Darkest Dungeon®

Darkest Dungeon®

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Kleptomaniac Thing
If a hero has kleptomaniac, and then takes stuff from a curio that has a lost journal, they won't take it.
Last edited by Penguin Council; Feb 18, 2017 @ 2:16pm
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Showing 1-15 of 21 comments
I also think they should not steal torchs and food items, it's not that logical.
Panfilo Feb 18, 2017 @ 2:34pm 
Kleptomaniac is one of the worse negative quirks, and definitely one I'd reccomend you clear off if you have the money.
Jesterofgames7712 Feb 18, 2017 @ 2:51pm 
what pisses me off most about this quirk
they decided to give YOUR FIRST HERO IT
meaning all that money item's and stuff you need early in game while your figuring ♥♥♥♥ out has about a 50/50 shot of being stolen


but yeah it would be nice if they didn't steal jounral entries
Last edited by Jesterofgames7712; Feb 18, 2017 @ 2:51pm
WhiteCrow Feb 18, 2017 @ 5:20pm 
Originally posted by jerjare:
Kleptomaniac is one of the worse negative quirks, and definitely one I'd reccomend you clear off if you have the money.

Definitely. The first Antiquarian I got in the coach had Klepto. After a bit of laughter and tears, I got ridda' that ♥♥♥♥ ASAP before I used her once.
wolfenstein Feb 25, 2017 @ 6:40pm 
my crusader,Reynold, has more of a 60/20 chance of stealing things,60 being not stealing,20 being stealing.
Sunwave Feb 25, 2017 @ 7:11pm 
Originally posted by wolfenstein:
my crusader,Reynold, has more of a 60/20 chance of stealing things,60 being not stealing,20 being stealing.
What about the other 20%? =P

Anyway, yeah, it's a bit cheap. I actually was really pissed off when Reynauld stole two! of my journals in my first playthrough (when they were still really, really rare).
wolfenstein Feb 25, 2017 @ 10:28pm 
Originally posted by Sunwave:
Originally posted by wolfenstein:
my crusader,Reynold, has more of a 60/20 chance of stealing things,60 being not stealing,20 being stealing.
What about the other 20%? =P

Anyway, yeah, it's a bit cheap. I actually was really pissed off when Reynauld stole two! of my journals in my first playthrough (when they were still really, really rare).
yeah i'm not very good with percent's but i almost never really use a crusader,mostly because i will sometimes use an abmomniation,no idea why the religous characters hate him,i feelbad for that guy.
Skeleton Feb 26, 2017 @ 6:35am 
Originally posted by WhiteCrow:
Originally posted by jerjare:
Kleptomaniac is one of the worse negative quirks, and definitely one I'd reccomend you clear off if you have the money.

Definitely. The first Antiquarian I got in the coach had Klepto. After a bit of laughter and tears, I got ridda' that ♥♥♥♥ ASAP before I used her once.

Once had an Antiquarian that "acquired" Kleptomania and Rabies whilst never getting hit once in the Cove.

Just this rabid, foaming-at-the-mouth, stealing ♥♥♥♥♥ woman.
WhiteCrow Feb 26, 2017 @ 6:41am 
Originally posted by wolfenstein:

no idea why the religous characters hate him,i feelbad for that guy.

Yeah I love the Abomination. Awesome concept, awesome realized design. That Backer did good on us fellow players. Abomination seems so feeble, pathetic in his human form, yet still potentially dangerous. When transformed, it's like having a mini-boss in your party. Love it love it love it.
Vallariste Feb 26, 2017 @ 7:22am 
That's among one of the worse traits to have, next to off guard, lazy eye, and fragile.
Skeleton Feb 26, 2017 @ 7:31am 
Originally posted by Vallariste:
That's among one of the worse traits to have, next to off guard, lazy eye, and fragile.

Don't forget Calm, or religious characters getting Faithless.

Love how little thought was put into the RNG for the Quirks. It's great when you get things like Torn Rotator (-CRT for Melee Skills, hahahaha) locked in on your Arbalest. Or when you get a character that has Enlightened, Deviant Tastes, and Known Cheat locked-in AT THE SAME TIME (literally prevents that character from getting any truly horrible negative quirks locked-in). Those are the best.

No thought-at-all put into the Quirk system. It's literally every positive/negative Quirk on a list, and any-and-all in any combination can be added to your character. Hilarious.

A better system, would be one that had "If x, then y." statements dicating how the Quirks were met out. Example: "If character receives Faithless, then they can't get/have God Fearing."
Last edited by Skeleton; Feb 26, 2017 @ 7:33am
h0b0king Feb 26, 2017 @ 8:24am 
Oh I think it's thought out - some quirks are not bad for some heroes, some quirks are worse for some heroes and some quirks are worse when combined with otheres (e.g. faithless/god fearing or deviant tastes/love interest). It's not predicatble (I do wish certain quirks showed up more in certain dungeons) but it creates interactions where sometimes th eplayer needs to use the sanitarium.
Vallariste Feb 26, 2017 @ 8:35am 
It is interesting how it all works out.
Caramirdan Feb 26, 2017 @ 1:26pm 
Originally posted by Kawaii Fire Keeper:
Don't forget Calm, or religious characters getting Faithless.

I don't understand how "Faithless" is bad for religious characters, except for RP.
Last edited by Caramirdan; Feb 26, 2017 @ 1:27pm
Skeleton Feb 26, 2017 @ 1:32pm 
Originally posted by Caramirdan:
Originally posted by Kawaii Fire Keeper:
Don't forget Calm, or religious characters getting Faithless.

I don't understand how "Faithless" is bad for religious characters, except for RP.

Going to let you think long-and-hard on that statement.
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Date Posted: Feb 18, 2017 @ 2:13pm
Posts: 21