Darkest Dungeon®

Darkest Dungeon®

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Black Max May 17, 2017 @ 7:31am
Darkest Dungeon Needs To Track Stats for Heroes
I think a great addition to the game would be if it tracked the stats of your heroes. how many missions have they done. How many kills does each have. how much stress have they accumulated over their lifetime. Why not? Would be great if the developers were able to add this in. Great game and Im really enjoying it but would be cool if they could add that.
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Showing 1-15 of 18 comments
Happyscientist May 17, 2017 @ 7:48am 
I dunno it seems like that would be too arcady (is that a word?). It might be feasible if it were done as some sort of journal/diary for example: "week 4 I have returned from the ruins once again personally seeing to the destruction of 1 brigand bloodletter", not sure how stress could be tracked without breaking immersion though.
Originally posted by Black Max:
I think a great addition to the game would be if it tracked the stats of your heroes. how many missions have they done. How many kills does each have. how much stress have they accumulated over their lifetime. Why not? Would be great if the developers were able to add this in. Great game and Im really enjoying it but would be cool if they could add that.
Hm... i'm pretty sure the game has done it already, but i think if things get tracked , it makes it more casual.
Caramirdan May 17, 2017 @ 5:12pm 
If players could see stats on heroes, then the RPG factor is increased. Not actually a good thing, as players eventually learn the heroes are meat, not your buddies.

Edit: Well, the players that stay sane anyway learn this.
Last edited by Caramirdan; May 17, 2017 @ 5:13pm
Zankaze May 20, 2017 @ 12:34pm 
I would love this. The journal already does it a bit, so it's not that much of a risk.

And losing your heroes or discarding them would be even more tragic...
Dauntless Duelist May 20, 2017 @ 6:26pm 
Tracking stats would encourage you to get more attached to your characters. I like this idea.
CANIS_CORAX May 20, 2017 @ 6:36pm 
Originally posted by Dauntless Duelist:
Tracking stats would encourage you to get more attached to your characters. I like this idea.

That would work great with the graveyard.
Scorpiova May 20, 2017 @ 8:27pm 
I would like to see basic stats for individual heroes like: How many quests completed? How many kills? Strongest enemy killed?

Would be neat to track which heroes end up with the best record. Or to look back (whether its through the roster or the graveyard) and see who made that big kill. And if the hero is dead then to feel the nostalgia of (wow that hero was great!).

Would be fun.
Last edited by Scorpiova; May 20, 2017 @ 8:28pm
Originally posted by scorpiovaeden:
I would like to see basic stats for individual heroes like: How many quests completed? How many kills? Strongest enemy killed?

Would be neat to track which heroes end up with the best record. Or to look back (whether its through the roster or the graveyard) and see who made that big kill. And if the hero is dead then to feel the nostalgia of (wow that hero was great!).

Would be fun.

And when he dies, he could be mentioned by his Accomplishments.
Drizzt May 21, 2017 @ 2:23am 
I totally agree, and honestly I don't understand those that says that adding depth and stats to a game would make it more arcade O_o
Last edited by Drizzt; May 21, 2017 @ 9:32am
Caramirdan May 21, 2017 @ 12:41pm 
Originally posted by Drizzt:
I totally agree, and honestly I don't understand those that says that adding depth and stats to a game would make it more arcade O_o

I concur that it wouldn't make it more arcade, but it definitely would cause grief to players. The more one plays this game, the more one must realize the heroes are tools, are meat, and treating them as friends will make the players themselves afflicted, or at least hate the game.
Drizzt May 22, 2017 @ 3:43am 
Originally posted by Caramirdan:
Originally posted by Drizzt:
I totally agree, and honestly I don't understand those that says that adding depth and stats to a game would make it more arcade O_o

I concur that it wouldn't make it more arcade, but it definitely would cause grief to players. The more one plays this game, the more one must realize the heroes are tools, are meat, and treating them as friends will make the players themselves afflicted, or at least hate the game.

Friends? After hours and hours of playing I still don't know their names, they are just "you, you, you, and you: next mission" :-D
Milunay May 22, 2017 @ 5:32am 
True but if you read the pieces of journal you can nicely imagine you are one of the heroes traveling with friends in a dungeon. ;)
Pseudok May 22, 2017 @ 8:31am 
I'm always in for more stats: more detailed (and more useless) the better! If it truly breaks immersion for some or causes some aversion because of various levels of attachment to your heroes... slap it in as on/off option.
Caramirdan May 22, 2017 @ 10:36am 
Originally posted by Drizzt:
Originally posted by Caramirdan:

I concur that it wouldn't make it more arcade, but it definitely would cause grief to players. The more one plays this game, the more one must realize the heroes are tools, are meat, and treating them as friends will make the players themselves afflicted, or at least hate the game.

Friends? After hours and hours of playing I still don't know their names, they are just "you, you, you, and you: next mission" :-D

So, in other words, you're sane. :steamhappy:
DPHuda Jun 22, 2019 @ 4:41pm 
I love the idea.:lunar2019grinningpig:
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Date Posted: May 17, 2017 @ 7:31am
Posts: 18