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Definitely don't need to do both. Antiquarian generates enough loot all on her own. Just make sure she interacts with every treasure curio.
1 stacks of PM gives 30% prot, 5 dodge
2 stacks of PM gives 60% prot, 10 dodge
3 stacks of PM gives 80% prot, 15 dodge (you cannot have more then 80)
So it does not need even to be a tanky character, this skill will make anyone into one. The safest one is of course Man-at-Arms (and Retribution is good as well). Highwayman is a bit more risky, but his damage is better.
Note - lots of enemies can attack only 1-2, so you'll be able to heal a lot while finishing them (for example in cove Pelagic Guardian can hit only 1-2, Pelagic Grouper can hit only 1-2 when he is on 1-2 himself)
In my early game I like to get 2-3 Antiqurians and put one of them on every run, so I can collect lots of gold.
Antiquarians have a few skills that are usable, though Protect Me is definitely up there because it lets her pretty much avoid the worst damage and stress as well as making her bodyguard a lot tankier. Her blight is handy when you need to wear down a high-protection baddie, even though it's the weakest blight available to heroes. And the dodge buff affects the whole party.
So yeah, she sucks at doing straight damage, but she at least has some support options. Her main draw is still, of course, her capacity for finding treasure.
Having the Antiquarian interact with curios that give money will always at least give you a Small Antique (500g, stacks to 20) and occasionally a Large Antique (1000g, stacks to 10). Because these stack so high you can gather a ton of them easily.
She works really well with heroes that have Riposite like Man at Arms or Highwayman; use Protect me on them and every time they get targeted they'll attack the enemy back. I'll usually also take her AoE dodge buff, her heal and her stab (or blight, depending on dungeon). The dodge buff is when you can't really do much else, the heal is for pulling heroes off Death's Door in an emergency, and the stab/blight is for finishing off near-dead enemies that would be wasted on a powerful attack.