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This is not true. You can learn parts that are a few teirs higher, its mostly random, but the chances are probably lower. All that really matters is having high damage.
in my experience the easiest way to break into smithing is to go for twohanded sword parts. they unlock much faster than onehanded and you don't start with complete trash like in the other twohanded categories so you can jump in and make a profit right away. once your skill is high enough to enable the highest paying crafting orders (100k region) you'll unlock the missing parts very quickly. and you'll be rich,
backfilling the other categories is a pain in the rear. your best bet is to use your wealth and buy up good weapons to smelt down. you'll sink lots of money into categories such as onehanded words or maces until you finally get some half decent parts that make it feasible you to unlock the rest of the missing parts in a simple crafting & smelting loop.
in my experience the curved scimitar type blades usually make the best XP fodder in both the 1 and 2 handed sword categories. they tend to have high slashing damage and low pierce, but i think the game doesn't really care about secondary damage types when calculating the value.
if you just want a good onehanded sword, you may be better off simply unlocking all the twohanded stuff and then crafting a twohanded weapon with one of the bastard sword hilts that enable onehanded use of the weapon when you hold a shield in the left hand.
The exceptions to this are stuff that have shared parts, like two-handed polearms and pikes have a shared tier 4 shaft.
As for @OP, you are using the companion to actually smelt the things, correct? You can change it from the bottom left corner.
- Smelting down/crafting weapons to unlock parts only unlocks parts for that weapon type. No more smelting axes and getting pike pommels.
- When crafting/smelting to get new recipes quality DOES matter. Tier 1 parts will unlock tier 2, but you won't get much of anything higher. You get a bunch of tier 2 parts however and you will almost certainly unlock a bunch of tier-3 stuff quickly. And so on.
- Added to the previous, when grinding for part recipes use the highest tier possible with the lowest material tier possible. Most tier-4 parts for weapons will have one part for each catagory that uses iron and wrought iron, so you won't need to waste a bunch of valuable steel to get tier-5 parts unlocked.
- Smithing orders gives you much more smithing EXP (and money) than just smithing weapons at random, though I'm not sure if it affects recipe discovery or not.
- If you don't want to get the perks for making steel/fine/thamaskene then you need to acquire those materials instead by buying weapons of specific types and smelting them. One particular imperial dagger can be found in high quantities for cheap and breaks down to all but thamaskene (they have two daggers, forgot which it was).
With the (very) few exceptions of shared parts, which can already be unlocked if they were unlocked somewhere else.
So it seems I should stick to just smelting the lower-tier stuff for now until I get it all filled out and then move up the ranks. I just smelted five Black Heart two-handed axes and only unlocked two pommels so that feels like a massive waste when finding two-handed axes in the first place is pretty rare.
I just wish they would have explained things better or at least provided an in-depth smithing entry in the Encyclopedia.
you can copy & paste the definition of the sword in the smithing screen to see/use it in game.
as a general rule, i always try to find one design that has low material cost and good value. i think the XP and part unlocks are based on the trade value of the weapon.
i would simply craft that same thing over and over and then smelt them down to regain part of the mats and get even more part unlocks. if you're strapped for cash, you can of course also sell them and break down cheaper bought weapons for new mats.
the same principle works for all categories, basically. find a cheap design that has high trade value then craft & smelt that thing over and over to unlock stuff. once you have lots of new toys unlocked, see if you can make a new weapon that is better XP fodder.
here's the definition code for the t1/2 onehand sword i used to break into higher tiers of onehand sword parts:
<CraftedItem id="729CB0BDE2D5E947996330AC4C1039D1"
name="Crafted One Handed Sword"
crafting_template="OneHandedSword">
<Pieces>
<Piece id="aserai_blade_19"
Type="Blade"
scale_factor="110"/>
<Piece id="aserai_guard_4"
Type="Guard"
scale_factor="108"/>
<Piece id="vlandian_grip_13"
Type="Handle"
scale_factor="108"/>
<Piece id="aserai_pommel_4"
Type="Pommel"
scale_factor="110"/>
</Pieces>
<!-- Length: 93 Weight: 1.55 -->
</CraftedItem>