Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After playing more and more, I did find some variety in the gear, but mostly with really cheap items; some hats could be Fine or Thick. I found a few Reinforced Reinforced Kite Shields, which were clearly badly named to begin with.
But yes, overall, I still get predominantly Worn/Cracked/Rusty gear, and for any given base item, they seem to be about 95% getting the same negative prefix each time, and the other 5% of the time they get a different negative prefix.
I think their code for generating item quality has a bad parameter that is causing the random distribution to clump on one label. With so many grades of quality, we should get a mix of really bad, kinda bad, normal, good and great gear, but this is all hitting the same category of the worst stuff almost every time. I think it might be tied to item value too, since expensive gear clusters around the most broken modifier, and the hats I've seen usually getting positive modifiers are very cheap.
This holds up regardless of battle size - I've had battles being outnumbered, with over 1000 units, and still just cracked rubbish.
And it gives you a purpose to go shopping for new shiny stuff.
I do think the devs intended for lower quality gear to be more common than higher quality gear, like in Warband, but in that game, one would find a mix of grades for a given kind of gear, rather than it being 'Cracked' every single time for the good armour, or 'Rusty' every time for the good weapons.
Weapons on the other hand should be more often not cracked, except after fight against "poor" enemies who can't afford better gear.
Trying to rationalise a clear bug is not helpful. The devs created numerous categories of below-average quality gear, just like in Warband, and similarly, if their intention is to simulate wear-and-tear from battle, the gear would similarly be in a range of deterioration, rather than 100% of Slightly Ridged Flyssa's being Rusty, even when won from tournaments.
I'm certain the devs intended for the modifiers to appear in random distributions, but whatever they have done has made them all appear to be one thing.
Even in the example above of them receiving only Lordly shields; clearly that is not intentional.
Does no one read patch notes ? gosh. lol
However, I have never seen a High Quality Weapon get stacked with low quality items in my inventory in any of the beta versions i have play tested.
I did read the patch notes; I was responding to the other commenter's assertion that this was meant to be realistic.
Whether to reduce income or to be realistic, I doubt they wanted everything to get the same modifiers. Pretty sure, as I've mentioned several times now, they are trying to reproduce the modifier distribution of Warband, where many items were had varying degrees of negative modifier, a good number were normal, and one or two were high quality if you were lucky.
It's a fair criticism that I didn't specify version - this was originally posted in Beta v1.3. I stopped playing after this due to getting bored of losing hundreds of men in massive battles only to get a few rusty arming swords worth 400 denars.
To the topic at hand, I noticed that too, especially with weapons, almost always rusty.