Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel

Statistiche:
Should have been dlc/expansion to BL2. Bit of a rant.
Making this its own standalone game makes no sense to me.

I would prefer borderlands 3, which I imagined at the end of playing borderlands 2, to be about having a space ship as a vault hunter and traveling to other vaults on other planets or something. Maybe even going the mmo-route wouldn't have upset me and might have been the direction it needed, (a guild wars 2 direction, not a pay-monthly-to-go-free2play direction like every mmo since WoW has done). Either way, same formula as BL1 just bigger and better or even a mmo-route would have been cool with me.

Instead, we have borderlands the pre-sequel which even sounds lame. It's about Jack and how he became a villain (Who gives a crap?) and apparently your a mercenary or something and not an actual vault hunter this time around ( I think? ). Wtf, why would I want to be anything OTHER than a vault hunter in a borderlands game? Especially if I played BL1 and BL2, instead of being a vault hunter who is trying to get LOOT (the point of the game) suddenly you're a mercinary? I don't get it, and I don't follow, and I don't understand why its about Jack again because as far as I know, nobody gives a crap about the character Jack enough for him to warrent a 2nd iteration of this character.

Borderlands sold because of its loot system and its loot, with its rpg/fps design. BL2 kind of ruined the whole concept of loot with the way they tagged specific enemy's that could only drop specific legendary items. Now its going in this kind of story-driven direction about a character of which for the life of me I cannot figure out why, warrants a second iteration.

Used same engine as BL2, it is obvious from the gameplay that it uses assets that already exist in BL2. I do not understand why this isn't an expansion or dlc for BL2. This is a terrible direction for this series to go in and I do not understand it at all.

End rant.
Ultima modifica da shelledfade; 22 ago 2014, ore 12:42
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Yep, pretty much.
The reason why the game is as it is is because it is in effect popular demand (THE PRE-SEQUEL!!!, by the way). Have you perchance watched any of the gameplay or development videos? The two most popular requests from fans were to travel to Pandora's moon and to learn about Jack's backstory. Thus I am inclined to disagree with the statement that no one gives a crap.

Anyway, isn't it only fitting that certain LEGENDARY weapons only drop from certain enemies? They are after all legendary. You wouldn't expect a random flunky to be carrying around a legendary AR (although they can drop at random), just as you would probably expect a raid boss, or a much harder enemy, to drop legendary loot. Such is the premise of the system.
Also, new element, new resource system, replacement for relics, slams, double jumps, lasers, freaking playable Claptrap. I think there is enough original content here to warrant a standalone game, easily.
Ultima modifica da The Changeling; 23 ago 2014, ore 9:16
Messaggio originale di The Changeling:
The reason why the game is as it is is because it is in effect popular demand. Have you perchance watched any of the gameplay or development videos? The two most popular requests from fans were to travel to Pandora's moon and to learn about Jack's backstory. Thus I am inclined to disagree with the statement that no one gives a crap.

Anyway, isn't it only fitting that certain LEGENDARY weapons only drop from certain enemies? They are after all legendary. You wouldn't expect a random flunky to be carrying around a legendary AR (although they can drop at random), just as you would probably expect a raid boss, or a much harder enemy, to drop legendary loot. Such is the premise of the system.
Also, new element, new resource system, replacement for relics, slams, double jumps, lasers, freaking playable Claptrap. I think there is enough original content here to warrant a standalone game, easily.

No, specific legendary items dropping from specific enemy is stupid and borderlands 1 did not do that and anyone who played both games knows BL1 has better gameplay because of it. No one wants to grind the same enemy over and over again at a chance for 1 legendary that drops off that specific enemy. It's a downgrade compared to BL1.

You do not even own borderlands 1 so I can see how you would be ignorant regarding the issue.

In BL1 you could find any legendary item in any chest or any enemy/boss.

Of course I watched the gameplay footage of what they showed about the game, its where I saw all the re-used assets from BL2.

Most popular requests from fans? According to who lmfao? What imaginary poll did you get that information from? What a load of crap.

