Darkest Dungeon®

Darkest Dungeon®

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Henkie Feb 12, 2017 @ 7:10am
Hero's don't want to go because its below their level
So,

This is my first run on the game. My playstyle, for most games, is to go for safe. With this game I try to play for safe also. This means I try to use hero's that are "overqualified" to do a quest.

Right now I have 4 strong, lvl3, hero's .. 2 of them are my healers. I want to do a lvl2 quest to kill a necromancer but they all refuse to go. Thats plain stupid! I understand if they would get some extra stress for doing quests below their level, but to refuse...!

But now I have a problem.. where my main hero's are lvl3, the others are lvl0 and lvl1's .. But all quests which I can do are lvl2 or higher..

I am a bit angry now.. I feel I am screwed by a stupid mechanic.. I gives me no choice whereas the whole game is based on choices..

Please change this mechanic.. just give hero's extra starting stress if they are forced to go on a quest which is below their level.. Hero's refusing to go on a quest 1!! level below their own level is plain stupid...
Last edited by Henkie; Feb 12, 2017 @ 7:11am
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Showing 16-23 of 23 comments
Tailwind Feb 12, 2017 @ 8:01pm 
Radiant Mode allows heroes up to level 4 to enter Apprentice dungeons, and you can remove this limitation completely by modifying one certain file.

But you cannot keep doing this to the endgame; your heroes cap at level 6 with level-5 equipment, and you will eventually have to beat Darkest (level-6) quests with them. The level restriction is a brute-force way of enforcing challenges and shortening heroes' lifespan, but a necessary feature to train players for the final goals.
SKull Feb 12, 2017 @ 8:45pm 
You can when there's a town event that removes level restrictions. And you don't need a healer either, at least not for short dungeons. Just any four will do, as long as they are able to do stuff in the rank you place them in.
What The Sigmar? Feb 13, 2017 @ 10:00am 
The necromancer quest isn't going anywhere and you're gonna have to build a much larger roster of heroes anyways, so just tackle some apprentice quests with new heroes until they're ready for that there necromancer.
LaserGuy Feb 13, 2017 @ 10:59am 
Originally posted by Henkie:
I have a full roster of 16 peeps.. but I find the limitation strange and not fitting the game itself. Remove the hard limit and replace it with some negative effect giving players an option.

28 is a full roster. By the time you get to Champion (red) level dungeons, you're going to want them all.16 is the absolute minimum required to win the game, but playing with a roster that small means you'll probably end up missing most of the area bosses, yeah.
No One Feb 13, 2017 @ 12:42pm 
With a decent setup it's perfectly safe to kill the apprentice bosses with level 0 characters.

If the gimmicks are going to kill you, being level 3 isn't going to help. It's just going to make the loss more expensive.
obstructor Feb 13, 2017 @ 3:09pm 
This also bothered me when I first played. But really this game is about people dying and any group of level 0s can do just about any apprentice dungeon (one might die, but who cares about level 0s), so what is the point of taking a level 3 to an apprentice dungeon; he is just going to faceroll it all by himself.

Once you start building a roster of champions level 3's and 4's become the new disposable heroes.

The only complaint I have on this topic is veteran bosses are hard to clear, getting the right group for the boss is difficult when you constantly have heroes leveling beyond the bound.

But, then again the bosses aren't that bad especially when you have a library of trinkets. I beat the veteran flesh monster with 2 houndmaster and 2 occultists that I just happened to have. Sure some sort of ideal group exists and I will surely get closer to an ideal group if the heroes of the week die/retreat against the boss.

The abandon quest button isn't your enemy, you still get to keep all the loot. Which if you opened a secret chest with a skeleton key is far greater than the quest reward anyway.

Rant:

Still, I think this game is a little bit too grindy (have to try radiant maybe). When I first started I had heroes I liked and disliked, ones I straight up tried to kill (harder than you think), until all of them were dead. Slowly they weren't heroes with names, just faces that I sent into dungeons.

The first time I tried the darkest dungeon I lost 3 of 4 heroes on the boss. It's exhilarating to hear the death's door bell, but its pretty lackluster when they straight up die. In apprentice and veteran dungeons 3 people can usually succeed, but its game over in a champion dungeon.

You honestly need the wiki open the entire time you play this game. Antiquarians apparently let you carry more gold and give you free loot, where does it say this in game?

So, did this game succeed? All I know is that like the ancestor I tire of conventional entertainment and brought ruin to all those heroes. I might not finish this game and I can't even tell if I am close and testing the waters with level 6 heroes is very expensive.
NotMeth Feb 13, 2017 @ 6:36pm 
This isn't Pokemon. You can't just steamroll the game with overleveled heroes.
Raiseo Feb 14, 2017 @ 8:25am 
Granted, it is a game mechanic and it does its job well, but...
is it only me that finds stupid the fact that you can send level 1 heroes to the darkest dungeon where they beg you to not go, or to high level missions, but there is no way to force them doing an easy mission...?
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Date Posted: Feb 12, 2017 @ 7:10am
Posts: 23