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have you played UVHM? Its almost impossibel to level in there
it came out as a fullprice game while running on more the less same engine as BL2 with only minor improvements
the DLC´s are a mess only having 1 real story DLC (but its a darn good one)
a lot of legendaries are outright NOT farmable
and its really easy compared to BL2 especially cryo is nice but making this game literally free
theres a lot of good stuff as well but thats probably the main reasons people decided this game is worse then BL2, and just from looking at steam player charts the majority of people prefer BL2
1. The gravity and oxygen systems slowed the pace of the game for me when compared to BL2. Mostly in feel.
2. I didn't feel like the writing was as strong as much of the writing in BL2. There were for sure some strong/funny stuff in TPS but there just happens to be more in BL2.
3. I personally prefer the playable characters in BL2 over TPS. I liked Athena and Claptrap but still prefer Zer0 and Axton (yeah, I know they're not really comparable, leave me alone)
4. Better DLC's. Not that TPS's are bad, just BL2's are better.
5. The badass token system, again, in the same engine, but no carry over. Honestly this is a nitpicky thing and really doesn't matter but it's in the same engine using the same system so why couldn't it just use our Badass ranks from BL2? I'm sure there's a reason but, eh. Me nitpicking, doesn't actually matter. Would have been nice though...
But for real, there are a couple really cool ideas that I loved in TPS that I hope do continue on into BL3. Cryo was cool and the grinder is a good idea. The lazers were neat as well. I agree that Oz kits were cool but I'd prefer that they don't return. I did feel the skill trees were set up a bit better than BL2's. I mean there's plenty of reasons to like TPS but I think for most people, BL2 has more reasons.
TPS had worse writing than BL2
More annoying voice acting than BL2
Much worse pacing than BL2 (not enough quests to stay at level of the mainline without doing half the sidequests)
The game wasnt finished
Only 1 real DLC story
UVHM is a bit too easy
"Raid" bosses can be farmed solo underlevel with white gear
Pros :
UVHM is more "balanced" than in BL2 (You dont need to find a super legendary set or glitch the game to play effectively)
Butt smash!
Jump pads!
Class skill trees are alot more balanced (no Sals, the closest thing is still OP, but not that bad)
1 great DLC story (not as good as Tiny Tinas Assault on Dragons Keep, but still great)
Edit : Also Agarillobob, almost all legendaries CAN be farmed after an update quite a bit back (2 years ago I think?), they were added to the "raid" bosses and the end boss drop tables.
The playable characters are really good. The cryo weapons are very fun. The double jump and butt slam are great for staying in the fight. Reloading? Butt slam. Surrounded by too many enemies? Double jump away. I do wish the player character moved a little faster while in a vacuum.
The mission design is terrible imo. The main story mission with Pickle is a perfect example. You meet him. Fight your way through. You have to walk up to the bridge in order to trigger an in game event. Go to the control panel which fails. Drop down to the me thane switch, which fails. Run to the other side of the map to turn it on. Run to another part of the map to switch the position of the tubes. Run back to the me thane switch to get the flow going and then you can cross the lava. It's just not interesting. I would have made a badass jump pad with pickle. So many story missions play out this way and on repeat playthroughs it turns into a chore because you have to sit there listening to the npc's drone on and on while waiting for the objective marker.
Side missions weren't much better imo. The whole franchise could do better at side missions but the pre sequel missions were terrible. The first open area you get to has a boring race and if you fail that race you have to listen to the whole thing again before even trying again. The teenage girl who wants you to set up posters and burn rival posters talks the entire. ♥♥♥♥♥♥♥. time. I refuse to ever do that mission again. Then you have the, collect 50 white weapons, mission that always ends up with them being stolen which drags it out even longer. Really? Did I write this mission? I'm not a good creative writer so that's the type of mission I would come up with.
I see this as a problem for several reasons. It's the first open area you get to, besides the tutorial map with Janey. As a new player you want to run around shooting enemies with your fancy new cryo/laser weapons and butt slam some dudes. "NO!" says the man at the creative writing desk. "You must drive these cardboard vehicles that don't have suspension while filling your inventory with useless weapons instead!". That's pumping brakes on the fun factor of this game imo.
There's more that I find annoying or bad but this post is already longer then I thought it would be. Overall I would recommend a playthrough if you can get it and the claptrap dlc on sale. The new combat mechanics and playable characters are pretty awesome. Just go farm and explore instead of doing side quests, until you get to the Hub of Heroism. That place is fun.
That makes sense. Thanks for the explination!
I just want to correct the end. The update you were talking about made most mini-bosses who already had a legendary drop assign, respawn. Only zarpedon’s table (whom still doesn’t respawn) was added to end boss.
No weapons without a source were given a source
My only real frustration with the pre-sequel was its limited level looks and equally limited DLC adventures. Borderlands 2 has a wide variety of landscapes and environments to explore which the pre-sequel seems lacking in (although helios space station was a nice change from the endless barren rock formations). There was also the fact that only one DLC adventure exists. There was so much potential to do more with the assets, the game play, and the characters but it just didn't happen. I personally would have liked to see them use the low-grav/no oxygen mechanic for a few underwater sections in another DLC given that they showed a tiny bit how it could be used in the "think tank" section of Claptastic Voyage. Borderlands 2 scores over pre-sequel when it comes to DLC for obvious reasons.
In all, neither is a perfect game, but both are really damn good.
-Lack of good Sidequests (So far i´ve only encountered Escort missions and Run there missions)
-Lack of Content
-Lack of Endgame
-Exclusevly annoying enemys (Every single enemy of the Frost Legion in particular)
-Lack of farmable Bosses
-A DEV Studio disconnected from the Playerbase
-Bad Map Design
With Borderlands 2, i had no second though of purchasing DLC´s.
With this Game, i ask myself what for?
Why buy a Levelcap extension, when there is NOTHING in terms of (Endgame) Content to do?
So i can run around, fighting frustrating enemys that dont drop anything i could possibly ever need?
I sincerely hope that 2k Australia does not get to touch and ruin the next entry of the Franchise.
Sadly TPS stomped my hopes for the next game into the ground.
Even the though of Gearbox looking at the Changes that 2k Australia applyed and NOT asking them if they ever actually played the game is just astonishing.