Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Akboris Feb 12, 2023 @ 4:57pm
Damage model still poo 3 years later
Seems like armor wasnt addressed properly, still dropping super ultra veteran lords and champions in Arenas like its nothing with a brand new character. This could be very difficult in Warband, but its a breeze here because armor does nothing and skills dont scale enough.

Shame.
Originally posted by das_ubersoldat:
My main gripe with the damage system is the constant interruptions. Warband did have those, but could be mitigated by having better armor, thus slashing weapons would be a poor choice against you. In Bannerlord however, even if you have the best armor available, you still get interrupted by mere recruits or bandits with twigs which i find ridiculous. Likewise, never being able to gain initiative when fighting two opponents, as they´ll always hold their attacks waiting for you to lower your guard. You could in Warband, but here it just falls flat.
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Showing 1-15 of 17 comments
What do you want armor to do? Let the wearer brush off a glaive to the sternum? Negate crossbow bolts to the face? That's supposed to be what blocking is for.
Clovis Sangrail Feb 12, 2023 @ 5:38pm 
If you think that armor doesn't do anything. take it off and try to run a bandit hideout. Even in easiest difficulty, you'll never make it to the end.
Catteus Of Mars Feb 12, 2023 @ 6:09pm 
arena weapons do BLUNT damage :) armor real bad against it.
Gnasty Gnorc Feb 12, 2023 @ 6:09pm 
It's not much better on the other end of the spectrum, either. Its hard to get the numbers right.

I'm using the Realistic Battle mod, and I can't even take on 2 looters at once with a half decent sword, but attacks only do 8 damage.
Originally posted by Havik:
It's not much better on the other end of the spectrum, either. Its hard to get the numbers right.

I'm using the Realistic Battle mod, and I can't even take on 2 looters at once with a half decent sword, but attacks only do 8 damage.

I think thats because of the swing damage being heavily reliant on the speed bonus which is a function of your skill level with the weapon in RBM. I've tried stabbing instead of swinging and it performs way better, at least when tested with zero proficiency and zero levels in single hand weapons.
Last edited by Khergit Horse Archer; Feb 12, 2023 @ 6:43pm
Gnasty Gnorc Feb 12, 2023 @ 6:50pm 
Originally posted by Khergit Horse Archer:
Originally posted by Havik:
It's not much better on the other end of the spectrum, either. Its hard to get the numbers right.

I'm using the Realistic Battle mod, and I can't even take on 2 looters at once with a half decent sword, but attacks only do 8 damage.

I think thats because of the swing damage being heavily reliant on the speed bonus which is a function of your skill level with the weapon in RBM. I've tried stabbing instead of swinging and it performs way better, at least when tested with zero proficiency and zero levels in single hand weapons.

yeah, pierce seems to do just fine, but the problem is it becomes a ♥♥♥♥♥♥♥ slog to level up weapon skills.

Tournaments are way more difficult than they need to be early on.
Sabaithal Feb 12, 2023 @ 6:54pm 
Armor means nothing in the arena, that's the point, put everyone on an equal playing field.

Try testing full heavy armor out on looters WITHOUT charging full speed on horseback into them (because if you accelerate into an oncoming projectile it does a ton more damage).
Last edited by Sabaithal; Feb 12, 2023 @ 6:54pm
Gnasty Gnorc Feb 12, 2023 @ 7:25pm 
Originally posted by Sabaithal:
Armor means nothing in the arena, that's the point, put everyone on an equal playing field.

Try testing full heavy armor out on looters WITHOUT charging full speed on horseback into them (because if you accelerate into an oncoming projectile it does a ton more damage).

Right, but the problem with the RBM mod is that you do 0 damage unless you're on a horse with a spear early on because of low weapon skill.
Originally posted by Havik:
Originally posted by Sabaithal:
Armor means nothing in the arena, that's the point, put everyone on an equal playing field.

Try testing full heavy armor out on looters WITHOUT charging full speed on horseback into them (because if you accelerate into an oncoming projectile it does a ton more damage).

Right, but the problem with the RBM mod is that you do 0 damage unless you're on a horse with a spear early on because of low weapon skill.

Yea, I tested using sword on zero skill level and, to my surprise you would sometimes deal single digit with swing to looters head, because of headgear. I think it's to simulate glancing blows, I think it's still fine as it forces you to think about where you hit the enemy.

I'll admit RBM is not for everyone and it might be a tad overtuned.

Sidenote: the swings were blade hits, not handle hits as those would almost always do low damage
Last edited by Khergit Horse Archer; Feb 12, 2023 @ 7:48pm
Gnasty Gnorc Feb 12, 2023 @ 8:18pm 
Originally posted by Khergit Horse Archer:
Originally posted by Havik:

Right, but the problem with the RBM mod is that you do 0 damage unless you're on a horse with a spear early on because of low weapon skill.

