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what you say about throwing units with 3 axes or 5 jawelin ?
i mostly use them for garrison.
and you can use them like a shild-infantry in your meele-group and use mostly 2h axe or menavlion units.
As for javelin NPCs, I often like to play with little or no armor (because I like the risk of death in combat), and the javelin cavalry are one of the leading causes of death to me *laughs* Javelins can hit so hard! :)
One of my companions (a daughter who inherited a few generations of skills) has over 300 javelin skill, and in arena combat she sometimes one-shot kills me, haha.
But I agree, I don't find crossbowmen completely useless. They're more of a niche troop, great for shield walls and garrisons.
I used to think the veteran sword sisters (crossbow cavalry) were too weak because they used to die the most of my troops. But that was back when I used to use F1+F3 (charge). Ever since I switched to F1+F4, the veteran sword sisters do quite well in open field combat.
A dedicated ranged unit is meant to contribute for almost an entire battle. But Crossbows run out of ammo and you are left with no ranged damage and a mediocre melee unit.
Crossbows or Bows are always going to be good for siege defence, since they get infinite ammo.
However, if the lack of ammunition is the only thing keeping you from liking some of your troops, there are mods which give your party infinite ammo. For instance, "Bannerlord Cheats v3.0.3" on Nexus has an option for infinite ammo.
It doesn't fix your complaint with regard to game balance or design, but it's an option for fixing your gameplay.
Curious when steam start to ban clown farmers?
By the time they run out of ammo, you should be calling for an all-out charge anyway.
Unless you are telling me that you have just been firing at the enemy shield walls for the last 2 minutes?
xbow does way more dmg early on and shoots further, so less ammo.
I'm pretty sure Xbow starts with more penetration.
top tier xbowmen are almost infantry equivalent with shields. In shieldwall they will perform well. They are indispensible as auxillary shieldwalls to protect main shieldwall flanks, for example. OP concerns with this are unfounded. Archers get wrecked under certain conditions too, even fians.
perks add much to both xbow and thowing stacks (I have a mounted thrower that starts with huge amount of javelins; about 30) Also javelins do much more dmg, far earlier for cheaper and can function as ballistae eventually.
I dont know if you guys have seen a large xbow contingent in action before (say 2-300 with cav support) but its a 20sec wrecking ball. Same too with sturgian shieldwall that gets close.
They worked in Warband because siege and heavy crossbows hit like trucks(and had more ammon than in Bannerlord), Vlandian crossbows just don't have anything going for them
I was also under the impression that certain crossbows have longer range, though I haven't tested this.
You need to put them on a good spot, with 2 groups of infantry in front of them, one on the left and one on the right. Crossbowmen especially with a good captain that has the right perks (wich I find better than the archers perks) are better, more range, feels like way more penetration / damage, and good equipment in general wich makes them able to fight much batter than most other archers in melee. Fians can be better than them in melee but usually they die too fast against my crossbowmen and cavalry.
Crossbowmen are especially good to kill other archers with their greater range and armored units wich can sometime resist arrows. By the time you're out of ammo the battle is always won.
Crossbows do more damage to shields, however they still won't get through them before the enemy is up close unless you have a lot of crossbows shooting at the same guy. Crossbows do hit harder than archers in general (exception Fians) and they do start shooting from a further range. However, because of their low bolt count, shooting at their max range is a waste. Currently I am playing as Vlandia and find it is best to hold fire with your crossbows until the enemy are at about 120m before getting them to shoot. As long as your infantry can keep the enemy distracted, your crossbows will be able to get quite a few kills and provide supporting fire for your infantry.
Battania ; best archers, worst cav
vlandia ; mid crossbows. best cav, mid inf
empire; best infantry, mid tier archers (short range)
Sturg: best skirmish inf (dudes with throwing axes etc) mid cav, poor archers
aserai: mid everything lol
kergit: best missile cav, poor inf