Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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funkmonster7 Nov 25, 2023 @ 9:18am
Companion tips
I just realized there is a max number of companions I can take. This really changes how I play...

How do you screen through companions and know which ones are worth taking? Since there is a hard limit with max clan tier and each tier takes so much grinding?

Also, I understand most of you guys play with death enabled for heroes. I don't, and I'm also very new to the game (it turns out to be very different from Warband and I forgot most details with Warband). How do you ensure your companions survive if you hire them early in the game?
Last edited by funkmonster7; Nov 25, 2023 @ 9:27am
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Showing 1-15 of 18 comments
Clovis Sangrail Nov 25, 2023 @ 9:32am 
There is a limit on companions, but there is no limit on family members.

So play campaign and rescue your brothers and sister. Then find wives for yourself and your brothers. That alone gives you five more party members.

Then start to breeding.

As for companions -- I look for a surgeon type, an engineer, and a scout. I'll be quartermaster myself. The other slots depend on who I run into. It doesn't hurt to find a 'lieutenant' type with decent leadership and some scout skills or a trader type.
Action Man Nov 25, 2023 @ 9:58am 
Death from old age doesn't start until the late 40s, and that's pretty rare. With death turned up to max, I think it's about 1% chance of a lord dying in battle, half that if you have the right Medicine Perk, and there is also a perk that extends clan life expectancy. I'm not fully sure if those work on companions.

I figure out what roles I need my companion to fill. The Wanderer's title is a good indication of what skills they start with. I believe the max limit (with the Leadership perk) is 10, which is usually more than enough. If you're playing Story Mode to get the OP family, you've got plenty to do what you need.

Death adds an element of randomness which I enjoy. And untimely death can upset the best laid plans, and that keeps the game interesting. Very few of my games last long for old age to be a concern because I find the endgame/kingdom management to be fairly boring, but there's nothing like losing a friend to make you get vengeance upon an entire faction. :)

The most important thing is to play the way you enjoy. If you don't like death, keep it turned off.
funkmonster7 Nov 25, 2023 @ 10:34am 
Do heroes eventually die out? Because if say, my clan lasts through multiple generations, and I have 20 kids by the end of it, won't the original heroes that spawned when my first character was made all have died off from old age by then?

Also, what do you mean by there is no limit to family members? I mean, can you make death squad comprised only of family members or something?
jorvinn Nov 25, 2023 @ 10:41am 
I think it would be cooler if you had maximum companions in the field.. that companions you leave them as governors (not caravan duty though) would not count towards the maximum. Or in essence having special non-combatant as governor/trade companions that are part of your clan but not a "companion" per se.

I would also like to see a less steep work towards fiefs - like being able to buy villas in villages where you can station like 20-30 troops and have a bit of stash. That would also keep weaker nobles from raiding that village.. Not having a place to keep your higher lvl troops safe or dumping excess trade/crafting material slows you down in every way imaginable.
funkmonster7 Nov 25, 2023 @ 10:42am 
Wait, do companions working as governors don't count towards the companion total?
Action Man Nov 25, 2023 @ 10:48am 
Originally posted by funkmonster7:
Do heroes eventually die out? Because if say, my clan lasts through multiple generations, and I have 20 kids by the end of it, won't the original heroes that spawned when my first character was made all have died off from old age by then?

Also, what do you mean by there is no limit to family members? I mean, can you make death squad comprised only of family members or something?

They do. I think 47 is the age where old age rolls start. It's a very low chance, but as the character ages, the odds go up. I've had one game where my PC died of old age at 48. The kid I was planning on being my heir wasn't old enough yet, so plans had to change. I have seen NPCs make it to the 90s.

As Wanderers die, new ones are generated and put in, so you'll always have a selection.

Originally posted by funkmonster7:
Wait, do companions working as governors don't count towards the companion total?
They do count towards your total. Eventually, if you play long enough, you could have a massive family through marriages and children. Companions will always be locked to a max amount.

Originally posted by jorvinn:
I think it would be cooler if you had maximum companions in the field.. that companions you leave them as governors (not caravan duty though) would not count towards the maximum. Or in essence having special non-combatant as governor/trade companions that are part of your clan but not a "companion" per se.

The player already gets a lot of advantages. This would make you even more powerful. That's what all those 'extra' kids are for. :)

I would also like to see a less steep work towards fiefs - like being able to buy villas in villages where you can station like 20-30 troops and have a bit of stash. That would also keep weaker nobles from raiding that village.. Not having a place to keep your higher lvl troops safe or dumping excess trade/crafting material slows you down in every way imaginable.

You have a stash in the fiefs you can store stuff. Keep positive relations with other clans and they won't raid you when you're at war. By far the best way of keeping my villages safe and my fief prosperity growing.
Last edited by Action Man; Nov 25, 2023 @ 10:49am
Stray952 Nov 25, 2023 @ 12:29pm 
In regard to the OP's question:

Uh, there's no real reason to min-max companions, IMO.

There are three basic archetypes for the companions.
You can get companions to fulfill your non-combat proficiencies as Clovis Sangrail has suggested. We'll call these enablers.
Or you can get companions that make capable captains for your sub-units. We'll call these combatants.
Then there is a third archetype of companion that has combat and some unit leadership skills. We'll call these leaders.

