Gabriel Knight - Sins of the Fathers

Gabriel Knight - Sins of the Fathers

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Allard 10 SEP 2014 a las 11:34
16:9?
The screenshots are all in 4:3. Does this game support widescreen or not?
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St1ka 10 SEP 2014 a las 12:53 
Hi RT, yes it does. Gabriel Knight supports a multitude of resolutions including 4:3, 16:10, and 16:9.
Última edición por St1ka; 10 SEP 2014 a las 13:19
UberNoodle 11 SEP 2014 a las 4:11 
Does it use different assets or does it crop the 4:3 background to display in widescreen?
Allard 11 SEP 2014 a las 4:49 
Publicado originalmente por UberNoodle:
Does it use different assets or does it crop the 4:3 background to display in widescreen?
Well, considering how the game is in 3D, I don't think they have to crop anything.

Publicado originalmente por Stika:
Hi RT, yes it does. Gabriel Knight supports a multitude of resolutions including 4:3, 16:10, and 16:9.
Thanks for the info, that's a huge plus. You should add widescreen screenshots to the store page.
St1ka 11 SEP 2014 a las 4:51 
Publicado originalmente por UberNoodle:
Does it use different assets or does it crop the 4:3 background to display in widescreen?

The gameplay screen may crop depending on the resolution.


Publicado originalmente por RT:

Thanks for the info, that's a huge plus. You should add widescreen screenshots to the store page.

Anytime! If you have any other questions feel free to ask.
Última edición por St1ka; 11 SEP 2014 a las 12:13
kumabushi 11 SEP 2014 a las 12:21 
To clarify, we use camera gates to determine what portion of the screen to show in different resolutions. Anything outside of 16:9 is non-essential to the scene. That said, we do have some scenes in which the camera autopans, so it is possible in those scenes to see most or all of the area.
sbN 13 SEP 2014 a las 11:01 
Publicado originalmente por oldbushie:
To clarify, we use camera gates to determine what portion of the screen to show in different resolutions. Anything outside of 16:9 is non-essential to the scene. That said, we do have some scenes in which the camera autopans, so it is possible in those scenes to see most or all of the area.

Makes a lot of sense since designing a scene for an adventure game requires omptizing the scene for the lowest screen real estate. I thought the same thing as the OP but I didn't care. GK1 was my childhood and it made me a better person growing up. haha
daltonc.lima 15 SEP 2014 a las 18:35 
Gabriel Knight is one of the most wonderful adventure games serie. Hope we can a sequence of the third game, and some new update for GK 2 and GK 3. Oh, and please realease those games with brazilian subtitles. :)
Grut 17 SEP 2014 a las 7:28 
Am I correct to assume 16:10 will have letterboxing?
St1ka 17 SEP 2014 a las 11:18 
Publicado originalmente por Quark:
Am I correct to assume 16:10 will have letterboxing?
Hi Quark, Gabriel Knight will not have letterboxing.
Última edición por St1ka; 17 SEP 2014 a las 11:19
Rei dos Vermes 29 SEP 2014 a las 7:22 
Does the game supports 3840x2160 resolution?
St1ka 30 SEP 2014 a las 6:54 
As long as your video card can handle that resolution, Gabriel Knight will run it.
janne404 15 OCT 2014 a las 13:17 
Thanks for the answers,

It is great that you support wide variety of screen formats, but I just don't understand why full-hd or at least 16:9 ratio wasn't the native format for the art on this remake?

Today widescreen is pretty much the standard ( http://store.steampowered.com/hwsurvey ) and even the original gabriel knight 20 years back was shown in "widescreen"

For me it would have made much more sense to have black-bars on the rarely used 4:3 ratio, than to have to sacrifice and cut out art, just to make it fill the screen on every widescreen resolution? and that means on pretty much everyone here.

I know some of you won't notice it, but currently on widescreen resolutions the art really suffers from the "camera gating" (zoom and cut) since some of the original image is always cut out. This is most apparent on the perpective and field of vision, where the zoom&cut also makes the rooms and scenes look thighter and even bit claustrophobical compared to what they would look if the image would be shown fully.

I know what is done is done, the art is not 16:9 original, so you can't change it. But I would really love if you could give us the possibility to also play in letterbox mode. So that all the art and field of vision would be visible, even though at this point it would mean black-bars on widescreen format. Of course it should be only as an exta-option, since most of people will probably prefer fullscreen even if it means cutting content.


Senc 16 OCT 2014 a las 7:17 
right now, I can not play the game in my widescreen monitor, at least I would have loved to see the game in black bars at left and right side , current status is too bad for us wide monitor owners.
St1ka 16 OCT 2014 a las 7:35 
Publicado originalmente por Senc:
right now, I can not play the game in my widescreen monitor, at least I would have loved to see the game in black bars at left and right side , current status is too bad for us wide monitor owners.
That's strange, what monitor are you using? Gabriel Knight supports 16:9 and 16:10.
janne404 16 OCT 2014 a las 9:22 
I bet Senc is referring to my post above, sure widescreen is supported, but not without losing some of the image/art in the process. There are actually us who would prefer to see the whole art, even if it would mean black bars left and right on widescreen.
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