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The game economy is really dependent on your pillaging or looting and then selling stuff. I my experience you cant just ECO the game with non-combat stuff, the combat + looting is required.
If you play something like X4 you can play mostly without combat.
If the kingdom you are a merc for is at peace, leave, join one that is getting their butt kicked. They will pay more.
EDIT: Do not leave a kingdom at peace if you still have Influence being converted. Let it run out first. Do missions or fight bandits/hideouts until all your influence is converted to denars.
unlock 2h weapon parts until you get flax blade part, smelt some pugio( those 200 denar dagger you can get from empire towns) and turn them into a flax sword with highest damage then sell them en mass, pugio +charcoal cost you like 200, you can sell those flax blade for like 6k a pop...huge margin
Yeah hoss, that is not so much the case in 1.2 anylonger, You want big bucks, you need great skill to get masterwork and legendary, and with the latest hotfix update to 1.2 now also material tiers come into play on top to get a chance of masterwork and legendary.
You can create those swords and churn them out mass, but you more looking at 2-3k now.
Rusted crafted: 2k+
Dull crafted: 4k+
Crafted: 7k+
I believe Balance, masterwork and legendary will be higher but even just crafted is already 7k
edit:
apparently balance is only 8k lol
https://steamcommunity.com/sharedfiles/filedetails/?id=3015312961
I will never do smith, so cheesy
You don't even need to fight enemy kingdoms, you can fight bandit parties or raid their lairs and get influence.