Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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The Official Forest Bandit Appreciation Thread
I just wanted to make it official that Forest Bandits are criminally underrated lol, and you can basically use the Bandit skill tree to always have hundreds of F. Bandits in your army instead of professional archers. I've tried watching them, but I can't really tell what makes them special. They just hit their targets a lot, I guess!

Maybe some of you can explain it better, those of you who understand the math and mechanics of these units. I have 50 Forest Bandits and 3 F.Bandit Bosses(optional) and they are a force to be reckoned with, replenished with ease when needed. They even do well during siege.

Other Bandits are ok, and I use them also. But only the F. bandits shine so brightly, receiving few losses and many kills. I even paired them up with some Fians for overkill.
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Showing 1-15 of 25 comments
Yasahi Dec 3, 2022 @ 5:38am 
Why bother using inferior troops? Replace them with Fian Champions as they're better in every way.
kristianjakob Dec 3, 2022 @ 5:42am 
Originally posted by Yasahi:
Why bother using inferior troops? Replace them with Fian Champions as they're better in every way.
Roguery.
Hans Blitz Dec 3, 2022 @ 5:45am 
Bandit leaders, praise your filthy troops if your a tyrant, i like what they make at the ransom broker plus they have good gear to sell or equip poorer units with.

Love running them down and squashing them, too easy!
thunda Dec 3, 2022 @ 5:52am 
Originally posted by Yasahi:
Why bother using inferior troops? Replace them with Fian Champions as they're better in every way.
Yeah why bother RP'ing instead of minmaxing to an easy free win? Why indeed
Last edited by thunda; Dec 3, 2022 @ 5:52am
Sabaithal Dec 3, 2022 @ 5:57am 
I think its the damage to be honest. I've run raids on forest bandit lairs and its gone south before where its turned into an archery firefight between upwards of 20 units (both sides).

The thing is my archers still won though, and they weren't even dedicated (buccelari) with barely any losses. So my impression is just that bandit bows are kinda ♥♥♥♥.
Last edited by Sabaithal; Dec 3, 2022 @ 5:58am
𝔗𝔢𝔞 ❀ Dec 3, 2022 @ 5:58am 
Yes, forest bandits are really strong, and deadly accurate.
LockeCasual Dec 3, 2022 @ 6:02am 
Yeah. I mean, vs Ai Bandits you won't see them shine, usually, but if you're committed to the Bandit skill tree you'll find ways to increase their potential and it really causes Forest Bandits to POP. Try it!
Forest Bandits are lovely. Playing Sturgia and even not thinking about crappy sturgian archers. Forest boys takes ranger slot and god almighty they are good. Love them for their visuals and go cry somewhere you Fian incels. CHAD FOREST BANDITS
LockeCasual Dec 3, 2022 @ 6:07am 
Originally posted by Lord ♥♥♥-A-Lot:
Forest Bandits are lovely. Playing Sturgia and even not thinking about crappy sturgian archers. Forest boys takes ranger slot and god almighty they are good. Love them for their visuals and go cry somewhere you Fian incels. CHAD FOREST BANDITS

https://www.youtube.com/watch?v=6IeAiaPNw7s&ab_channel=MisterFischMemes
Yasahi Dec 3, 2022 @ 6:44am 
Originally posted by kristianjakob:
Originally posted by Yasahi:
Why bother using inferior troops? Replace them with Fian Champions as they're better in every way.
Roguery.

Increases battle loot. Doesn't really provide as much bang for the buck as many other skills. Money and loot isn't an issue anyway with how much you get from fighting wars and/or smithing. The perks aren't really that impressive either.

Originally posted by thunda:
Originally posted by Yasahi:
Why bother using inferior troops? Replace them with Fian Champions as they're better in every way.
Yeah why bother RP'ing instead of minmaxing to an easy free win? Why indeed

The thread isn't about RP'ing though. The OP is talking about the mechanics. See below.

Originally posted by LockeCasual:
I just wanted to make it official that Forest Bandits are criminally underrated lol, and you can basically use the Bandit skill tree to always have hundreds of F. Bandits in your army instead of professional archers. I've tried watching them, but I can't really tell what makes them special. They just hit their targets a lot, I guess!

Maybe some of you can explain it better, those of you who understand the math and mechanics of these units. I have 50 Forest Bandits and 3 F.Bandit Bosses(optional) and they are a force to be reckoned with, replenished with ease when needed. They even do well during siege.

Other Bandits are ok, and I use them also. But only the F. bandits shine so brightly, receiving few losses and many kills. I even paired them up with some Fians for overkill.

Forest Bandits have:
Athletics 110
Bow 150
One Handed 120

They come with five different loadouts, two of which have no helmets while the remaining three have helmets with 16-24 armor. Quite lackluster really. They have mediocre body armor for all but one loadout. To top it off, they have barbed arrows which have 1 extra damage and 20 arrows. So they have a total of 40 arrows.

Battanian Fian Champions have:
Athletics 170
Bow 260
Two Handed 220

They have only one loadout so they're uniform across the board. Instead of barbed arrows, they got two quivers of stacked bodkin arrows that deal 3 extra damage and have 32 arrows each, resulting in a total of 64 arrows. They have a really good helmet with 50 armor and their body armor is high too.

Bow skill increases both damage and accuracy. Fians have 110 more of it while also having better arrows to increase the damage output difference between the two.

Athletics increase running speed, decrease the weight penalty from equipment and also provides knockback resistance. Something archers need since they could get charged by cavalry. 60 more points is a lot.