Yea, I tested using sword on zero skill level and, to my surprise you would sometimes deal single digit with swing to looters head, because of headgear. I think it's to simulate glancing blows, I think it's still fine as it forces you to think about where you hit the enemy.

I'll admit RBM is not for everyone and it might be a tad overtuned.

Sidenote: the swings were blade hits, not handle hits as those would almost always do low damage

Right. I'd be fine if it was like, bad angles or handle hits doing no damage, but I'm straight up connecting with the heads of unarmored looters and still doing nothing if it wasn't pierce.
Originally posted by Havik:
Originally posted by Khergit Horse Archer:

Yea, I tested using sword on zero skill level and, to my surprise you would sometimes deal single digit with swing to looters head, because of headgear. I think it's to simulate glancing blows, I think it's still fine as it forces you to think about where you hit the enemy.

I'll admit RBM is not for everyone and it might be a tad overtuned.

Sidenote: the swings were blade hits, not handle hits as those would almost always do low damage

Right. I'd be fine if it was like, bad angles or handle hits doing no damage, but I'm straight up connecting with the heads of unarmored looters and still doing nothing if it wasn't pierce.

Aye, just tested it again and it seems to do so. I'd think it is far less unlikely with say, 100 skills, as my main save is horse archery and medic only, I can't test it out.

I think the theme of RBM is to just force you to dip skills into the weapons, or have the chance to utterly fail at it. I think there's a mod out there that tweaks the values but I have yet to tried it. Perhaps you might be interested.

https://www.nexusmods.com/mountandblade2bannerlord/mods/5112
Gnasty Gnorc Feb 12, 2023 @ 8:59pm 
Originally posted by Khergit Horse Archer:
Originally posted by Havik:

Right. I'd be fine if it was like, bad angles or handle hits doing no damage, but I'm straight up connecting with the heads of unarmored looters and still doing nothing if it wasn't pierce.

Aye, just tested it again and it seems to do so. I'd think it is far less unlikely with say, 100 skills, as my main save is horse archery and medic only, I can't test it out.

I think the theme of RBM is to just force you to dip skills into the weapons, or have the chance to utterly fail at it. I think there's a mod out there that tweaks the values but I have yet to tried it. Perhaps you might be interested.

https://www.nexusmods.com/mountandblade2bannerlord/mods/5112
Will definitely check that out, thanks.

Im around 60ish one handed now and able to do decent damage with my 1h axe if I make a good connection, so it's not too bad right now, but I still think it's a bit overtuned lol.
The author of this thread has indicated that this post answers the original topic.
das_ubersoldat Feb 12, 2023 @ 9:01pm 
My main gripe with the damage system is the constant interruptions. Warband did have those, but could be mitigated by having better armor, thus slashing weapons would be a poor choice against you. In Bannerlord however, even if you have the best armor available, you still get interrupted by mere recruits or bandits with twigs which i find ridiculous. Likewise, never being able to gain initiative when fighting two opponents, as they´ll always hold their attacks waiting for you to lower your guard. You could in Warband, but here it just falls flat.
Akboris Feb 13, 2023 @ 11:41am 
Originally posted by das_ubersoldat:
My main gripe with the damage system is the constant interruptions. Warband did have those, but could be mitigated by having better armor, thus slashing weapons would be a poor choice against you. In Bannerlord however, even if you have the best armor available, you still get interrupted by mere recruits or bandits with twigs which i find ridiculous. Likewise, never being able to gain initiative when fighting two opponents, as they´ll always hold their attacks waiting for you to lower your guard. You could in Warband, but here it just falls flat.

Bannerlord also lacks the feedback and visual cues that Warband has
Akboris Feb 13, 2023 @ 11:47am 
Originally posted by The Big Brzezinski:
What do you want armor to do? Let the wearer brush off a glaive to the sternum? Negate crossbow bolts to the face? That's supposed to be what blocking is for.

Originally posted by Clovis Sangrail:
If you think that armor doesn't do anything. take it off and try to run a bandit hideout. Even in easiest difficulty, you'll never make it to the end.

Getting tired having to explain to blueberries why the armor in this game makes it so much less satisfying. First off, you dont feel rewarded for your hours of boring grinding when you feel a bit less squishy than normal and secondly the damage model as it stands objectively makes high tier units a bad investment with some exceptions.

Thirdly, even the crappiest swords do noticable damage to the heaviest targets, its easy and underwhelming and quite frankly casual and plebian, honestly its offensively bad how armor is modeled, there is no real sense of danger or scale.

Yes, RBM is a partial solution to the issue.
Last edited by Akboris; Feb 13, 2023 @ 11:47am
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Date Posted: Feb 12, 2023 @ 4:57pm
Posts: 17