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My thoughts are that it's a solution in search of a problem.
If you cannot wait the few seconds it takes for nightfall to come, if your time is that precious and in such short supply, then you probably should not be wasting it playing computer games.
well, the ingame explenation for why you can only attack at night is that you are sneaking up on them because if you would do it at day and with more men thair watchman would spot you way before you are there and so the bandits would have the possibility to run away/evacuate before you reach the camp.
Also bandit lairs are assumed by the inhabitants to be hidden, so while they may have some watchmen during the day they won't bother at night because "No one knows we're even here, why bother?" The reason "the boss" comes out after all his minions are cleaned up is because he was sleeping and all the noise probably woke him up. But running at this point would make him look bad.
If they saw you coming they would probably immediately pack up and run. Scatter in all directions, disperse. Then it would be impossible for you to track them all down.
The matter is also something that can be tackled with mods.
The "sneaking in with a night-attack" narrative is to support the notion of having to have a small, handpicked, party.
That's all it is, really. Well, that as well as some drama and tension, I guess. There are plenty of mods that changed the forced-night environment for Warband, so I would assume the same is possible in Bannerlord.
Honestly, I want more of these small raids. Not many places to show off my heavy armor and unga bunga vigor/endurance build.
Now if they added a option to raid the hideout, and have them send 50+ troops to meet the raid that would be a viable option. However some quests require you to "rescue" their family that auto completes when you clear the hideout.
"The game literally says why you have a small party to attack them. They're bandits. If they see an army coming in to attack them, they'll just leave."
I am not refering to narrative, im talking about it as a game mechanic.
"The thing is your ambushing the hideouts so you need to wait until nightfall, otherwise the bandits would technically retreat / get away before you get there."
Considering that the game dont utilize such system, because you cannot be "Discovered" while you wait for nightfall to attack.
"I disagree seeing it as mere padding, having to wait less than a day is meaningless in scale of the game unless it's literally a matter of losing control of a town."
Indeed. But i am talking about the early game, when you are more than once going to attack an hideout for renown and relations.
I think that waiting until nightfall to attack a hideout is just fine. Doesn't need to be changed. Works as intended. Not a problem or even a bother.
Devs, please disregard.
The only thing wrong about bandit lairs, you can't make your captains or governors to deal with a problem as your domain grows and war takes more and more attention. A king, who personally dispatches every single of highwaymen lairs is heroic, but stupid, yes.
I could make the same argument to you. You proposition serves one purpose - make it easier.
I agree with the sentiment, in that I do think fiefs/governors should be more proactive and be able to handle things without my (constant) direct involvement, but it also makes the game easier. Fief management is much easier when the AI does it for me.