Also, new element, new resource system, replacement for relics, slams, double jumps, lasers, freaking playable Claptrap. I think there is enough original content here to warrant a standalone game, easily. <----- This means absolutely nothing. It uses the same exact engine as BL2, any of that could have been added via dlc.
Ultima modifica da shelledfade; 23 ago 2014, ore 9:25
Most legendaries have a chance to drop from any enemy (quite tiny though), but that is rather besides the point. The algorithm for finding/dropping legendaries differs in BL2, as you likely know. I do not have BL1, but I am well aware of the frequency with which a player could acquire legendaries. I can't say that I enjoy grinding for specific legendaries, but its better than being able to hold on to an atlas weapon for 5 levels and still be able to breeze along. The reason behind specific enemies dropping specific legendaries is partly to encourage co-op play: Seraph weapons for instance. Of course, with GZ, its possible to solo these normally ridiculously difficult enemies, but even so, a raid boss needs boss specific loot to be enticing.
Besides, you don't even need legendaries to progress; the red text blue items are perfectly usable. No one forces anyone to grind.
I'd definitely prefer to randomly find awesome weapons instead of knowing where they are and only having a slight chance to get them. That said, I still preferred playing Borderlands 2 over 1. Though my playtime for 1 is high as well, most of it is from my retail copy. I replayed it on Steam but became bored near the end, because I had already played it a lot.

I'm happy a new game is coming out. I can play my favorite kind of game(first person action) from my second favorite series, in a new environment. I should probably play through Borderlands 2 base game again to see how long it takes to finish the story and all side-quests. In Borderlands 1 that took me 15 hours(though I knew where to go/what to do from playing it before). If B:TPS offers more than that, I'll easily get my moneys worth from NG+ and playing other characters.
Ultima modifica da js51472; 23 ago 2014, ore 10:27
Jeez, man. Who's yanking your chain? I'm just trying to comment on your thread, and you proceed to insult my intelligence? If you can't refrain yourself, then good day sir.
How much more self-deluded can you get, assuming that my knowledge and opinions I have of a video game is the basis for my intelligence?
Ultima modifica da The Changeling; 23 ago 2014, ore 9:33
Messaggio originale di Shelledfade:
No, specific legendary items dropping from specific enemy is stupid and borderlands 1 did not do that and anyone who played both games knows BL1 has better gameplay because of it. No one wants to grind the same enemy over and over again at a chance for 1 legendary that drops off that specific enemy. It's a downgrade compared to BL1.
Actually, legendaries are not tied to one enemy and one enemy alone, there are just enemies that have a higher chance of dropping that legendary, you can get an Infinity from almost anywhere in the game, but if you specifically want an Infinity, farming Doc Mercy provides a (somewhat) reliable way of getting one.

The chance of getting legendaries is still absurdly low from non-specific sources however, which is a problem compared to BL1, so yeah, you kinda have a point, just for the wrong reasons, which I wanted to clarify.
Ultima modifica da Veya; 23 ago 2014, ore 9:33
Messaggio originale di Veya:
Messaggio originale di Shelledfade:
No, specific legendary items dropping from specific enemy is stupid and borderlands 1 did not do that and anyone who played both games knows BL1 has better gameplay because of it. No one wants to grind the same enemy over and over again at a chance for 1 legendary that drops off that specific enemy. It's a downgrade compared to BL1.
Actually, legendaries are not tied to one enemy and one enemy alone, there are just enemies that have a higher chance of dropping that legendary, you can get an Infinity from almost anywhere in the game, but if you specifically want an Infinity, farming Doc Mercy provides a (somewhat) reliable way of getting one.

The chance of getting legendaries is still absurdly low from non-specific sources however, which is a problem compared to BL1, so yeah, you kinda have a point, just for the wrong reasons, which I wanted to clarify.

My main issue is that there's no pay-off to gridning legendaries. Once the gun/item is in my hand, I want something to do with it besides grind another boss.

Some WoW-like dungeons - in the sense that you have several bosses with powerful uncommon enemies, and each boss has a table of good drops, but only drops one at a time - would have been an incredible addition to the game. However, the only thing to keep you going is the promise that you'll have to fork over some more cash to get a handful of extra mobs, guns and places to fight, with nothing really added to it except more guys to farm for more orange stuff. Kill guy, quit, re-load, kill guy, quit, re-load, kill guy, quit, re-load, kill guy...

Borderlands 2, to me, is one of the most overrated games ever. It has no depth, only a very shiny surface. Also, BL2 made me hate the BL1 characters.
This game was made because of the success of farcry Blood Dragon they were shooting for that. However FC charged 29.99 for it. This is just an example of greed charging a premium price for a borderlands 2.5 . However the issue is many of you idiots will pay for it because you want more borderlands.
Same engine and same skin as BL2. Just new characters. Nothing new here move on.
Why would they need to change the engine each time? I can't think of a single reason.
Ultima modifica da Ronja; 23 ago 2014, ore 11:43
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Data di pubblicazione: 22 ago 2014, ore 10:29
Messaggi: 11