Darkest Dungeon®

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Paranoia May 24, 2017 @ 12:54pm
Zealous Accusation underwhelms
This Crusader Skill is quite underwhelming. The only times it seems worth using is when an enemy lived with a few hit points and there's someone else to kill too.

Personally, I added Human Killer to that Skill. It made things pretty interesting:

1: It really helps against rogue and/or Cultist matchups. Consequently, Crusader became less of a "Ruins only" Hero. Having two Cultists in front suddenly feels nice when both get accused.
2: Human Killer was the only extra damage type that no Skill (that I recall) has, despite it existing. So adding it to this underperformer was both easy and felt like something new was added.

Besides, it fits. Who, but a human, really would give a s**t about being zealously accused?
The Unholy? They are a bit beyond that, frankly. A grave beyond, to be precise.
The Eldrich? Too Blue&Orange in their ethics to care.
Beasts? Can't comprehend the accusation.

A Human, be it a robber or a cultist, can reasonably be unnerved by zealous enough of an accusation.
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No One May 24, 2017 @ 1:45pm 
Originally posted by Paranoia:
The only times it seems worth using is when an enemy lived with a few hit points and there's someone else to kill too.
True of all AOE.

There's a logical problem. Either single-target reduces damage the most, or AOE does. (Via killing the target.) Whichever one isn't ideal will have only niche uses.

Bounty hunter's regular hit has +damage to human.
Paranoia May 24, 2017 @ 2:34pm 
Originally posted by No One:
Bounty hunter's regular hit has +damage to human.

Huh. I missed that.
Then again, I excuse that by the fact that I didn't get more than one Bounty Hunter by Week 100, and the one I got died on the first Mission, so I have not exactly got too much experience with him. :b
No One May 24, 2017 @ 2:40pm 
I find the bounty hunter to be a poor man's houndmaster 95% of the time, and he's too squishy for the front line. He can stun row 4 (just kill it) and...that's about it. He won't even do as much damage on a marked target, because his mark is only +90%, unless the target is bleed immune. Also his kit seems...monochromatic, especially compared to HM but even compared to a leper.
Last edited by No One; May 24, 2017 @ 2:41pm
Panfilo May 24, 2017 @ 3:32pm 
They should've made it count the targets as 'Unholy' for 3 turns. Then you could at least combo it with Smite or something, and make necromancers collar pretty good on a ghost buster specced Crusader.
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Date Posted: May 24, 2017 @ 12:54pm
Posts: 4