Quirk you prefer. Basically, you want abiltiies that help her get that first turn in-combat (for Dodge-boosting your squad/boosting her own Speed/casting Guard), survive combat, or help the party scout out dungeons in-advance.

I have a similar philosophy regarding her Trinkets. I normally use an Ancestor's Coat, Lantern, or Map on her (Coat boosts her dodge, the Lantern allows you to surprise enemies more often/be surprised less, and the Ancestor's Map gives you a very high Scouting Chance/Trap Disarm chance). Thanks to the Shrieker update, you can also use the Molted Wings in place of the Ancestor's Coat. So, her trinket allocation works the same. You want tons of Dodge-stocking, and utility-stacking (scouting/surprise-stacking). This is why I don't waste an item slot with the Fleet Florin like some people here recommend. The Speed boost quirks are so efficient/high, coupled with the fact there's nothing else to lock on her Quirks aside from Evasive/Steady/Scouting, that it's better to maximize her Dodge/Utility capability for trinkets. There's nothing quite like seeing a Antiquarian with a base Dodge of 50 BEFORE you start Dodge buffing everyone with Vapors.
Last edited by Skeleton; Feb 26, 2017 @ 7:25am
Nighty9 Feb 26, 2017 @ 7:24am 
I can confirm damage boots quirk on Antiquarian is useless, in the late game her blight is more reliable than her melee attack.

I won a normal game with half of my party antiquarian, there is no postive quirk really need be locked, she already have trinket for +4 speed and 25% extra hp, unless you want a SUPER antiquarian who can tank ♥♥♥♥ tons of damage, lock Tough/Steady, or other dodge/resist buff quirk.

You can try lock camp healing buff quirk(healer's gift), so when she camping with candle of life, a wound care can heal 70% health like a PD, but only takes 2 action point. (Arbalest do the better job though.)
Balgin Stondraeg Feb 26, 2017 @ 10:02am 
Originally posted by Asuzu:
So, get speed to actually use that "Guard meh muthafaka" before enemies chop her head off:

Stick her in a party with a Man-at-Arms and you can have the entire party guarding or being guarded with all the damage being redirected to just two characters (one, or both of whom could have riposte up constantly).
Mv Feb 26, 2017 @ 12:47pm 
The best ones to HAVE are anything that increases your SPD or ACC, it's a waste to lock anything on her tho, she is way too weak. Quirks are too little useful in comparison to how expensive it is to lock them, so just save your gold for upgrades.
Skeleton Feb 26, 2017 @ 1:27pm 
Originally posted by Mv:
The best ones to HAVE are anything that increases your SPD or ACC, it's a waste to lock anything on her tho, she is way too weak. Quirks are too little useful in comparison to how expensive it is to lock them, so just save your gold for upgrades.

If you've upgraded everything else, and locked in Quirks that are important for everyone else. Then it is not a "waste" to lock in some Quirks for the Antiquarian that can help her. Especially if you actually use her for gold-farming (very important for NG+). The OP was asking what Quirks to lock-in since they have the resources to-do-so. It isn't a "waste" to make one of the most important characters in NG+/Stygian better at what she does/excels at.
Last edited by Skeleton; Feb 26, 2017 @ 1:29pm
Mv Feb 26, 2017 @ 2:19pm 
There's so much wrong in your comment that i don't even know what to say, Kawaii... "If you already bought everything that you could, it's not a waste to upgrade your char used to farm gold"... Not just wasteful, but also meaningless in the situation you used as example...

"It isn't a "waste" to make one of the most important characters in NG+/Stygian better at what she does/excels at."
That's exactly the point here, pro player, there's no quirks that help her at what she does... Even if you are farming gold with an antiquarian, she is in there just because of her passive gold related skills, it is absolutely irrelevant if she has more or less acc, more or less SPD, she will still be a useless battle class, there's no relevant quirk to a char with such role, her role will be executed independent of her quirks, wasting money on such an useless and expensive thing is not just dumb, is simply pointless.

And just so you know, i have beaten NG+ on week 47 (on a run with backed trinkets tho, without them i took longer, like 70 or so), the point is i know what i am talking about. "One of the most important characters"... I guarantee it isn't as important as you think.
Last edited by Mv; Feb 26, 2017 @ 2:39pm
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Date Posted: Feb 25, 2017 @ 9:11pm
Posts: 21