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If you dont smite, then a scout.
My hero travels alone for a long time. As long you are alone, each troop of bandits engages your, you doent waste the time tryijng to catch them.
Victory in the Tournaments provides wordefull possibility to improve you skills, make decent money and equip your hero and also companions.
But otherwise - yeah, they take forever to train in most cases.
It depends but Hasbulat has a common opinion on best first companion IMO. That I agree whole-heartedly with
Smith because it takes more than one smith to be efficient. (and you will most likely want to smith late game for XP, if not old).
Scout is decent because it is a weak Attribute tree IMO (cunning).
I'd also add Engineer. Because if your first companion will be a governor, you want him/her to have Engineer 125. (that perk is insanely good).. so that when you are awarded a fief (which is probably burned to the ground or close to it).. as you rebuild Settlement Buildings, you get +100.
So Sargot you inherited at 800 Prosperity. and all buildings at lvl 0. except level 1 walls.. Now as your governor sits there for the next decade building it up.. You get sargot at 8k or so..
Nice.
I think same way, but didnt wanna rain on anyones parade.
The reality is if you like to fight.. not just play Total War, and stand on a hill.. you will take a lot of damage (on realistic difficulty). It is good to have damage mitigation perks, HP perks, defensive perks etc.. and Medic gives a fast way to recover. I hate in a new campaign when I still have 0-15 medic.. I fight some scrubs am down to 20% health. See a nice tourny, wanna go there, and need to wait 4 days. With my party wasting 300 denars a day.. doing nothing.
By time I win tourny, It's a "break even".
For me, and my style... I keep medic as my job too.