Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Stormlock Aug 13, 2021 @ 6:24am
Is there a mod to fix the looters?
I'm running around with an army of 90 troops, including 24 fian champions and 20 vlandian banner knights. 15 looters just KILLED a banner knight in auto resolve. This is ridiculous. I shouldn't need to manually fight a battle that lopsided to avoid the deaths of such powerful units.
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Showing 1-15 of 30 comments
Sabaithal Aug 13, 2021 @ 6:35am 
Then don't auto-resolve? Fight them normally.
just fight them normally and give charge all command should take 2mins max till u won
Galroche Aug 13, 2021 @ 8:17am 
auto-resolve is trash, it's not a simualted battle like the game pretend it is. it take all the damage value of you and the damage value on looters, do the sum, check total and deal that amount of damage to unit one by one until none remain as if all their unit target a single of your unit which is impossible.

i don't think the fix mod on nexus work for current version, so for now, don't use it, or use exploit to compensate ... that's the sorry state of the game.
Morkonan Aug 13, 2021 @ 8:23am 
Originally posted by Stormlock:
I'm running around with an army of 90 troops, including 24 fian champions and 20 vlandian banner knights. 15 looters just KILLED a banner knight in auto resolve. This is ridiculous. I shouldn't need to manually fight a battle that lopsided to avoid the deaths of such powerful units.

Maybe he was already sick, but didn't want to disappoint you by not showing up for work that day?

He could have tripped?

Maybe he knew he had a terminal illness, so he decided to run an insurance scam so his wife and kids would at least get some cash to help keep food on the table?

But, you wouldn't know.

Because, you weren't there.


Don't use Auto-Resolve unless you are willing to accept the results. And, if you use it regularly, you had best stack Tactics Perks. Even so - You still have the chance to lose high-tier units, 'cause... "Auto-Resolve."

(Auto-resolve is just ridiculous for this game and Tactics perks that make it appealing are an insult to true Butterlords... :))
Clovis Sangrail Aug 13, 2021 @ 8:25am 
Look upon it as a penalty for laziness. Auto resolve does save time, but it puts all of your troops at risk, especially if you are a bad ass playing on realistic damage. It was like this in Warband, too, and experienced players know not to do it.

I'm not going to get into whether it's right or wrong, it's just how it is. You can dial back the difficulty, or you can save and reload, or you can fight the battles like a big boy,
Stormlock Aug 13, 2021 @ 10:04am 
Originally posted by Sabaithal:
Then don't auto-resolve? Fight them normally.


Originally posted by Zhong Xina:
just fight them normally and give charge all command should take 2mins max till u won


Originally posted by Clovis Sangrail:
Look upon it as a penalty for laziness. Auto resolve does save time, but it puts all of your troops at risk, especially if you are a bad ass playing on realistic damage. It was like this in Warband, too, and experienced players know not to do it.

I'm not going to get into whether it's right or wrong, it's just how it is. You can dial back the difficulty, or you can save and reload, or you can fight the battles like a big boy,

What is with these responses? It's not some kind of moral failing to auto resolve a trivial battle, or any battle for that matter. I don't want to waste 2 minutes every time I want to wipe some looters off the map with an elite force. On top of that, I can't train tactics without using auto resolve to begin with. (Okay technically you can but not efficiently.)



Originally posted by Galroche:
auto-resolve is trash, it's not a simualted battle like the game pretend it is. it take all the damage value of you and the damage value on looters, do the sum, check total and deal that amount of damage to unit one by one until none remain as if all their unit target a single of your unit which is impossible.

i don't think the fix mod on nexus work for current version, so for now, don't use it, or use exploit to compensate ... that's the sorry state of the game.
Thanks for the only decent reply in the thread and some helpful advice about the nexus mod.
RPG Aug 13, 2021 @ 10:12am 
Early to mid game it's frustrating to lose higher tier troops to a measly 15 looters I would suggest to just do the battle yourself. Late mid game to late game you don't really have to worry about losing higher tier troops since you'll have a melting pot of an army. Improved Garrison is a good mod to train specific troops and you can always replenish high tier troops in your owned castles/towns.
Sabaithal Aug 13, 2021 @ 10:13am 
Well, the trivial battle was against 90 combatants with an inferior numbered force, regardless of how strong you think your forces are.

