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The other stuff is mostly meh, true. I use bolas to hit the front row when it would also finish off a weakened 2nd row and vise versa. Flare is an anti-mark gimmick.
No hero is underpowered who dishes out 3-5 crits for 60+dmg in one medium dungeon on average id say^^.
Shes the best boss killer, more burst than BH, also (keyword) backrow damage is rather hard to come by.
She usually kills the stresser on first round when marked and allows for more front-heavy party comps.
Her heal buff really amplifies the occultists heal to insane heights if needed, double synergy with that guy!
Blindfire is her only way of reliably hit the front row when no other enemy is left (standard situation) so blindfire is a must have.
Surpressing fire isnt really worth using however, since it doesnt kill stuff.
Her mark ability is a total waste of time, you want an occultiist doing that for her.
Bola and flare are just not worth using most of the time.
Shes one of my favourite heros and i had her with me on every of the 4 endgame missions.
Needless to say she delivered.
Low speed isn't a huge impediment, and wasting trinket slots to try to make up her weakness is just neglecting her strengths. On the first round, any hero that has bonus damage vs marked is always going to want to act after another hero has used a marking ability. Similarly, going a bit later on means you can heal to pull a hero off death's door vs an alternate situation where you attacked first, missed, then the hero ended up on death's door anyway.
Back row enemies tend to be stress attackers and being able to effectively knock them out via ranged is good. On a marking team Sniper Shot can give you nice crits.
Supressing fire can also be used to finish off multiple weakened enemies, or try to debuff multiple high PROT enemies.
I agree her sniper's mark is subpar, but so is Bounty Hunter's mark. Honestly in a marking team you want a Houndmaster doing the marking, he's going to be faster anyway and can reduce PROT. Alternatively, use an Occultist's mark because his is the only one that does damage on top of marking/debuffing the target.
Bola is excellent. It lets you finish off a Grouper that a Pelagic Guarding is defending by damaging them both (guarding enemies can't guard vs AoE attacks) and vs 2nd row fungal zombies, cultist gladiators, etc you can put them in the 'crappy damage' position.
Blindfire is better than you give credit for. You just want to avoid using it when corpses are present. But if you are out of position for any reason and there's only 1 or 2 targets its fine. The speed boost is a nice benefit.
Her heal is the only heal that gives bonus % to other heals. This meshes really well with more abilities than you think; A Vestal using Judgement gets more HP back, an Abomination converting back to human form gets more HP back, interacting with a curio or camping immediately after the battle gives more HP back. There's lots of potential for it and if you aren't running a dedicated healer then it synergizes well with self or support heals (Battlefield Medicine).
I agree rallying flare is niche, and they should really improve it (I would have it affect the front 3 rows) However, this is another example where low speed isn't a bad thing; a hero that already took an action that got stunned can have the stun flared off, but had the Arbalest been faster she might not be in a position to do this. Thus your faster hero is free to take his action next turn when he'd normally be clearing off the stun debuff.
Her camping skills, along with the Plague Doctor's, let you get through some dungeons without a dedicated healer. You can use their small heals as opportunities arise, and if you get beaten down pretty badly in a room encounter camp and pretty much heal all your guys up back to full for just a bit of time spent. Marching order is good, and I still think Restring Crossbow is good when combined with many of her other abilities.
She is excellent with Houndmaster, Occultist, Bounty Hunter, and any other heroes that benefit from marked targets or have move skills as well.
I've got eagle eye (+3% crit), unerring (+10% ranged damage), and deadly (+1% crit) locked on her. I give her the bandana trinkets. The orange one that adds damage, and the blue one that adds crit and accuracy.
She routinely crits and does some of the highest damage next to the Bounty Hunter's crits I've seen yet. Her heal, while lackluster, gives extra oomph to your regular healer's heal.
Houndmaster is still good in the cove. Just gotta put a bleed trinket on him.
Bounty Hunter is not going to be doing high damage crits to enemies standing the 4th position, which puts Arbalest ahead of him in that department. Bounty Hunter's ranged abilities are awful.
In fact I don't think Blindfire can target corpses. I use that skill relatively often and it has never occurred to me lately (I remember it did way back in EA). So no need to worry about corpses anymore, makes the skill that much more versatile too :)