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Сообщить о проблеме с переводом
I would also very much like to see a Linux port so we can cover it on http://www.gamingonlinux.com :)
I suppose though that opengl, through unity is fairly straight forward.
http://www.dedoimedo.com/games/wine-directx.html
http://howto.landure.fr/gnu-linux/install-directx-9-0c-on-linux-using-wine
http://ubuntuforums.org/showthread.php?t=997262
http://wiki.winehq.org/Native_D3DX9
http://games.slashdot.org/story/13/07/17/0449259/direct3d-9-comes-to-linux-implemented-over-mesagallium3d
Bet then again, maybe it's all a hoax..... ;)
Unity is completely seperate from DX9 and OpenGl. It uses them transparently (to the devs).
So yeah "improving OpenGL support" is a pretty weak excuse.
The textures they use are all rendered internally, and use dx11 related api calls. Guess.... you knew that though huh?
DX11 != DX9. Also, those calls are to DLLs that are useable on Linux - not all of DX11 is. In fact, most is not.
OK. So help me understand. You said they needed to improve DX9 support. When I said that OpenGL and DirectX 9 could be used interchangeably and transparently by Unity-based programs, you used the fact that some DirectX 11 cross-platform DLLs were used by Unity as evidence that I was wrong. Then, when I tried to point out how silly this was, you decided that you'd been saying something else all along. But somehow I'm wrong? LMAO.