Darkest Dungeon®

Darkest Dungeon®

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Ruuuby Jan 26, 2017 @ 5:11pm
Best Weald party?
The Weald seems to be, for me, the toughest area in the game. (I haven't been to the darkest dungeon yet but am close)
I'm interested to know what heroes/party composition you think is best to tackle the Weald.
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Showing 1-5 of 5 comments
Reyggor Jan 26, 2017 @ 6:00pm 
Houndmaster is pretty strong there, most of the creatures are Beast type and weak to Bleed so Hound's Rush/Hound's Harry can do significant damage, I also like the Jester/Hellion again because of Bleed potential, it's really noticeable against Champion level Fungal Scratchers with their high protection values.

You also want to run something can act as an answer for the giants; stun/guard are viable so again Houndmaster/MAA or a stunbot but damage based debuff is probably best so Occultist/Profane Vestal.

I would say that the following line up is pretty strong;

(4)Houndmaster - (3)Occultist - (2)Vestal - (1)Hellion

Hellion : Bleed/Bleed/Yawp/Adrenaline
Vestal : Hand/Bash/Comfort/Illuminate
Occultist : Hex/Hex/Wyrd/Artillery
Houndmaster: Rush/Harry/Lick/Guard Dog

Flexible targetting, lots of ways to bypass protection, lots of healing and damage negation.
The Schachter Jan 26, 2017 @ 6:25pm 
I recently had a very successful Champion run with the following party:

Vestal - Bounty Hunter - Houndmaster - Man At Arms

Having both of the classes with Guard abilities is helpful against the high single-target damage enemies (giants and scratchers, along with enemies that mark targets). Houndmaster with dodge trinkets becomes virtually invincible after using Guard dog once or twice, as quite a few of the enemies appear to have low base accuracy. If you end up in a battle with two Fungal scratchers remaining, have him guard the MAA in first position and laugh as they miss for 10 consecutive turns while your Vestal heals everyone back to full.

Also, there are enough high prot, high health enemies that the HM's mark is totally worth using. If you're feeling confident, replace the Vestal with an Arbalest for the extra mark synergy and suppressing fire's accuracy debuff. You do lose out on a stun, but you gain in accuracy.

I personally think it's one of the most all-around solid combinations in the game.
LaserGuy Jan 26, 2017 @ 8:52pm 
Occ/BH/HM/Maa or similar. MaA should have Protect skill and preferably a Cleansing Crystal or something. Against Fungals/Giants have him Protect your HM and you shouldn't have any trouble.

Weald is very team dependent. A team like this will make it pretty trivial. A team like PD/Ves/HWM/Crus will get destroyed pretty bad.
Rodin Jan 27, 2017 @ 1:47pm 
I like using double Crusader as my front two, then healer of choice and ranged DPS of choice for slots 3 and 4. The Crusaders can tank the Fungal Scratchers all day long and then let you heal everyone back up and stress heal everyone all the way. They can also keep Giants stunned so you don't get smacked around with a tree branch.
MeremSolomon Jan 29, 2017 @ 12:03pm 
Man at arms + 3. With guard you cover both position 1 and 2 and those ones are getting focused the most in Weald. High protection prevents your position 1-2 heroes to get smashed by mushroom guys working on mark and a giant.
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Date Posted: Jan 26, 2017 @ 5:11pm
Posts: 5