Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Statistieken weergeven:
Looters need a buff
way too weak, my T1 units of the same number never lose against them. i can make a new char, right from the start just hunt down looter parties and never die against them, no matter if its 20 30 or 60 looters. they always miss their stones and first start to aim at like 25 meters at you, should really get a buff

bannerlord difficulty ofcause.
Laatst bewerkt door Grizzly; 13 nov 2022 om 3:02
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16-30 van 40 reacties weergegeven
Origineel geplaatst door LockeCasual:
I think one out of every 20 or so looter encounters should contain one huge guy with a big weapon like a Blacksmith hammer. Maybe even wearing a dented helmet. Civilians can be dangerous too
thats a cool idea, genereally add that with a high skilled boss in some groups would be neat
Origineel geplaatst door Underestimated:
Origineel geplaatst door Sabaithal:
Download Calridia at war. Spawns a lot more than just looters for you to deal with.
sounds good but i doubt thats the only thing that gets changed
Well of course. It spawns a bunch of different "hostile" factions to deal with, at various tiers. Some like looters are trash tier, others are meant to be a real challenge to deal with even with an army, but those typically don't spawn at the start of the game (intentionally delayed).
Origineel geplaatst door Underestimated:
Origineel geplaatst door Raineh Daze:
Why do you WANT looters to be harder? How, exactly, does the gameplay experience benefit from making the easiest thing to kill harder? Just fight anything else.
because they are never a threat, they are so boring i can sell all my equipment, only buy a 1 handed ♥♥♥♥♥ weapon and still kill 30 looters at the start, now i know it depends on the player for that, but against units they shouldnt really get f up by recruits, that are bandits, they should get killed by the same amount of T2 units yes, but not by freaking recruits, yet my recruits win this near always with the same numbers,

they need a buff and if its just throwing knifes and better melee like that first guy wrote

Then your logic is more 'I want harder enemies to fight', not 'the easiest enemy should be harder'.

The game needs SOMETHING you can fight without it slaughtering your entire army (or an easy way to train recruits), otherwise it's just a slog early on.
Origineel geplaatst door Raineh Daze:
Origineel geplaatst door Underestimated:
because they are never a threat, they are so boring i can sell all my equipment, only buy a 1 handed ♥♥♥♥♥ weapon and still kill 30 looters at the start, now i know it depends on the player for that, but against units they shouldnt really get f up by recruits, that are bandits, they should get killed by the same amount of T2 units yes, but not by freaking recruits, yet my recruits win this near always with the same numbers,

they need a buff and if its just throwing knifes and better melee like that first guy wrote

Then your logic is more 'I want harder enemies to fight', not 'the easiest enemy should be harder'.

The game needs SOMETHING you can fight without it slaughtering your entire army (or an easy way to train recruits), otherwise it's just a slog early on.
well yeah as i said, T2 should kill them if same number, want to kill looters with recruits? just bring more then they have or kill the left over yourself or for gods sake bring archers.
Duderinos slaughtering legions on their own and i get decked by 2 looters on the easiest baby difficulty :blobfish:
There is actually a solution which SHOULD satisfy both the "Looters are too stronk" and "Buff Looterz!!" crowds.
Let me preface this by saying that the person who was saying that looters are too strong in the other thread that this one is obviously a response to was factually correct in one aspect: Looters are stronger than other tier 1 units. They have weapon skills of 40, compared to tier 1 recruits 20. Gear is comparable, but Looters have stones, which while they are laughably weak they are better than nothing.

1) Nerf Looter skill levels to 25. Still slightly better than recruits but not quite as much. Recruits SHOULD be weakest units. Looters have had to survive in the wilds, recruits are fresh off the farm. No Boot Camp in Calradia.

2) Add Rabble as a tier 2 unit. Make them EXACTLY what Hillmen currently are, except up-gradable from Looters and to Deserters.

3) Implement Deserters. Tier 3 unit, Replace the rocks with throwing knives. About a similar skill set as Sea Raiders.

4) IF you want to have Looter hideouts, a Deserter Boss type character about equivalent to Sea Raider Warrior would be appropriate.

Additionally, Mountain Bandits need fixing. Replace Hillmen stones with light crossbows. Replace Brigand javelins with heavier crossbows. Give Mountain Bandit Boss a mount.

This COULD all be done in base game code, but will probably need to be done as part of a mod.
Origineel geplaatst door LockeCasual:
I think one out of every 20 or so looter encounters should contain one huge guy with a big weapon like a Blacksmith hammer. Maybe even wearing a dented helmet. Civilians can be dangerous too

Oh this got me so sold on that concept. Just a massive spiked club like the super zombies from resident evil. Big buy big hammer
wtf? looters are supposed to be weak so that you have something to train your crappy recruits on.
Please do not ever recommend something so dumb again.
Origineel geplaatst door Silhouette:
Killing enough looters should also drop a banner, that increases the amount of dropped loot.
I honestly second this, would make early more efficient if you get lucky enough to get the drop
Origineel geplaatst door Raineh Daze:
Why do you WANT looters to be harder? How, exactly, does the gameplay experience benefit from making the easiest thing to kill harder? Just fight anything else.

