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Love running them down and squashing them, too easy!
The thing is my archers still won though, and they weren't even dedicated (buccelari) with barely any losses. So my impression is just that bandit bows are kinda ♥♥♥♥.
https://www.youtube.com/watch?v=6IeAiaPNw7s&ab_channel=MisterFischMemes
Increases battle loot. Doesn't really provide as much bang for the buck as many other skills. Money and loot isn't an issue anyway with how much you get from fighting wars and/or smithing. The perks aren't really that impressive either.
The thread isn't about RP'ing though. The OP is talking about the mechanics. See below.
Forest Bandits have:
Athletics 110
Bow 150
One Handed 120
They come with five different loadouts, two of which have no helmets while the remaining three have helmets with 16-24 armor. Quite lackluster really. They have mediocre body armor for all but one loadout. To top it off, they have barbed arrows which have 1 extra damage and 20 arrows. So they have a total of 40 arrows.
Battanian Fian Champions have:
Athletics 170
Bow 260
Two Handed 220
They have only one loadout so they're uniform across the board. Instead of barbed arrows, they got two quivers of stacked bodkin arrows that deal 3 extra damage and have 32 arrows each, resulting in a total of 64 arrows. They have a really good helmet with 50 armor and their body armor is high too.
Bow skill increases both damage and accuracy. Fians have 110 more of it while also having better arrows to increase the damage output difference between the two.
Athletics increase running speed, decrease the weight penalty from equipment and also provides knockback resistance. Something archers need since they could get charged by cavalry. 60 more points is a lot.
Both melee skills increase weapon speed and damage. Fians are monsters in melee with their two handed swords and good armor. The same can't be said about Forest Bandits with mediocre armor and weapon skill.
If you want to run around with inferior troops, that's all fine and dandy. If you're doing it for RP purposes it's totally understandable.
Look bandits are super squash-able units, they stand there shooting while your troops ride over them, so a few might have horses, doesn't take much to ride past and smack that with a long sword, Taste MY Blade it's called Early Retirement https://steamcommunity.com/sharedfiles/filedetails/?id=2896884741
You won't find that in shops.
Good sir you have fine refined taste! Have a good day and might God bless your family!
Roguery increase income and it does so in a way where you do not have do anything/change what you do.
It is essentially the single best way of "passively" increasing your income. Atm it is an automatic 5 focus points for me.
Yes, when you compare a tier 6 unit to a tier 4 unit there will be a substantial difference, but let's compare them to the tier 4 battanian hero and a tier 4 empire archer:
The forest bandits easily hold up against the tier 4 elite troop, and both the bandit and the hero are substantially better than their regular counterpart. Basically, for their ease of acquisition and the fact that they can be upgraded into fians, forest bandits are a great choice for ranged troop, particularly if you don't have access to Battanian villages and towns.
Edit: The numbers for the Forest Bandit's head armor are currently out of order compared to the other armor sources in regards to the loadout they spawn with. The other sources are accurate in this regard.