Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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have they added much diplomacy?
i really love the idea of the game but when it came out i felt like it was just an army zerg fest game
have they added much depth into deplomacy?
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Game doesnt need any deeper diplomacy so why would they add more. War/Peace is all that is needed.
Last edited by Teralitha; Mar 21 @ 1:59am
Of course the game needs deeper diplomacy. I can't even recruit a mercenary clan, cuz there is no way my party can catch them to talk.
I take it you didn't play much of the earlier games.
Talbrys Mar 25 @ 7:34pm 
Originally posted by Yogi:
i really love the idea of the game but when it came out i felt like it was just an army zerg fest game
have they added much depth into deplomacy?
No diplomacy is still nonexistant and it's very unlikely it will ever be added outside of mods so don't hold your breath.
There is a mod that adds alot of diplomacy. I think its the Crusader King Bannerlord mod.
Teralitha Mar 25 @ 11:17pm 
Originally posted by Talbrys:
Originally posted by Yogi:
i really love the idea of the game but when it came out i felt like it was just an army zerg fest game
have they added much depth into deplomacy?
No diplomacy is still nonexistant and it's very unlikely it will ever be added outside of mods so don't hold your breath.

Diplomacy is not non existent. You can declare war and make peace. Those are the only diplomatic options we need in this game in its current design.
Last edited by Teralitha; Mar 27 @ 1:15am
No, because they would likely screw it up. There is a mod for diplomacy already out and regularly updating, and it almost certainly is better than anything TW would do in this regard so use that.
All the diplomacy is on the forums, arguing endlessly with people who think the devs deserve the Labor of Love award
Originally posted by Chibi Life:
Labor of Love award
... People actually care about game awards? I literally forgot that one even existed.
Originally posted by Sabaithal:
Originally posted by Chibi Life:
Labor of Love award
... People actually care about game awards? I literally forgot that one even existed.

It's just a popularity contest, pointless high school drivel
For all the calls for more diplomacy, seems very few mention much to talk about. You can befriend clans and notables through bribes and favors. Villagers trade with their local towns, and caravans are all owned by freemen, so it's not like there's much point in organizing trade. Two kingdoms may declare war on a third at the same time, but considering how quickly betrayal can follow alliance, an empty declaration of friendship seems rather pointless.

Diplomacy is the sort of thing that arises when the expectation is that people can settle their issues with discussion. When the issue is which kingdom is best able to take and hold territory by force of arms, the battlefield can be the only appropriate place to settle it. As they say; less talking, more raiding.
Originally posted by The Big Brzezinski:
For all the calls for more diplomacy, seems very few mention much to talk about. You can befriend clans and notables through bribes and favors. Villagers trade with their local towns, and caravans are all owned by freemen, so it's not like there's much point in organizing trade. Two kingdoms may declare war on a third at the same time, but considering how quickly betrayal can follow alliance, an empty declaration of friendship seems rather pointless.

Diplomacy is the sort of thing that arises when the expectation is that people can settle their issues with discussion. When the issue is which kingdom is best able to take and hold territory by force of arms, the battlefield can be the only appropriate place to settle it. As they say; less talking, more raiding.
This. People clamour for more diplomacy but still cannot recognise 5 years on that garrisons and economy yield diplomatic heft. We will not be declared upon easily if we have high clan/kingdom strength.

The opening video sets the scene for a time of mistrust and conflict. Diplomacy comes thru might and these methods mentioned by Brzezinski at the clan or lower lvl.
Last edited by The Mau Corporation; Mar 26 @ 10:12pm
If we sneak into the enemy city and get a mission that involves "provocative action". If we succeed, the city's loyalty will decrease and there will be a chance to uprising. If we fail or there will be a chance to be exposed after succeed. In both cases, the enemy side will demand compensation, and if it is not paid, they will start a war. How about a proggress in intrigue, immersion, diplomacy, stealth and similar things with a single "mission"?

Or if provocative actions are carried out in the cities we own. if it results according to the governor's stealth skill features. If we catch them and decide what to do. Will they go to prison, will compensation be demanded, will war be started? If we can't catch them, we have to suffer the consequences.

I am aware that it is a much more difficult task compared to the "stealth kill system". That everyone has been craving for a long time(?) xD

The general dialogue variety should be increased. Instead of jumping directly to the decision-making screen for diplomacy options, there should be meetings on "important issues" and lords should be invited to these meetings. The reputation of those who do not participate should be reduced.

This is just an idea, I can list dozens like this.

If you tell those who express their opinions that "this game is not that kind of game", no one will express their opinions. We all know that the game is about war. But is war just about killing?
Last edited by Uchiha Itachi あまてらす; Mar 26 @ 11:24pm
What if we provoke-bribe the NPCs of the enemies who controls the regions in the city, and they provokes ours. If the merchants in the city changes sides, revoltes and civil war broke out in the area they controlled.

Just think, a message comes and says there is a rebellion in the city. you are going there and trying to solve it by agreement or fighting the rebels while civilians were running left and right. If you don't intervene, the city's loyalty will decrease and you will be allowing a bigger rebellion. And there was a chance of it being seized by neutral lords.

Or what if the merchants sometimes started fighting among themselves, there were regional wars. What if we try to resolve it diplomatically, if we failed and we had to choose sides and the city was fighting again, or if we found both sides wrong and started a fight all of them. If we held elections for who would replace the dead npcs, or had people do it.

The game needs much more interactions in the cities and castles. And needs much more diplomacy, immersion. If the game is a war game, these are all part of the war.

If what I say is not understood, I am aware that my English is not at its best :D
Last edited by Uchiha Itachi あまてらす; Mar 27 @ 1:03am
There was a space themed strategy Haegemonia released in 2014. There were some funny mechanics of sabotaging enemy planets. You send a spy ship to infiltrate and it has a variety of actions: murder the governor, provoke an uprising, sabotage infrastructure. And there were ways to counter the spy of course.
In Bannerlord reality it could be a companion with Roguery. But it would require a broader availability of governors.
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Date Posted: Mar 21 @ 1:44am
Posts: 17