^THIS^

No, the looters are trash mobs, if it was up to some, It'd be mandatory to play the game in ironman mode and/or delete your save every time you lose a battle, having to build up your character from scratch every time!

Yeah, sounds like fun only for adrenaline junkies…

There are plenty of games that punish you for the sake of being “punishing,” thankfully this is not one of them!

Hell, even FROM soft knows this and still makes their games fun, and difficult, yet fair, unlike games like “inquisitor,” which plays like a bad overhaul mod…

EDIT: There is a fine line between realism and gameplay, the devs strike a perfect balance between them both, much better than a lot of gamers could do, as most never had to balance paying their employees, making a profit, and having capital for the next game in order to stay in business!

If it were up to some, they would legit make a game solely for the elite gamer, which is fine, except that the elite crowd is only a small minority, otherwise it wouldn't be so exclusive as that's one of its defining characteristics!

And good luck trying to start/maintain a business selling your game to 20% of gamers!

Oh, and BTW, FROM soft is miles apart from making games difficult for the sake of it being difficult, as their games are perfectly balanced, plus, they've enjoyed decades of profit/support from the Japanese market, it is only relatively recently that they opened up internationally!
Laatst bewerkt door TZODnmr2K5; 13 nov 2022 om 10:59
Origineel geplaatst door Sheepify:
They are intentional XP pinatas until you get into merc work.

Generally, there's literally no other opponent you can tackle in the first few days of the game without risking a defeat. Meanwhile, bow+horse = solo win over ~30 looters.

Four or five fights will get you into 100 skill from starting 0. It's just a derpy leveling crutch to make the very early game less punishing.

When I still bothered posting on TWs forum in the "Ideas" subsection they completely ignored, I suggested more nuanced approach to bandit parties.

Looter parties that win against any opponent (mostly village peasants) should level up their troops. Hideout-generated parties, if they return with loot, should not just increase spawn rate of future bandit parties while that hideout remains active, but improve their troops as well as their number. So there's an actual reason to keep them in check, rather than cheese for village quests. So we have not just variety in non-affiliated opponents and more opportunities to engage them, but the world is more lively as well.

That was before I realized submitting suggestions to Taleworlds is a waste of time. I was not the only one who suggested ways of improving banditry, either, so looters don't need to be as common as they are, and the challenge of bandit encounters scales.

I doubt you can solo 30 looters at the start of the game solo, easily anyway. You most likely only have 1 set of arrows. Even with 2-3 sets of cheap arrows you can't one shot them with a beginner bow. It might even take 2-3 shots to kill one looter. This means it's unlikely you can solo 30 looters, especially since 30 looters throwing rocks at you most likely means you can't slow down to aim well. If you run around and dodge the 12 or so rocks each looter has you'll be spending a lot of time doing that and a few random rocks can hit you in the head and kill you.

I would argue 10 looters is a somewhat normal difficulty task early on solo, with a bow, from the back of the horse. Hardest difficulty of course.

Looters shouldn't be buffed. They are pathetic peasant groups who have nothing to their name.

In the past modes of this game being in the best tier armor that costs over 50,000 denars to acquire, a single peasant could still one shot you off of a horse with a pitchfork. Armor was worthless.

I'm glad they are much easier now on the hardest difficulty.
Origineel geplaatst door Celgaming:
I doubt you can solo 30 looters at the start of the game solo, easily anyway. You most likely only have 1 set of arrows. Even with 2-3 sets of cheap arrows you can't one shot them with a beginner bow. It might even take 2-3 shots to kill one looter. This means it's unlikely you can solo 30 looters, especially since 30 looters throwing rocks at you most likely means you can't slow down to aim well. If you run around and dodge the 12 or so rocks each looter has you'll be spending a lot of time doing that and a few random rocks can hit you in the head and kill you.

I would argue 10 looters is a somewhat normal difficulty task early on solo, with a bow, from the back of the horse. Hardest difficulty of course.

Looters shouldn't be buffed. They are pathetic peasant groups who have nothing to their name.

In the past modes of this game being in the best tier armor that costs over 50,000 denars to acquire, a single peasant could still one shot you off of a horse with a pitchfork. Armor was worthless.

I'm glad they are much easier now on the hardest difficulty.
its really easy man, i solo 30+ with just an axe at the start of the game, no horse or anything lmao. why do you think i want them to get better lol, they are way to weak
You can solo 30 looters with any amount of ammo, solely by doing thus:

Once you run out of ammo, retreat. Then re-engage.

All ammo refilled, all looters killed are still dead.
Origineel geplaatst door Sabaithal:
You can solo 30 looters with any amount of ammo, solely by doing thus:

Once you run out of ammo, retreat. Then re-engage.

All ammo refilled, all looters killed are still dead.
thats cheesing tho, you can also just download a cheat mod and give yourself unlimited ammo
Origineel geplaatst door Underestimated:
Origineel geplaatst door Sabaithal:
You can solo 30 looters with any amount of ammo, solely by doing thus:

Once you run out of ammo, retreat. Then re-engage.

All ammo refilled, all looters killed are still dead.
thats cheesing tho, you can also just download a cheat mod and give yourself unlimited ammo
Yes, but inability to ride away on the horseback from footmen stands right beside in the same shieldwall =)
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Geplaatst op: 13 nov 2022 om 3:02
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