I think we can chalk this issue up to user error at this point.
ShadowFox Aug 13, 2021 @ 11:45am 
Originally posted by Sabaithal:
Then don't auto-resolve? Fight them normally.
This. Sometimes when the captain isn't around soldiers make dumb choices one bad rock the face kills even the bravest of knights
Morkonan Aug 13, 2021 @ 11:52am 
Originally posted by Stormlock:
Thanks for the only decent reply in the thread and some helpful advice about the nexus mod.

But... you just picked the one that agreed with your point of view and recommended "mods fix't it." :)

It ain't broked.

The issue is simple - You get the benefit of not having to fight a battle, if you consider such thing a benefit, but you must pay the price for that benefit - A chance for random losses that you may not want to incur.

If you're auto-calc'ing, this is the price you pay. Most games that feature "tactical battles" in their somewhat strategic map/overlay and that also have "auto-resolve" features use the same mechanics - You pay a price for such conveniences.
Last edited by Morkonan; Aug 13, 2021 @ 11:52am
Clovis Sangrail Aug 13, 2021 @ 12:32pm 
And now, gentle people, let us all grab a refreshing beverage and call in a pizza strike while a parade of middle schoolers who got their extensive knowledge about medieval armor and warfare from watching Braveheart and Kingdom of Heaven pontificate upon the subject of whether or not a rag tag gang of 2 dozen looters could stand a chance of dehorsing and killing a knight.
Sabaithal Aug 13, 2021 @ 12:47pm 
Look, the solution is easy at this point, even if you're trying to be lazy.
- Start the battle
- Press F6

Alt-tab out and watch a youtube video or something. The battle will be done when you come back.
Monsieur Tourette Aug 13, 2021 @ 1:51pm 
In Warband a knight can kill 100 looters. Bannerlord has different design, the power gap betweet tiers is much less. So yeah a looter can kill a banner knight.
Vega Aug 13, 2021 @ 1:51pm 
Don't like looter parties killing high tier units in auto resolve? No problem.

Get the mod Calradia at War (Custom Spawns), it introduces tons of different parties that'll give you even more trouble, but in both auto-resolve and real time! You'll be able to lose high tier units in actual battle this time around.

Like these guys: https://i.imgur.com/2R1ciP9.png

Enjoy.
Last edited by Vega; Aug 13, 2021 @ 1:58pm
Galroche Aug 13, 2021 @ 1:53pm 
Originally posted by Morkonan:
Originally posted by Stormlock:
Thanks for the only decent reply in the thread and some helpful advice about the nexus mod.

But... you just picked the one that agreed with your point of view and recommended "mods fix't it." :)

It ain't broked.

The issue is simple - You get the benefit of not having to fight a battle, if you consider such thing a benefit, but you must pay the price for that benefit - A chance for random losses that you may not want to incur.

If you're auto-calc'ing, this is the price you pay. Most games that feature "tactical battles" in their somewhat strategic map/overlay and that also have "auto-resolve" features use the same mechanics - You pay a price for such conveniences.

can't wait for them to add random chance to lose troop when you walk on the world map. you now ... triping and heart attack ... you already got the benefit of auto pathing to the destination instead of instructing your soldier to take each step for 2hours!

and instead of using the HoMM way of auto resolve by allowing a manual battle if you aren't happy with the result, here you need to waste time reloading ...

it is broken, because even by not giving any order you would get a better result. and wasting your time on pointless battle isn't what the game should be aiming for.
Last edited by Galroche; Aug 13, 2021 @ 1:58pm
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Date Posted: Aug 13, 2021 @ 6:24am
Posts: 30