Both melee skills increase weapon speed and damage. Fians are monsters in melee with their two handed swords and good armor. The same can't be said about Forest Bandits with mediocre armor and weapon skill.

If you want to run around with inferior troops, that's all fine and dandy. If you're doing it for RP purposes it's totally understandable.
Hans Blitz Dec 3, 2022 @ 6:56am 
Originally posted by Yasahi:
Originally posted by kristianjakob:
Roguery.

Increases battle loot. Doesn't really provide as much bang for the buck as many other skills. Money and loot isn't an issue anyway with how much you get from fighting wars and/or smithing. The perks aren't really that impressive either.

Originally posted by thunda:
Yeah why bother RP'ing instead of minmaxing to an easy free win? Why indeed

The thread isn't about RP'ing though. The OP is talking about the mechanics. See below.

Originally posted by LockeCasual:
I just wanted to make it official that Forest Bandits are criminally underrated lol, and you can basically use the Bandit skill tree to always have hundreds of F. Bandits in your army instead of professional archers. I've tried watching them, but I can't really tell what makes them special. They just hit their targets a lot, I guess!

Maybe some of you can explain it better, those of you who understand the math and mechanics of these units. I have 50 Forest Bandits and 3 F.Bandit Bosses(optional) and they are a force to be reckoned with, replenished with ease when needed. They even do well during siege.

Other Bandits are ok, and I use them also. But only the F. bandits shine so brightly, receiving few losses and many kills. I even paired them up with some Fians for overkill.

Forest Bandits have:
Athletics 110
Bow 150
One Handed 120

They come with five different loadouts, two of which have no helmets while the remaining three have helmets with 16-24 armor. Quite lackluster really. They have mediocre body armor for all but one loadout. To top it off, they have barbed arrows which have 1 extra damage and 20 arrows. So they have a total of 40 arrows.

Battanian Fian Champions have:
Athletics 170
Bow 260
Two Handed 220

They have only one loadout so they're uniform across the board. Instead of barbed arrows, they got two quivers of stacked bodkin arrows that deal 3 extra damage and have 32 arrows each, resulting in a total of 64 arrows. They have a really good helmet with 50 armor and their body armor is high too.

Bow skill increases both damage and accuracy. Fians have 110 more of it while also having better arrows to increase the damage output difference between the two.

Athletics increase running speed, decrease the weight penalty from equipment and also provides knockback resistance. Something archers need since they could get charged by cavalry. 60 more points is a lot.

Both melee skills increase weapon speed and damage. Fians are monsters in melee with their two handed swords and good armor. The same can't be said about Forest Bandits with mediocre armor and weapon skill.

If you want to run around with inferior troops, that's all fine and dandy. If you're doing it for RP purposes it's totally understandable.
Sea Raiders pose a more series threat then forest bandits which are some of the easiest units to kill on the board.
Look bandits are super squash-able units, they stand there shooting while your troops ride over them, so a few might have horses, doesn't take much to ride past and smack that with a long sword, Taste MY Blade it's called Early Retirement https://steamcommunity.com/sharedfiles/filedetails/?id=2896884741
You won't find that in shops.
Last edited by Hans Blitz; Dec 3, 2022 @ 7:09am
Originally posted by LockeCasual:
Originally posted by Lord ♥♥♥-A-Lot:
Forest Bandits are lovely. Playing Sturgia and even not thinking about crappy sturgian archers. Forest boys takes ranger slot and god almighty they are good. Love them for their visuals and go cry somewhere you Fian incels. CHAD FOREST BANDITS

https://www.youtube.com/watch?v=6IeAiaPNw7s&ab_channel=MisterFischMemes

Good sir you have fine refined taste! Have a good day and might God bless your family!
kristianjakob Dec 3, 2022 @ 7:05am 
"Increases battle loot. Doesn't really provide as much bang for the buck as many other skills. Money and loot isn't an issue anyway with how much you get from fighting wars and/or smithing. The perks aren't really that impressive either."

Roguery increase income and it does so in a way where you do not have do anything/change what you do.

It is essentially the single best way of "passively" increasing your income. Atm it is an automatic 5 focus points for me.
Last edited by kristianjakob; Dec 3, 2022 @ 7:06am
Aven Dec 3, 2022 @ 8:28am 
Originally posted by Yasahi:
...

Yes, when you compare a tier 6 unit to a tier 4 unit there will be a substantial difference, but let's compare them to the tier 4 battanian hero and a tier 4 empire archer:

Forest Bandit
Battanian Hero
Imperial Veteran Archer
Bow
150
130
100
Athletics
110
100
100
Melee Weapon
120
110
100
Damage
76
65
56
Accuracy
94
94
93
Arrows
40
64
20
Head
0,0,16,24,24
46
30,22,30
Body
42,39,67,39,42
31
18
Arm
16,19,15,16,19
12
24
Leg
16,35,40,19,9
10
14

The forest bandits easily hold up against the tier 4 elite troop, and both the bandit and the hero are substantially better than their regular counterpart. Basically, for their ease of acquisition and the fact that they can be upgraded into fians, forest bandits are a great choice for ranged troop, particularly if you don't have access to Battanian villages and towns.

Edit: The numbers for the Forest Bandit's head armor are currently out of order compared to the other armor sources in regards to the loadout they spawn with. The other sources are accurate in this regard.
Last edited by Aven; Dec 3, 2022 @ 9:11am
redhongkong Dec 3, 2022 @ 8:39am 
i think bandit and mercenary range troop all have lower head armor. thats probaly the only down side for them. for field battle, they should be ok.
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Date Posted: Dec 3, 2022 @ 5:22am
Posts: 25