Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm using the Realistic Battle mod, and I can't even take on 2 looters at once with a half decent sword, but attacks only do 8 damage.
I think thats because of the swing damage being heavily reliant on the speed bonus which is a function of your skill level with the weapon in RBM. I've tried stabbing instead of swinging and it performs way better, at least when tested with zero proficiency and zero levels in single hand weapons.
yeah, pierce seems to do just fine, but the problem is it becomes a ♥♥♥♥♥♥♥ slog to level up weapon skills.
Tournaments are way more difficult than they need to be early on.
Try testing full heavy armor out on looters WITHOUT charging full speed on horseback into them (because if you accelerate into an oncoming projectile it does a ton more damage).
Right, but the problem with the RBM mod is that you do 0 damage unless you're on a horse with a spear early on because of low weapon skill.
Yea, I tested using sword on zero skill level and, to my surprise you would sometimes deal single digit with swing to looters head, because of headgear. I think it's to simulate glancing blows, I think it's still fine as it forces you to think about where you hit the enemy.
I'll admit RBM is not for everyone and it might be a tad overtuned.
Sidenote: the swings were blade hits, not handle hits as those would almost always do low damage
Right. I'd be fine if it was like, bad angles or handle hits doing no damage, but I'm straight up connecting with the heads of unarmored looters and still doing nothing if it wasn't pierce.
Aye, just tested it again and it seems to do so. I'd think it is far less unlikely with say, 100 skills, as my main save is horse archery and medic only, I can't test it out.
I think the theme of RBM is to just force you to dip skills into the weapons, or have the chance to utterly fail at it. I think there's a mod out there that tweaks the values but I have yet to tried it. Perhaps you might be interested.
https://www.nexusmods.com/mountandblade2bannerlord/mods/5112
Im around 60ish one handed now and able to do decent damage with my 1h axe if I make a good connection, so it's not too bad right now, but I still think it's a bit overtuned lol.
Bannerlord also lacks the feedback and visual cues that Warband has
Getting tired having to explain to blueberries why the armor in this game makes it so much less satisfying. First off, you dont feel rewarded for your hours of boring grinding when you feel a bit less squishy than normal and secondly the damage model as it stands objectively makes high tier units a bad investment with some exceptions.
Thirdly, even the crappiest swords do noticable damage to the heaviest targets, its easy and underwhelming and quite frankly casual and plebian, honestly its offensively bad how armor is modeled, there is no real sense of danger or scale.
Yes, RBM is a partial solution to the issue.