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Side question: I've read everywhere about the Man at Arms and the Defend skill and ok, it's a nice PROT bump...but it remove just another character from damage. Add to that the Man at Arms himself and ok, you have two characters safe, but what about the other two?
I don't think I've used much the Defend skill...am I wrong?
As I said, I got bored and aborted the quest. I was there to have the party slain, not for trying to win, they weren't supposed to survive the first battle. Heck, they weren't even supposed to survive more than 30 seconds, it was totally unnecessary and unrequested.
And surprisingly, i didn't bring a Man At Arms. My party Consisted of:
Vestal - Houndmaster - Bounty Hunter - Hellion.
Vvulf himself wasn't hard, but he's very cheap. Some of my characters didn't even reach deaths door, but i can see how Vvulf can be really tough.
Well depends. I do most times a full clear for the trinkets
On the other hand, the enemies while trying to get to him started to really hurt towards the end, since one could not use camping to heal and destress.
Like a full all halways clear. If I remember correctly I had 3/4 ancestor trinkets from it. Makes up a lot of the delaying
I even had trouble reaching Vvulf. xD