Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Bandit hideouts - Being able to attack in daytime.
Just a small thing but one that would make the early game less of a hassle, i never really understood why you can only attack at night, more often than not you try to reach it, but because time goes faster (I guess?) in Bannerlord, you end up missing your chance and have to wait the entire next day to try again. If there was some strategy to it, it may had made more sense (Like, attacking in daytime would have the bandits be on high alert, so attacking at night would give you the element of suprise) But because there are no such mechanics in Bannerlord, it ends up as arbitrary -and to be frank, padding.

Whats your thoughts on this?
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Showing 1-13 of 13 comments
like the idea. there could be simply a lot more bandits during the day for ex.
Clovis Sangrail Jul 18, 2022 @ 6:49am 
Originally posted by das_ubersoldat:
Whats your thoughts on this?

My thoughts are that it's a solution in search of a problem.

If you cannot wait the few seconds it takes for nightfall to come, if your time is that precious and in such short supply, then you probably should not be wasting it playing computer games.
Darth Revan Jul 18, 2022 @ 6:51am 
Originally posted by das_ubersoldat:
Just a small thing but one that would make the early game less of a hassle, i never really understood why you can only attack at night, more often than not you try to reach it, but because time goes faster (I guess?) in Bannerlord, you end up missing your chance and have to wait the entire next day to try again. If there was some strategy to it, it may had made more sense (Like, attacking in daytime would have the bandits be on high alert, so attacking at night would give you the element of suprise) But because there are no such mechanics in Bannerlord, it ends up as arbitrary -and to be frank, padding.

Whats your thoughts on this?

well, the ingame explenation for why you can only attack at night is that you are sneaking up on them because if you would do it at day and with more men thair watchman would spot you way before you are there and so the bandits would have the possibility to run away/evacuate before you reach the camp.
Sabaithal Jul 18, 2022 @ 7:40am 
Simple: Its very difficult to see at night so your party would be able to approach and get in a surprise attack before they can react.

Also bandit lairs are assumed by the inhabitants to be hidden, so while they may have some watchmen during the day they won't bother at night because "No one knows we're even here, why bother?" The reason "the boss" comes out after all his minions are cleaned up is because he was sleeping and all the noise probably woke him up. But running at this point would make him look bad.

If they saw you coming they would probably immediately pack up and run. Scatter in all directions, disperse. Then it would be impossible for you to track them all down.
Last edited by Sabaithal; Jul 18, 2022 @ 7:42am
Rhapsody Jul 18, 2022 @ 7:45am 
I disagree seeing it as mere padding, having to wait less than a day is meaningless in scale of the game unless it's literally a matter of losing control of a town. The hideouts as a whole consist of less than 1% of the gameplay for me personally so I view focusing development on them in any other form than bugfixing as a waste of time.

The matter is also something that can be tackled with mods.
Last edited by Rhapsody; Jul 18, 2022 @ 7:46am
Morkonan Jul 18, 2022 @ 10:37am 
Originally posted by das_ubersoldat:
...
Whats your thoughts on this?

The "sneaking in with a night-attack" narrative is to support the notion of having to have a small, handpicked, party.

That's all it is, really. Well, that as well as some drama and tension, I guess. There are plenty of mods that changed the forced-night environment for Warband, so I would assume the same is possible in Bannerlord.
adobo Jul 18, 2022 @ 3:01pm 
The game literally says why you have a small party to attack them. They're bandits. If they see an army coming in to attack them, they'll just leave.

Honestly, I want more of these small raids. Not many places to show off my heavy armor and unga bunga vigor/endurance build.
terror923 Jul 18, 2022 @ 4:24pm 
The thing is your ambushing the hideouts so you need to wait until nightfall, otherwise the bandits would technically retreat / get away before you get there.

Now if they added a option to raid the hideout, and have them send 50+ troops to meet the raid that would be a viable option. However some quests require you to "rescue" their family that auto completes when you clear the hideout.
das_ubersoldat Jul 18, 2022 @ 9:23pm 
Plenty of non-answers here then.

"The game literally says why you have a small party to attack them. They're bandits. If they see an army coming in to attack them, they'll just leave."

I am not refering to narrative, im talking about it as a game mechanic.

"The thing is your ambushing the hideouts so you need to wait until nightfall, otherwise the bandits would technically retreat / get away before you get there."

Considering that the game dont utilize such system, because you cannot be "Discovered" while you wait for nightfall to attack.

"I disagree seeing it as mere padding, having to wait less than a day is meaningless in scale of the game unless it's literally a matter of losing control of a town."

Indeed. But i am talking about the early game, when you are more than once going to attack an hideout for renown and relations.
EfBee Jul 19, 2022 @ 4:06am 
Originally posted by das_ubersoldat:
.

Whats your thoughts on this?

I think that waiting until nightfall to attack a hideout is just fine. Doesn't need to be changed. Works as intended. Not a problem or even a bother.
Devs, please disregard.
Quillbeatssword Jul 21, 2024 @ 6:21am 
I think you should be able to raid them like a village and force the bandits to face you. Then after a successful raid the camp dissappear. Now to incentives attacking at night you could make raiding a bandit camp draw in all nearby bandit parties to help it. So you could potentially endup facing several hundred bandits at once.
MasterShake Jul 21, 2024 @ 7:14am 
That is a design choice, so you plan your movements accordingly. Your proposition serves one purpose - make it easier. There can be not many thoughts about it...

The only thing wrong about bandit lairs, you can't make your captains or governors to deal with a problem as your domain grows and war takes more and more attention. A king, who personally dispatches every single of highwaymen lairs is heroic, but stupid, yes.
Last edited by MasterShake; Jul 21, 2024 @ 7:18am
Action Man Jul 21, 2024 @ 7:35am 
Always nice to see a years old thread come back.

Originally posted by MasterShake:
That is a design choice, so you plan your movements accordingly. Your proposition serves one purpose - make it easier. There can be not many thoughts about it...

The only thing wrong about bandit lairs, you can't make your captains or governors to deal with a problem as your domain grows and war takes more and more attention. A king, who personally dispatches every single of highwaymen lairs is heroic, but stupid, yes.

I could make the same argument to you. You proposition serves one purpose - make it easier.

I agree with the sentiment, in that I do think fiefs/governors should be more proactive and be able to handle things without my (constant) direct involvement, but it also makes the game easier. Fief management is much easier when the AI does it for me.
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Date Posted: Jul 18, 2022 @ 6:35am
Posts: 13