Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Looted Gear Always Dropping With Same Modifiers (Rusty, Cracked, Tattered etc)
Hi there,

I had another thread mentioning a related issue, but in that thread, I hadn't yet noticed the pattern that I'm not just only getting gear with predominantly bad modifiers, but rather I'm getting the *same* bad modifiers every time - Wrapped Shoes are always tattered (100% of the time, not one pair with a different modifier, or even no modifier), Slightly Ridged Flyssa's are always rusty (unless I get them from tourneys, see error below), many shields and armour pieces come either cracked, tattered, battered, or worn every time I find them.

I do think there is a bug here, where the same modifiers are getting selected every time, instead of it being random. There are some exceptions, in that there are a few items that I've seen with positive modifiers, like Fine or Tailored, but its always the same few items being looted with the same few modifiers. The distribution is certainly not random, even if it isn't totally deterministic.

Moreover, when a tournament prize was a Slightly Ridged Flyssa, it got lumped into the stack of Rusty ones I had been holding to smelt down; the same thing happened with a Narrow Spatha with Fuller (or whatever it's called).
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Showing 1-14 of 14 comments
I get this exact same thing, and I feel like no one else is mentioning this. I haven't found a single high quality item that isn't no modifier or the lowest negative modifier, I've looked through some files and all the items should have quality they can roll, I just don't know how, and no mods or anything mention it.
Cleffy May 8, 2020 @ 11:05pm 
When looting I order the list by name and pick out the good ones.
speedingdeath May 9, 2020 @ 1:40am 
Originally posted by SharpStick:
I get this exact same thing, and I feel like no one else is mentioning this. I haven't found a single high quality item that isn't no modifier or the lowest negative modifier, I've looked through some files and all the items should have quality they can roll, I just don't know how, and no mods or anything mention it.

After playing more and more, I did find some variety in the gear, but mostly with really cheap items; some hats could be Fine or Thick. I found a few Reinforced Reinforced Kite Shields, which were clearly badly named to begin with.

But yes, overall, I still get predominantly Worn/Cracked/Rusty gear, and for any given base item, they seem to be about 95% getting the same negative prefix each time, and the other 5% of the time they get a different negative prefix.

I think their code for generating item quality has a bad parameter that is causing the random distribution to clump on one label. With so many grades of quality, we should get a mix of really bad, kinda bad, normal, good and great gear, but this is all hitting the same category of the worst stuff almost every time. I think it might be tied to item value too, since expensive gear clusters around the most broken modifier, and the hats I've seen usually getting positive modifiers are very cheap.

This holds up regardless of battle size - I've had battles being outnumbered, with over 1000 units, and still just cracked rubbish.
Ape May 9, 2020 @ 1:57am 
I thought this was on purpose, because it is loot after battle which would make it kind of worn.
And it gives you a purpose to go shopping for new shiny stuff.
speedingdeath May 9, 2020 @ 2:05am 
Originally posted by Ape:
I thought this was on purpose, because it is loot after battle which would make it kind of worn.
And it gives you a purpose to go shopping for new shiny stuff.

I do think the devs intended for lower quality gear to be more common than higher quality gear, like in Warband, but in that game, one would find a mix of grades for a given kind of gear, rather than it being 'Cracked' every single time for the good armour, or 'Rusty' every time for the good weapons.
It could be something to do with with loot of dropped stuff not being a high enough value to warrant higher quality too. I might try a mod and/or cheat my roguery up and see if that drops better things. I have a stash of like 20+ lordly makeshift shields, I'm not sure they drop at a lower quality at this point.
Loot is ALL trash since the patch came out with modifiers. Also, if you carry enough loot for long enough all these modifiers go away (likely a bug) and you get normal items in inventory. It takes ~300 or so different items for it to happen.
Mormacil May 9, 2020 @ 4:10am 
Thick leather caps are quite common, found a lordly improved kite shield. By and large though any loot from a unit below tier 5 is broken.
Gleitfrosch May 9, 2020 @ 4:17am 
Looting often cracked armor after a battle is somehow realistic. We loot if from dead enemies and something must have penetrated their armors and killed them. Finding undamaged armors should be possible but less common.

Weapons on the other hand should be more often not cracked, except after fight against "poor" enemies who can't afford better gear.
speedingdeath May 9, 2020 @ 4:31am 
Originally posted by Gleitfrosch:
Looting often cracked armor after a battle is somehow realistic. We loot if from dead enemies and something must have penetrated their armors and killed them. Finding undamaged armors should be possible but less common.

Weapons on the other hand should be more often not cracked, except after fight against "poor" enemies who can't afford better gear.

Trying to rationalise a clear bug is not helpful. The devs created numerous categories of below-average quality gear, just like in Warband, and similarly, if their intention is to simulate wear-and-tear from battle, the gear would similarly be in a range of deterioration, rather than 100% of Slightly Ridged Flyssa's being Rusty, even when won from tournaments.

I'm certain the devs intended for the modifiers to appear in random distributions, but whatever they have done has made them all appear to be one thing.

Even in the example above of them receiving only Lordly shields; clearly that is not intentional.
eighthsin May 9, 2020 @ 5:13am 
Theres a bug you can exploit - if you go into 'Stash' in one of your cities, everything gets converted to non broken stuff ;)
Diarmuhnd May 9, 2020 @ 5:20am 
Originally posted by speedingdeath:
...
if their intention is to simulate wear-and-tear from battle...
...
... the dev's "intention" was to lower the amount of money players made from looting used equipment from battles.

Does no one read patch notes ? gosh. lol

However, I have never seen a High Quality Weapon get stacked with low quality items in my inventory in any of the beta versions i have play tested.
If that has happened to you then please make a bug post in the thread with the appropriate tags so they can take a look at that.
You don't mention the version your playing, if its modded and if its a new or old save. Info like that can help sometimes. Good luck.
Last edited by Diarmuhnd; May 9, 2020 @ 5:23am
speedingdeath May 9, 2020 @ 5:34am 
Originally posted by Diarmuhnd:
Originally posted by speedingdeath:
...
if their intention is to simulate wear-and-tear from battle...
...
... the dev's "intention" was to lower the amount of money players made from looting used equipment from battles.

Does no one read patch notes ? gosh. lol

However, I have never seen a High Quality Weapon get stacked with low quality items in my inventory in any of the beta versions i have play tested.
If that has happened to you then please make a bug post in the thread with the appropriate tags so they can take a look at that.
You don't mention the version your playing, if its modded and if its a new or old save. Info like that can help sometimes. Good luck.

I did read the patch notes; I was responding to the other commenter's assertion that this was meant to be realistic.

Whether to reduce income or to be realistic, I doubt they wanted everything to get the same modifiers. Pretty sure, as I've mentioned several times now, they are trying to reproduce the modifier distribution of Warband, where many items were had varying degrees of negative modifier, a good number were normal, and one or two were high quality if you were lucky.

It's a fair criticism that I didn't specify version - this was originally posted in Beta v1.3. I stopped playing after this due to getting bored of losing hundreds of men in massive battles only to get a few rusty arming swords worth 400 denars.
Snowieken May 9, 2020 @ 5:39am 
Just adding my two cents in saying that this is the way I enjoy reading Early Access feedback: well constructed and respectfully addressing an issue that you believe is a bug. It is highly unfortunate that the majority of posts here end up in childish bickering between "whiners" and "fanbois".

To the topic at hand, I noticed that too, especially with weapons, almost always rusty.
Last edited by Snowieken; May 9, 2020 @ 5:40am
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Date Posted: Apr 21, 2020 @ 1:50pm
Posts: 14