Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Features you want in War Sails
GO!
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Showing 1-15 of 48 comments
Action Man Mar 26 @ 3:48pm 
Boats
neopnk Mar 26 @ 4:01pm 
pirates
A House Guard feature.
A limited number of t6 troops that we can outfit ourselves.
Starts clan lvl 4, 0/50. +50 troop limit every lvl after.

Royal Renown.
Some kind of hidden additions to numbers thru gameplay ie. +25 for every skill we max to 300 or claimant we rise to power.

Elite Brotherhood
A way to improve them to t7 via questing or over-arching campaign achievement like uniting the empire or destruction of a kingdom.
neopnk Mar 26 @ 4:07pm 
Viking Feasts
neopnk Mar 26 @ 4:28pm 
maybe an actual story would be good
Nothing, perfect as is.
Ruffio Mar 26 @ 4:48pm 
Originally posted by neopnk:
Viking Feasts

So you want human sacrifices in the game?
neopnk Mar 26 @ 5:03pm 
Originally posted by Ruffio:
Originally posted by neopnk:
Viking Feasts

So you want human sacrifices in the game?
it's almost harvesting season
Ruffio Mar 26 @ 5:06pm 
Originally posted by neopnk:
Originally posted by Ruffio:

So you want human sacrifices in the game?
it's almost harvesting season

Don't think TaleWorld would want to put a 18+ sticker on the game to give you the real viking feasts you wanted.
- Using the entire map they already have in-game.

- More Towns, Castles and Villages

- Different types of Towns, Castles and Villages like Cities, Fortresses and Hamlets. Maybe something akin to the fortified churches of England the vikings loved to raid for all the gold and other stuff they absconded with. Cities would have a separate area for the estates of nobles and merchants. Hamlets would specialize in a single type of trade good while villages do two (usually wheat and livestock). Mining camps would only produce raw materials while trading for food stuffs very well.

- A way to educate children (like a school to send them to) so they'll come out with a certain level of skills before turning 18. Child of a king will get best education followed up nobles, merchants and then peasants and other such things.

- Have some towns/merchant hubs deal in exotic goods (antlers, claws, "exotic pelts") and weaponry; stuff from "china" or "india" or "africa" or w/e.

- Pirate coves, hidden treasure... treasure maps oh my.

- Bounties for criminals or groups of criminals (another way to do the village chief needs assistance with bandits quest)

- Personal estate you can buy/gifted so you don't need to take over a castle/town or buy a shop to get access to storage. Would also double as central location to "store" all the children in your clan. Maybe use it for tutoring?

- Random name generator for gangs of looters/bandits. Nothing more than flavor text like "Kalikon's ravenous band of merry-men" for a group of forest bandits as an example. A touch better than "looters (20)" IMO.
Sigh... yet another pointless wishlist topic.. BORING
Last edited by Teralitha; Mar 26 @ 6:40pm
Content that isn't left half finished
Sea serpents obviously
cooperative campaign
kharille Mar 26 @ 11:05pm 
Initially I thought swimming animations, but its a pain when the last enemy is out there and you're waiting for the battle to finish.

Maybe nautical traders that you can rob.
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Date Posted: Mar 26 @ 3:25pm
Posts: 48