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Then your logic is more 'I want harder enemies to fight', not 'the easiest enemy should be harder'.
The game needs SOMETHING you can fight without it slaughtering your entire army (or an easy way to train recruits), otherwise it's just a slog early on.
Let me preface this by saying that the person who was saying that looters are too strong in the other thread that this one is obviously a response to was factually correct in one aspect: Looters are stronger than other tier 1 units. They have weapon skills of 40, compared to tier 1 recruits 20. Gear is comparable, but Looters have stones, which while they are laughably weak they are better than nothing.
1) Nerf Looter skill levels to 25. Still slightly better than recruits but not quite as much. Recruits SHOULD be weakest units. Looters have had to survive in the wilds, recruits are fresh off the farm. No Boot Camp in Calradia.
2) Add Rabble as a tier 2 unit. Make them EXACTLY what Hillmen currently are, except up-gradable from Looters and to Deserters.
3) Implement Deserters. Tier 3 unit, Replace the rocks with throwing knives. About a similar skill set as Sea Raiders.
4) IF you want to have Looter hideouts, a Deserter Boss type character about equivalent to Sea Raider Warrior would be appropriate.
Additionally, Mountain Bandits need fixing. Replace Hillmen stones with light crossbows. Replace Brigand javelins with heavier crossbows. Give Mountain Bandit Boss a mount.
This COULD all be done in base game code, but will probably need to be done as part of a mod.
Oh this got me so sold on that concept. Just a massive spiked club like the super zombies from resident evil. Big buy big hammer
Please do not ever recommend something so dumb again.
^THIS^
No, the looters are trash mobs, if it was up to some, It'd be mandatory to play the game in ironman mode and/or delete your save every time you lose a battle, having to build up your character from scratch every time!
Yeah, sounds like fun only for adrenaline junkies…
There are plenty of games that punish you for the sake of being “punishing,” thankfully this is not one of them!
Hell, even FROM soft knows this and still makes their games fun, and difficult, yet fair, unlike games like “inquisitor,” which plays like a bad overhaul mod…
EDIT: There is a fine line between realism and gameplay, the devs strike a perfect balance between them both, much better than a lot of gamers could do, as most never had to balance paying their employees, making a profit, and having capital for the next game in order to stay in business!
If it were up to some, they would legit make a game solely for the elite gamer, which is fine, except that the elite crowd is only a small minority, otherwise it wouldn't be so exclusive as that's one of its defining characteristics!
And good luck trying to start/maintain a business selling your game to 20% of gamers!
Oh, and BTW, FROM soft is miles apart from making games difficult for the sake of it being difficult, as their games are perfectly balanced, plus, they've enjoyed decades of profit/support from the Japanese market, it is only relatively recently that they opened up internationally!
I doubt you can solo 30 looters at the start of the game solo, easily anyway. You most likely only have 1 set of arrows. Even with 2-3 sets of cheap arrows you can't one shot them with a beginner bow. It might even take 2-3 shots to kill one looter. This means it's unlikely you can solo 30 looters, especially since 30 looters throwing rocks at you most likely means you can't slow down to aim well. If you run around and dodge the 12 or so rocks each looter has you'll be spending a lot of time doing that and a few random rocks can hit you in the head and kill you.
I would argue 10 looters is a somewhat normal difficulty task early on solo, with a bow, from the back of the horse. Hardest difficulty of course.
Looters shouldn't be buffed. They are pathetic peasant groups who have nothing to their name.
In the past modes of this game being in the best tier armor that costs over 50,000 denars to acquire, a single peasant could still one shot you off of a horse with a pitchfork. Armor was worthless.
I'm glad they are much easier now on the hardest difficulty.
Once you run out of ammo, retreat. Then re-engage.
All ammo refilled, all looters killed are still dead.