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If you still have a camp you might have a shot but the vestal being afflicted is really bad bro.
And next time you should pack more acc (or bring a jester)
And those trinkets, just why?
The fight just south of you (or the next one forward) had two of the rapturous cultist enemies in it. If you can kill everything else in that fight except those guys, then you can stall indefinitely and fully heal. If your Crusader had Inspiring Cry, you could have treated the affliction as well.
You should be using Sun Rings on your main damage dealers to deal with the ACC problems.
Team composition looks okay for this quest. IMHO having a stress relief character would be better, but if you're on the ball with your stuns and kills, you should be able to keep the stress down.
Trinket choices are not really to my liking.
-Your ACC trinkets are fine, though, again, I'd really recommend Sun Rings if you have them.
-Martyr seal is a poor choice. You should never plan on spending time on death's door. Pretty much anything would be better. If you have some good speed quirks on your BH, go for a damage trinket, probably, otherwise, you need more speed on this team. Bleed resist isn't a terrible choice either.
-Calming Crystal is fine. I'd normally go with damage or speed again, but bleed resist really does make a lot of sense for this mission. [edit]Sorry, CLEANSING crystal would be fine. Calming crystal doesn't provide enough benefit here, especially given that your Hel already has a huge -Stress modifier on. Get a speed trinket here instead.
-Ethereal Crucifix is no good. Humanoid slayer would be better--most of the dangerous enemies (exception Priests) are humans. Or give this to your BH at least for the frontline bleed resist.
-Vestal trinkets are bizarre. Basically nothing stuns here, so Wilbur flag is just giving a small dodge buff. Garlic gives the bleed resist at least, but back row shouldn't get too much bleed, and there's better bleed resist trinkets out there anyway. You should really have at least one healing trinket--tome of holy healing or Junia's head. A stun trinket might be an okay second choice.
[edit]Are you scared of trinkets that add stress? You seem to be avoiding a lot of really good trinkets in your selection, and you're far enough into the game that you really ought to have better.
If so, you really need to start using those sorts of trinkets. +10% or +15% stress isn't that big of a deal as long as the bonus you're getting is decent enough. Even +20% or +25% stress is tolerable if you're aggressive enough.
Anyways, following your recommendations I've readjusted my equipped trinkets based on what I have and swapped calming with cleansing crystal. Equipped vestal with junia's head and prophet's eye. And swapped ethereal crusifix with blighting satchel (which was mostly usless except small speed boost, cause I've used dart only once). Kept the martyr's seal. Those might not be perfect, but I didn't wanna wait several weeks to shop for trinkets and those are what I've got excluding some I sold.
I've just beaten we are the flame with this party. All I needed was accuracy and swift witches elimination. GR helped a lot with lots of crits in this aspect + vestal 3rd row stuns (which missed a lot in last attempt as I didn't use prophet's eye at the time).. I've had full hp when I started the battle. Had to heal BH back from the death's door once, but he didn't take any hits in the condition, cause the +75 dmg was uncalled for as the horror was nearly dead at the moment.
Thanks for sharing some wisdom. Hopefully the next darkest dungeon quests will prove just as simple (I know they won't though).