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But you cannot keep doing this to the endgame; your heroes cap at level 6 with level-5 equipment, and you will eventually have to beat Darkest (level-6) quests with them. The level restriction is a brute-force way of enforcing challenges and shortening heroes' lifespan, but a necessary feature to train players for the final goals.
28 is a full roster. By the time you get to Champion (red) level dungeons, you're going to want them all.16 is the absolute minimum required to win the game, but playing with a roster that small means you'll probably end up missing most of the area bosses, yeah.
If the gimmicks are going to kill you, being level 3 isn't going to help. It's just going to make the loss more expensive.
Once you start building a roster of champions level 3's and 4's become the new disposable heroes.
The only complaint I have on this topic is veteran bosses are hard to clear, getting the right group for the boss is difficult when you constantly have heroes leveling beyond the bound.
But, then again the bosses aren't that bad especially when you have a library of trinkets. I beat the veteran flesh monster with 2 houndmaster and 2 occultists that I just happened to have. Sure some sort of ideal group exists and I will surely get closer to an ideal group if the heroes of the week die/retreat against the boss.
The abandon quest button isn't your enemy, you still get to keep all the loot. Which if you opened a secret chest with a skeleton key is far greater than the quest reward anyway.
Rant:
Still, I think this game is a little bit too grindy (have to try radiant maybe). When I first started I had heroes I liked and disliked, ones I straight up tried to kill (harder than you think), until all of them were dead. Slowly they weren't heroes with names, just faces that I sent into dungeons.
The first time I tried the darkest dungeon I lost 3 of 4 heroes on the boss. It's exhilarating to hear the death's door bell, but its pretty lackluster when they straight up die. In apprentice and veteran dungeons 3 people can usually succeed, but its game over in a champion dungeon.
You honestly need the wiki open the entire time you play this game. Antiquarians apparently let you carry more gold and give you free loot, where does it say this in game?
So, did this game succeed? All I know is that like the ancestor I tire of conventional entertainment and brought ruin to all those heroes. I might not finish this game and I can't even tell if I am close and testing the waters with level 6 heroes is very expensive.
is it only me that finds stupid the fact that you can send level 1 heroes to the darkest dungeon where they beg you to not go, or to high level missions, but there is no way to force them doing an easy mission...?