You will probably need different companions at different parts of the game. You'll probably want combatants when running an independent war band. Then need enablers once you're fighting in wars. And finally, the leadership archetype is most useful when you need to summon armies.

Here are some things to consider as someone new to the game:
- Enablers can only be assigned to one position at a time - your scout cannot also be your medic.
- Characters only improve at skills they use, so using enablers will mean that your PC will not develop that skill, or get exp for it.
- Culture matters for governors, especially after freshly conquering a fief.
- Low-skill companions are lower levels. This can be good or bad. Level 8 companions are much easier to level than lvl 16, but lvl 8 companions will probably never have the skill levels lvl 16's start with. (But you can guide them to different skills, i.e. you want to make a troop of smiths)
- Companions can resolve issues for you if they have the right skill. This is something you can do to rapidly improve relationships without having to do it yourself.
funkmonster7 Nov 25, 2023 @ 5:17pm 
So basically, compared to Warband, Bannerlord is more about having a family and playing that group of main characters... Whereas Warband is just managing the player him/herself with the companions?

Well, that changes the way I process Bannerlord. I don't want my character to die of old age and then no heir... Which means the end game goal of Bannerlord is still to become some kind of nobleman/noblewoman, and I can't be a lone wolf with his own pack of mercs for the rest of his/her life or something.
funkmonster7 Nov 25, 2023 @ 5:20pm 
Originally posted by Action Man:
They do count towards your total. Eventually, if you play long enough, you could have a massive family through marriages and children. Companions will always be locked to a max amount.
So you're saying, it is possible to have a whole team of killing machines made up of me, my brother and 15 cousins?
Action Man Nov 25, 2023 @ 5:43pm 
Given enough time, you can have quite a large family. Don't marry the women of your clan, because they will join the clan of their spouse. Don't marry your men to clan leaders, as they will join the other clan.

When the children come of age (18 in game years), they are at the level of their same sex parent. You can assign all the focus and attribute points as you want, but all their skills are very low. You'll have to train them up to become killing machines.
TruXurT Nov 25, 2023 @ 5:58pm 
Originally posted by funkmonster7:
So you're saying, it is possible to have a whole team of killing machines made up of me, my brother and 15 cousins?

It is possible of course. There are even some playthroughs posted on Youtube when people do just that.

If I am a king, I like to create clans from my oldest companions and even marry some of my clan's ladies to them so their bloodline continues. As a thank you for their service.

The thing is, you can also teach your companions certain roles. Some skills can be learned easier than others, but I always teach my companions medicine to 25, so they can have +35% health back perk and never be out of service.

With battlefield death off, those companions are effectively immortal and get stronger as they level up.

Another thing I like to do is to train my companions 1h or 2h skills to 100 or more, so they count as "renowned" in the arena. This way you can move to higher reward tiers of the arena and get better equipment, horses or banners. I call that my traveling arena circus.

I also create a personal bodyguard unit with at some of my companions, who don't serve as captains, and keep them with me during the battles. This also helps to level their fighting skills, as with some small bandit parties I just dispatch my bodyguard and hold the rest of my troops back.

You can also delegate some quests to them, especially later in the game when you have plenty of other things to do, but want to resolve issues in your town and villages.

This all applies to both family and recruited companions.
funkmonster7 Nov 25, 2023 @ 9:17pm 
I've been trying to play as if with battlefield death on for both myself and my companion earlier - I've just started a new Empire campaign. But my melee fighter companion have "died" several times now. (Every time either I or my companion dies, I restart an earlier save. But I do have the battlefield death feature turned off right now.)

How do you keep your companions alive early on? Other than buying them good gear because this is early game, I don't have the money. Do I put them on horses even if their Riding skill is 0?
Joebear Nov 25, 2023 @ 9:55pm 
I don't think this list is completely up-to-date with all of the new companions but it is really helpful https://www.reddit.com/r/mountandblade/comments/g13gqh/all_bannerlord_wandererscompanions/
QbeX Nov 25, 2023 @ 10:29pm 
Vanilla companions are very underwhelming, kids grow too slowly and that is why I like "distinguished service" mod, it will promote your most successful troop into the companions fold. It is very OP in default form, I always like to tweak chance and skill levels to my liking, plus you can use custom name list file to create some very personalised companions named after you fav characters or friends etc etc.
Highly recommended :104:
Last edited by QbeX; Nov 25, 2023 @ 10:29pm
funkmonster7 Nov 25, 2023 @ 11:40pm 
I'm trying my best to avoid mods for now because I don't know too much about the game to know what to change and what not to; and also because mods can potentially break games.

I have a very heavily modded Skyrim, and I know everything that I changed in it from vanilla Skyrim so I know this from experience.

But anyway, besides modding, are there any tips I can use as a beginner when it comes to keeping companions alive especially in the early game? Some people have suggested before (probably in other threads I made) that I find and hire companions asap. I didn't know they're actually this squishy... Now I really wish I started as Khuzaits again, and just seeking out Khuzait companions who probably most of the time have high Riding skills...
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Date Posted: Nov 25, 2023 @ 9:18am
Posts: 18