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Nisha, while she can be tanky, it requires a lot of investment into one of her trees to shine (And even then, you still need to take damage first). Outside that one skill tree, she has only two defensive skills (One of which requires a kill) but a ton of DPS skills.
That said, I suggest you look here[thepresequel.com] and decide for yourself.
Nisha's ability to spam constant critical hits at high speed becomes so silly the game basically plays itself. We're talking almost 100% critical hits with a Vladof weapon just by holding down the trigger. I played through the game as Athena first which was a nice challenge and there were a few tough parts that I struggled through, especially against some bosses, but with Nisha...we're talking a difficulty level that's easier than easy mode. There's almost no challenge with her, she's that unstoppable.
I only played NVHM so far, so I don't know how things scale after that but Nisha is by far the easiest trip through the game. Like, there's zero stress so far, unlike Athena where I felt very vulnerable if my shield wasn't up.
I would have preferred campaign DLCs like how Borderlands 2 did their DLC instead of 2 extra characters and a challenge map in Pre-Sequel but that's just me. We did just get a campaign DLC though that's supposed to be bigger than Tiny Tina's DLC for BL2, but I'm not touching it until I've caught up with all the other content first.
If you're unsure, just wait for the Steam Spring or Summer sales that are coming up, I'm sure it will go on sale again.
They both have melee trees so to speak, and both have builds to squash big targets like no tomorrow. Nishas squasher naturaly sticks in nearly any build - cant avoid it even if deliberately try to. But melee is bit subpar. Athenas malestrom can easily stack 300+ on bigger targets and goes to 500-999 on raid-boss in seconds, but it takes some proper equipement (which aint legendary aswell, but harder to get than Nishas). Her melee tree is more interesting, and better for melee, however.