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Either never change forms and just Stun-flail or spit in the enemy's general direction, superhealing whenever necessary.
Or Transform from the first two rows and Rake away.
Or just be on the second spot and do whichever is better.
Double Transformed Abomination eats Brigand Pounder alive. Rakerakerakerake...
Well, not if the Abom never transforms.
And he mainly causes Stress on himself over time, and that he can heal.
I use him a lot, often 2 or even 3 in one party. In the front rows he is a fast, solid, and reliable damage dealer, in the middle rows a great stunner and blighter (use Padlock of Transference). And he can self-heal, stress and hp, which makes him a tank imho. I killed the Vvulf with an Abomination and the party had almost zero stress at the end of the fight. Also all the Swine-bosses (Prince, King, God) with Arb + Hm + Hm + Abom almost without taking any damage from the boss (only a bit from Wilbur). And you can rake the Pounders away like butter.
that depends.. if you do dark runs you'll probably not gonna have one ♥♥♥ in your roster without a tester or doggo... and even so the stress dmg in the dark is insane (pun intended)
Same here. He doesn't need to transform to be useful. Transform is only for when in a pinch. And even then the stress is manageable for the very few times you do need it.
Manacles: A stun that comes with a decent amount of damage attached. You can build him as a stunner or for damage, either one helps this ability. Because you can't use it in the very front, it is prudent to keep the Abomination in the 2nd or 3rd position.
Beast's Bile: Blights the two middle enemies, but does no damage. The lack of front-loaded damage can seem unappealing, but this ability has another unique property- it is one of the only non-damage based skills that can CRIT in spite of doing no damage. This is significant because critting with Beast's Bile stretches the duration out to 5 rounds, and stress heals the Abomination.
Absolution: Heals and Stress Heals the Abomination. This is one of his best abilities, and one of the best abilities in the game. If the party's stress is high you can use this in moments of opportunity to bring him back to fighting shape. When in beast mode, you can turn back human and use Absolution, effectively getting two heals in a single round. Because of this, trinkets that improve healing or healing received benefit the Abomination. Also note that heals can also crit which gives him even MORE of a stress heal.
Rage: His normal Beast mode melee attack. Nothing too special here, useful for hitting the third row. Because the Abomination can be strong when tuned for damage, it can hit quite hard in the right situation.
Slam: Moves him forward and tries to knock the target back, and also debuffs them. Not quite as useful as the Man at Arm's equivalent ability, I mainly use it to get the Abomination back into position.
Rake: The best ability he has in Beast mode, in my opinion. It is similar to the Leper's Hew, except more accurate and gets bonus damage on itself each time you use it. Because of this, it is most useful to spam it repeatedly. This makes it nice in boss fights like the Brigand cannon or Sunken Crew, where you may be repeatedly attacking adds.
Beast's Blood: A camping skill that boosts his resistances. Nothing special here.
Anger Management: Stresses the Abomination while stress healing his allies. This can help mitigate the stress generated by transforming too often. It is especially useful if the Abomination has a lot of stress resist from quirks, trinkets, etc. If you use it, consider either using an ally's stress resist camp ability before using Anger Management, or consider using single target camp stress heals on the Abomination after using it.
Quickening: Gives you bonus speed for 4 battles, very useful because being able to consistently go first with the Abomination gives you a ton of initiative as far as deciding what you want to do.
Psych Up: Gives you bonus damage for 4 battles, but also stresses the Abomination out. A worthwhile trade in my opinion because you can crank up his damage hilariously high.
That's why I almost always combine Aboms with Hm.