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You also want to run something can act as an answer for the giants; stun/guard are viable so again Houndmaster/MAA or a stunbot but damage based debuff is probably best so Occultist/Profane Vestal.
I would say that the following line up is pretty strong;
(4)Houndmaster - (3)Occultist - (2)Vestal - (1)Hellion
Hellion : Bleed/Bleed/Yawp/Adrenaline
Vestal : Hand/Bash/Comfort/Illuminate
Occultist : Hex/Hex/Wyrd/Artillery
Houndmaster: Rush/Harry/Lick/Guard Dog
Flexible targetting, lots of ways to bypass protection, lots of healing and damage negation.
Vestal - Bounty Hunter - Houndmaster - Man At Arms
Having both of the classes with Guard abilities is helpful against the high single-target damage enemies (giants and scratchers, along with enemies that mark targets). Houndmaster with dodge trinkets becomes virtually invincible after using Guard dog once or twice, as quite a few of the enemies appear to have low base accuracy. If you end up in a battle with two Fungal scratchers remaining, have him guard the MAA in first position and laugh as they miss for 10 consecutive turns while your Vestal heals everyone back to full.
Also, there are enough high prot, high health enemies that the HM's mark is totally worth using. If you're feeling confident, replace the Vestal with an Arbalest for the extra mark synergy and suppressing fire's accuracy debuff. You do lose out on a stun, but you gain in accuracy.
I personally think it's one of the most all-around solid combinations in the game.
Weald is very team dependent. A team like this will make it pretty trivial. A team like PD/Ves/HWM/Crus will get destroyed pretty bad.