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Double jump is a fantastic way to alleviate the tedious walking back and forth that is almost half the Borderlands experience.
What I'm hoping for now is some Headhunter packs at say, 6$ a piece, with wildly different environments - That being the area in which I think TPS failed the absolute most. What environments did TPS have? Moon, moon base and Eridian structure... That's pretty much it. Well, except for the tiny bit of vegetation on the Hyperion space station.
Because I do want to keep playing tnis game far more than I wanted to keep playing Borderlands 2. All that's missing is the varied environments (Another beach resort like "Son of Crawmerax" would be awesome and a Halloween themed DLC is always fun), the fun enemies of BL2 (I loved fighting Hyperion robots) and the E-tech weapons.
E-tech combined with beam and cryo couldn't be anything except awesome. Would be nice if they brought back some weapon designs and types from the original Borderlands as well, like the revolver rocket launcher or shotgun with revolver action (Loading 1 shell at a time). More weapon hybrids in general would be nice.
First of all, the classes, i think there are way better designed to face the game content than the BL2 ones,
Second, i dont miss at all the slag mechanic, sure the Florentine was a thing, sure there were some nice grenades to slag dudes, but i think that working with the elemental damages/resistances is more than enough.
For me, the slag thing, slowed the game a lot, and if i love loved something about BL1 was the fast paced combats. Also, we are in a game that has a strong part of FPS, so i think there were better ways to increase the difficult.
Finally, the grinder. It gives more value to all kind of weapons, specially in the first playthroughs, its the perfect way to make opals usefull even in the end game, and the fact that you can actually choose the kind of weapon you will get, it is a great addition to the boss farming to make a very solid way of equiping your chars.
My main issue with TPS is that imo, all that potential is not shinning properly, the game needs more end game content ( or content at all), i dont care if that is not the truly next BL experience, if you make a game based heavily on grinding and loot hunting, you need to create more things to do, not only when leveling but when you reach the maximun level too.
2 "end game" bosses (counting the DLC one) and the arena get old really fast in a game about farming and grinding, no matter how nice the mechanics are. Specially when we were doing the same things for years in BL2.
of course, everyone will be comparing TPS to BL2, becasue TPS looks like a total fan-service game - you can play as an NPC from BL1, two dead antagonists from BL2 and of course, claptrap, you will visit the moon and the base, and be a participant of how things became to be from the end of BL1 to the start of BL2. and with that, first of all TPS is made for the people that are familiar with the BL universe.
TPS is not a bad game by itself. it's just that BL2 is better as a game and as a product. BL2 raised the bar of quality very very high, and TPS just fails to match that. the main problem that if you compare BL2 and TPS even today, just core games without any DLC, BL2 still wins - it's bigger, has way more environment and enemy variety, alot of things were added/changed from BL1, etc.
for example, BL2 had so much stuff, that on your first playthrough on normal mode, you could skip entire sections that did not have any story missions in them - Lynchwood and Caustic Caverns are the most obvious that come to mind. in BLTPS there aren't many side missions that would take you not only to a part of a zone that you haven't been before, let alone entirely new areas!
then there was an 'endgame' problem in TPS, which for some reason was not being remedied in any way for such long time, and devs said something like well, it's gonna take some work to make respawnable bosses, because of the way they were designed (like Zarpedon). but how could they did not see from the experience of BL1 and BL2, their own games, that it's exactly where the 'meat' of the endgame was for many people - to farm the loot, especially bosses.
and then... if you compare the DLCs (especially Season Pass), BL2 wins again, no question. i think people would be talking less crap about TPS as a whole, if the core game price was just $40, and season pass offered another proper campaign instead of that Holodome fiasco. because like it was mentioned by the posters above, TPS is a 'filler' game with weak DLC which created some impressions that the devs (or publishers, whatever) just wanted to make some money on the heels of BL2 success.
personally, i like all three games, i am not bashing on TPS, because BL1 and BL2 both had their own weak moments. and i like the butt-slam and oxygen 'jetpack' jumps, i like cryo and lasers, i like smoother TVHM balance, moon environments look just gorgeous, and with synth-heavy music it's completely different feel and atmosphere, it's all very very nice.
sure it's nice to have a story, yes, it's nice to have vault hunters talk and "react" to the story, but when there's no replayability, then people stop playing. and story or whatever you call it is hardly strongest element of any of the three BL games. really, they are all full of plotholes and inconsistencies, but like they said in the trailer for TPS, "because... reasons", meaning it all doesn't really matter that much. but it's amusing to see people discuss the 'twists' and 'depth' and 'development' of characters in these games.
but yeah... it's just that BL2 is still a better game and a product.
i
Lasers, double jumps and cyro were an amazing experience. OzKits, not really. I felt like I was just a scavenger for air sometimes, especially because my first play through was Frag Trap, and playing with other characters like Nisha almost seemed impossible. I was also playing a little BL2 a while ago, and I keep trying to make crazy jumps, and forgetting 2 these two things:
1) Regular Gravity
2) No double jump
Getting used to the feel took a while.
When I heard there was no slag, I kinda thought that there were going to be levels that wouldn't be as hard as BL2, and, there were. That was one reason you really had to stick with your teams.
I'm just hoping that instead of just making new characters in BL3, instead they can make new ones, and bring back the old ones. Probably all the DLC characters in one whole DLC Character Pack.
I'd also like to see lasers somehow make there way back on Pandora. Also for cyro to stick their way into the game.
Yea it is canon, but I see it as sort of a side story.