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Quyaz and Sanala are great for buying cheap stuff and selling expensive stuff too.
Bit draughty, and always last to get the latest fashions, but nice an quiet, just the friendly neighbourhood psychos for the most part :D
if the Khuzaits attack me in the East, I won't be able to hold off both fronts. Don't know what I'll do.
if only my companions weren't useless dipsticks and could actually hold a front. or even just not get captured every time. Just a little competence would be nice, just so I could actually rely on them to at least have that front stale mate. Then could perhaps delegate some responsibility to them. But they are completely useless outside my own party or Army.
My advice, pick a corner of someone elses Kingdom as starting point. And just make sure that Kingdom is one of the edge Kingdoms, not the ones in the center, unless you want total chaos and everyone coming at you from all sides.
Here's what I did. I joined battaria (make sure to stay as a mercenary) then I waited for them to go to war with Sturgia and vlandia, after attacking the lords YOU MUST set them free, do this multiple times and all the lords will love you. Then once I was prepared I attacked vlandia. Since vlandia is almost always at war with battania they don't bother me to much. Plus Sturgis and battania love me so I don't have to worry about war, just vlandia. Make sure to create parties as well to protect your first town and surrounding fiefs
Both kingdoms have a good troop tree and lot of recruits to hire avaluble. With good special units.
Aserai have most of good skilled companions - governors, medics, ingenier, troop leaders and good fighters.
My hero was a vassal of aserai and he was elected for the king of this land. Was nice game, even a little boring, nobody was able to conquer anything in this land.
As aserai you will have less desest speed disadvantage and all other empires will have reduced movement speed in whole aserai lland.
Aserai have lot of food, good trade goods (aserai horses!) for easy money from trade, aserai have reduced trade penalty.
So, I think aserai is the best land for defending and for trade as well.
Have workshops/caravans in factions you don't plan on war with.
Work on trade/smithing for bulk income when needed.
Have one or two party members lead armies of their own.
Build up your fief and set a Gov.
Have positive relations with leaders you'd rather not go to war with.
Now break away from your vanilla faction, keeping your fief. Immediate piece with them. So you can attack another faction or just rush their main army.