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TPS is forgotten and abandoned, it is way more likely to see Wonderlands 2 even though the 1st didn't perform amazingly, than it is to see a DLC for this game.
The project wasn't really much beyond the concept phase.
https://borderlands.fandom.com/wiki/Add-on_content#Luxy's_Space_Adventure_(cancelled)
I would have loved it, and purchased it. But ... it's as Ad Hoc said, it's really too late to go back to a project that old. Anything Gearbox does going forward will either be a DLC for one of the newer games, or a new game entirely.
It's an endless disappointment to me that BL:TPS has only one major DLC. If it had just a bit more content (one, maybe two more story DLCs), it would have probably rivaled BL2 for enduring popularity (if not initial sales popularity).
But it doesn't and the team that made the original game (2K Australia), and the in-house Gearbox team that made the Claptastic Voyage have both been scattered to the winds.
As for late game I never put that into consideration as I never did Borderlands lategame stuff like finding the best weapon for OP10 as I find more enjoyment from leveling up.I dont think Presequel has any good lategame content as I never see youtube videos with presequels late game
BL1 endgame was basically kill mobs, re-kill bosses, open chests and hope for Legendaries, then DLCs were added and it became farm pearls from Crawmerax, Badass Lance or Crimson Lance Chest.
In Pre-Sequel it was the same, except you also had the Sentinel which is a step up. Then instead of pearls you have glitch weapons, which are also locked to a DLC. You then farm Eclipse/EOS/5H4D0W-TP, badasses, bosses or glitch chests.
BL2 has 10 DLCs. (Or perhaps ... 9 DLCs, plus the Commander Lilith marketing gimmick). Not to mention Digistruct Peak (which was specifically designed as end game play).
BL:TPS just doesn't have any of that. Disappointing, but ... there it is.
As for Luxy's Space Adventure, I don't think there's anything TO "restore" I don't think it ever got beyond the concept phase. If it had been substantively closer to completion (to the point where "restoration" was actually a feasible idea, then Gearbox would have just finished it in-house, they way they did with the Claptastic Voyage.
Claptastic Voyage was developed by the 2K Aus team, not sure where this ongoing idea that it was done by Gearbox internal has come from, think some people just assumed that and Gearbox don't feel the need to correct it.
A few of that team did end up over at Gearbox though after the closure of 2K Aus (like 2-3).
Lack of any ongoing TPS content like Luxie's is just down to the closure of 2K Aus though.
But like others said, this is not going to happen. Some of the ideas and assets from that cancelled Luxy's Space Adventure DLC were actually reused for Commander Lilith DLC for BL2 that was released in 2019.
That's the story that I heard from Zen_Disaster, who's daughter worked for Gearbox.
The idea and early development work may have been done by 2K Australia, but Gearbox did indeed finish the DLC in-house (according to what Zen said).
As someone that made the DLC that is absolutely not the case, developed and shipped it at 2K Aus, has been unfortunate seeing it and other parts of the core game misattributed.
thanks for helping make this game, it stands as my favourite Borderlands to actually play through despite the lacking postgame. the others have postgame but actually playing them to that endgame just isn't as fun as this one. tragic waste of potential that this game got cut so short.